Conquer Club

Dawn Of War Mafia. Town won. Woot. Finally

Housing completed games. Come take a walk through a history of suspicion!

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

Postby Iliad on Mon Nov 26, 2007 4:18 am

Skittles! wrote:
Iliad wrote:
Skittles! wrote:Exactly. And another, but I got to choose who it was.

Meh. I bet you, who have joined, can't wait till my pornography mafia! It'll start straight after I get off my break.
what? How can the mod choose who to kill? That's a bit....stupid

It's like a modkill, but through the work of a player :wink:
but's that's stupid!
User avatar
Private 1st Class Iliad
 
Posts: 10394
Joined: Mon Mar 05, 2007 12:48 am

Postby Skittles! on Mon Nov 26, 2007 4:18 am

Don't complain. You should be happy that you got rid of a reviver :lol:
KraphtOne wrote:when you sign up a new account one of the check boxes should be "do you want to foe colton24 (it is highly recommended) "
User avatar
Private Skittles!
 
Posts: 14575
Joined: Wed Jan 03, 2007 2:18 am

Postby Iliad on Mon Nov 26, 2007 4:22 am

Skittles! wrote:Don't complain. You should be happy that you got rid of a reviver :lol:

because you told me I had to kill him! Dude the only thing I didn't like about this game is that you were too biased. You didn't let the game run it's course you added players you adjusted kills you made people kill who you wanted to die. I want to make my own decisions not have them made by my mod
User avatar
Private 1st Class Iliad
 
Posts: 10394
Joined: Mon Mar 05, 2007 12:48 am

Postby Skittles! on Mon Nov 26, 2007 4:25 am

I've told you many, many times Iliad - I made the game go along with the plot of the actual game. The reinforcements were part of the plot of the game, so I added the reinforcements. And no, the only person I wanted to die was muy_thaiguy because he was a deadbeating, no good player. I adjusted one, yes one, kill because that was part of someone's role. Oh woo, I totally stuffed up there.

Please, Iliad, STFU. You're calling me biased yet you're going on about you. "Oh look at me, I didn't get to choose who I wanted to kill ONCE." Boo-hoo.
KraphtOne wrote:when you sign up a new account one of the check boxes should be "do you want to foe colton24 (it is highly recommended) "
User avatar
Private Skittles!
 
Posts: 14575
Joined: Wed Jan 03, 2007 2:18 am

Postby Sierra_Leon on Mon Nov 26, 2007 4:26 am

Stop whining already. The game was fun, wasn't it?

I am pretty curious if the reinforcements were planned from the start, or if they were added later for game balance.
Last edited by Sierra_Leon on Mon Nov 26, 2007 4:28 am, edited 2 times in total.
User avatar
Major Sierra_Leon
 
Posts: 952
Joined: Mon Jan 08, 2007 4:49 pm
Location: The Netherlands

Postby Skittles! on Mon Nov 26, 2007 4:27 am

Sierra_Leon wrote:Stop whining already. The game was fun, wasn't it?

I am pretty curious if the reinforcements were planned from the start, or if they were added later for game balance.

To be honest, they weren't planned from the start. But then I had the idea to add them in, so I did. Call me biased or whatever, but I already had a biased co-mod for Chaos so I had to sort it out, eh? :wink:
KraphtOne wrote:when you sign up a new account one of the check boxes should be "do you want to foe colton24 (it is highly recommended) "
User avatar
Private Skittles!
 
Posts: 14575
Joined: Wed Jan 03, 2007 2:18 am

Postby Iliad on Mon Nov 26, 2007 4:30 am

Sierra_Leon wrote:Stop whining already. The game was fun, wasn't it?

I am pretty curious if the reinforcements were planned from the start, or if they were added later for game balance.
I'm not whining hence the part that said ONLY thing I like the game it was fun but there was one thing I didn't like
User avatar
Private 1st Class Iliad
 
Posts: 10394
Joined: Mon Mar 05, 2007 12:48 am

Postby Iliad on Mon Nov 26, 2007 4:32 am

Skittles! wrote:I've told you many, many times Iliad - I made the game go along with the plot of the actual game. The reinforcements were part of the plot of the game, so I added the reinforcements. And no, the only person I wanted to die was muy_thaiguy because he was a deadbeating, no good player. I adjusted one, yes one, kill because that was part of someone's role. Oh woo, I totally stuffed up there.

Please, Iliad, STFU. You're calling me biased yet you're going on about you. "Oh look at me, I didn't get to choose who I wanted to kill ONCE." Boo-hoo.

Looks I'm only trying to help you by giving feedback:
1. I didn't want to kill mtg. He was deadbeating and so of no threat to me. I would rather killed someone else who was a threat
User avatar
Private 1st Class Iliad
 
Posts: 10394
Joined: Mon Mar 05, 2007 12:48 am

Postby Skittles! on Mon Nov 26, 2007 4:36 am

Which is why you got 2 kills..
KraphtOne wrote:when you sign up a new account one of the check boxes should be "do you want to foe colton24 (it is highly recommended) "
User avatar
Private Skittles!
 
