karelpietertje wrote:ga7 wrote:You know, I think Kwan might be right that some gifts will be negative. It wouldn't make much sense for mafia to have great powers for example since they could just send them to each other.
(there, I hope I instilled doubt in the scums who will now avoid sending gifts to themselves)
Actually I was hoping mafia would not realize their gifts might be negative, and I think they must be.
I intentionally didn't say it out loud
What would you rather have, Mafia thinking there's no negative gifts and if it's true just feeding themselves powers or them thinking they can be negative and being cautious?
I doubt there's an easy way to deal with this setup. We might need to consider the option to just play it normally, mention a successful action if it's relevant, etc...
kwanton wrote:Summary: Claiming who we gave our gifts to will be an advantage for scum but just claiming what role you were gifted helps everyone.
You forget one part: it well also help mafia a lot if they target townies and learn of their actual powers this way.
Aage's suggestion is the worst since it assumes a lot and would make it easier for mafia to confuse town.
Mr S' take makes sense but I'm still not convinced revealing actions will help figuring out the whole game. Mafia could lie to confuse the town and could likely not be detected unless everyone communicates on who they gave their gift to, which in its own has flaws. Then there's the side that mafia doesn't have a particular reason to lie since it'll be the same situation for everyone. I wonder something though...
/, what happens when a person receives several gifts? Can he use all the actions/does he have to pick/does he randomly get attributed one?