Posts: 14575
Joined: Wed Jan 03, 2007 2:18 am

Postby Iliad on Mon Nov 26, 2007 4:43 am

Skittles! wrote:Which is why you got 2 kills..
Which was because you fucked up with the whole WAAGGH thing
User avatar
Private 1st Class Iliad
 
Posts: 10394
Joined: Mon Mar 05, 2007 12:48 am

Postby Neutrino on Mon Nov 26, 2007 5:58 am

The Waaaagh! thing was the Orks's best bet. 2 kills for a single death is pretty reasonable. Individual Orks may die but the whole lives on :wink:

It probably should have been 1:3, though. The Orks just didn't have numbers to keep the killin' up.
We own all your helmets, we own all your shoes, we own all your generals. Touch us and you loooose...

The Rogue State!
User avatar
Corporal Neutrino
 
Posts: 2693
Joined: Wed Sep 20, 2006 2:53 am
Location: Combating the threat of dihydrogen monoxide.

Postby kalishnikov on Mon Nov 26, 2007 1:59 pm

Damn, the town won. You guys were lucky as hell... It was a good game though.
User avatar
Sergeant 1st Class kalishnikov
 
Posts: 2291
Joined: Thu Mar 15, 2007 10:41 pm
Location: Domari Nolo

Postby The1exile on Mon Nov 26, 2007 3:14 pm

kalishnikov wrote:Damn, the town won. You guys were lucky as hell...


Pure skill imo. 8)
Image
User avatar
Lieutenant The1exile
 
Posts: 7140
Joined: Tue Aug 15, 2006 7:01 pm
Location: Devastation

Postby Iliad on Mon Nov 26, 2007 11:56 pm

Neutrino wrote:The Waaaagh! thing was the Orks's best bet. 2 kills for a single death is pretty reasonable. Individual Orks may die but the whole lives on :wink:

It probably should have been 1:3, though. The Orks just didn't have numbers to keep the killin' up.

it was 2:2 which meant the orks were fucked. But it was an interesting idea at 2:1 or 3:1
User avatar
Private 1st Class Iliad
 
Posts: 10394
Joined: Mon Mar 05, 2007 12:48 am

Postby Neutrino on Tue Nov 27, 2007 12:05 am

Iliad wrote:
Neutrino wrote:The Waaaagh! thing was the Orks's best bet. 2 kills for a single death is pretty reasonable. Individual Orks may die but the whole lives on :wink:

It probably should have been 1:3, though. The Orks just didn't have numbers to keep the killin' up.

it was 2:2 which meant the orks were fucked. But it was an interesting idea at 2:1 or 3:1


The only enforced casualty was a single Ork. The trigger Ork would have died anyway, so he's not counted as a casualty.
We own all your helmets, we own all your shoes, we own all your generals. Touch us and you loooose...

The Rogue State!
User avatar
Corporal Neutrino
 
Posts: 2693
Joined: Wed Sep 20, 2006 2:53 am
Location: Combating the threat of dihydrogen monoxide.

Postby Iliad on Tue Nov 27, 2007 12:12 am

Neutrino wrote:
Iliad wrote:
Neutrino wrote:The Waaaagh! thing was the Orks's best bet. 2 kills for a single death is pretty reasonable. Individual Orks may die but the whole lives on :wink:

It probably should have been 1:3, though. The Orks just didn't have numbers to keep the killin' up.

it was 2:2 which meant the orks were fucked. But it was an interesting idea at 2:1 or 3:1


The only enforced casualty was a single Ork. The trigger Ork would have died anyway, so he's not counted as a casualty.
no I lost two orks to make two kills making it 2:2
User avatar
Private 1st Class Iliad
 
Posts: 10394
Joined: Mon Mar 05, 2007 12:48 am

Postby Neutrino on Tue Nov 27, 2007 12:57 am

Iliad wrote:
Neutrino wrote:
Iliad wrote:
Neutrino wrote:The Waaaagh! thing was the Orks's best bet. 2 kills for a single death is pretty reasonable. Individual Orks may die but the whole lives on :wink:

It probably should have been 1:3, though. The Orks just didn't have numbers to keep the killin' up.

it was 2:2 which meant the orks were fucked. But it was an interesting idea at 2:1 or 3:1


The only enforced casualty was a single Ork. The trigger Ork would have died anyway, so he's not counted as a casualty.
no I lost two orks to make two kills making it 2:2


Yeah, but one of those Orks would have died whether you got to Waaaaaagh! or not. All that death did was serve as a trigger for the Waaaaaaagh!, not actually take any part in it.

I admit though that 2:1 kills for that few Orks was a bit viscious. However, once you got your SK abilities the Ork faction had as much chance of winning as the regular SK does.
We own all your helmets, we own all your shoes, we own all your generals. Touch us and you loooose...

The Rogue State!
User avatar
Corporal Neutrino
 
Posts: 2693
Joined: Wed Sep 20, 2006 2:53 am
Location: Combating the threat of dihydrogen monoxide.

Postby Syzygy on Wed Nov 28, 2007 11:00 am

Wow. Good, very interesting game. Except for those meanie reinforcements.

I'm disappointed in you guys for not lynching LSU though!
Image
User avatar
Sergeant 1st Class Syzygy
 
Posts: 3382
Joined: Mon Jan 15, 2007 1:07 pm
Location: My Acre of Africa

Previous

Return to Mafia Archives

Who is online

Users browsing this forum: No registered users