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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby strike wolf on Wed Aug 21, 2013 8:09 am

If I had to guess from the flavor of the scene with the swallowing and the other one (Dj) being killed. I'm thinking we may be looking at a cult+SK set up.
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby Djfireside on Wed Aug 21, 2013 9:31 am

Aww and I was actually getting back into it. Go #FFFFFF People who are kinda colored #0000FF! Turn those #000000 to dust!
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby TheForgivenOne on Wed Aug 21, 2013 9:45 am

strike wolf wrote:If I had to guess from the flavor of the scene with the swallowing and the other one (Dj) being killed. I'm thinking we may be looking at a cult+SK set up.


I'm tending to lean towards the Cult moreso.
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby strike wolf on Wed Aug 21, 2013 11:13 am

I was suggesting both not one or the other. That would be like #000000 or #FFFFFF tv.

By the way, this no naming colors rule...is going to screw me up I'm sure.
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby edocsil on Wed Aug 21, 2013 11:34 am

TBH if there is as little town power as it seams and we have a cult and SK we may as well throw in the hat.
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby StubbsKVM on Wed Aug 21, 2013 12:25 pm

I tried to share "Another one rides the bus" by Weird Al Yankovic, but I suck at sharing youtube clips.

Oh well.

All I got from that scene was the busdriver.

And a guy swallowing someone? :|
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby strike wolf on Wed Aug 21, 2013 1:19 pm

So the question is do we try to go after the known threat of a killer or the potential threat of a cult? The cult is the bigger threat and despite not having definitive evidence that they exist, I think we really need to be concerned about finding the recruiter (recruits themselves would be sthe least of our problems). The issue at hand though with that is I have no idea where to start.
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby DoomYoshi on Wed Aug 21, 2013 3:31 pm

edocsil wrote:TBH if there is as little town power as it seams and we have a cult and SK we may as well throw in the hat.


At first this seems like you are softing VT, but you wouldn't do that (meta argument).

So does this mean you are the first recruited? I am willing to find out.

vote edoc
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby TheForgivenOne on Wed Aug 21, 2013 3:42 pm

DoomYoshi wrote:
edocsil wrote:TBH if there is as little town power as it seams and we have a cult and SK we may as well throw in the hat.


At first this seems like you are softing VT, but you wouldn't do that (meta argument).

So does this mean you are the first recruited? I am willing to find out.

vote edoc


I have to agree here. Do you have any proof town has no power roles? A person giving up on town isn't helpful to town at all.
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Re: A Darker Shade of Black Mafia [14/14] D1 A Morbid Messag

Postby kgb007 on Wed Aug 21, 2013 4:55 pm

so here are my thoughts rereading the scene a couple times, which isn't much..

rishaed wrote:As the night progressed one color was the focus, he noticed not only the people stalking him, but also a familiar face in the night. Before he could greet him he was thrown out of the way and replaced with another bystander. Just then the stalker began to swallow the bystander, but before the witness noticed him he disappeared in the night.


do we have a watcher i.e. "before the witness noticed him" (him presumably the stalker)? and more importantly was that person roleblocked since he disappeared before actually seeing anything? maybe i'm reading too much into that sentence or it's my lack of experience, also I've never played with a cult before

jonty125 wrote:I'm struggling to make a head or tail out of this. Colour A, is been stalked, by a group + familiar face. Now surely the group is mafia, I'm not sure who the familiar face is. Then, the familiar face is replaced by a bystander, so I'm guessing a busdriver is responsible here. Now the stalker becomes singular, after been plural earlier in the scene, so I'm guessing one has left the group; who then proceeds to swallow the bystander, but the bystander is still alive (I think). Now the stranger, who I think is colour A, does some shading in, and goes to sleep. That's what I've got.


if i'm reading your post correctly, you think the familiar face is being followed by the group but go back and reread the scene, one color was being followed by a group AND the familiar face, why are you assuming the familiar face is the one being replaced? if anything, the familiar face is the busdriver no?...not sure what to make of going from plural group to singular person...

safariguy5 wrote:Sure, but regular posting I don't believe is covered under the hexadecimal rule. Notice in the Night Scene that the shade with the rule restriction is described as "unnatural" which makes me think this is mafia or at least anti-town. Also based on the night scene, I believe we have a bus driver. Given this rule manipulative role, the bus driver is probably town as two manipulative anti-town roles is a bit much for a 14 person game with VT's.


risaed wrote:Somewhere else a curiosity piqued a color. A unnatural shade appeared, something he never saw before, as he approached he was swallowed and screaming disappeared from the world.
Djfireside Grey Vanilla Townie has been killed.
That same unnatural shade slunk through a keyhole, and chuckling inserted a new rule unbeknownst to the moderator. It would disappear at the end of the day, but woe is he who breaks the rule.
Mod Note: You may only refer to colors, such as blue in their HEXADECIMAL values. ex the color that he voted was #0000BF. (You may not use the name of any color, just the hexadecimal value of said color.


the same color that killed DJ made the rule...I wonder what happens to someone who breaks that rule - looks to be in effect for D2 only
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby edocsil on Wed Aug 21, 2013 5:16 pm

Meh. It's just statistics. Everyone so far has been VT, and I'm not particularly powerful. So either we got REALLY lucky so far or town is low power.

1 Sk (if its mafia, well forget it, town gg)
2 cult.
9 town

So lets say we have a watcher/tracker, Doc, Cop, busdriver (scene confirmed) and 4 living VT and Me. That's my best guess for setup. Any less than ~7 VT starting and we shouldn't have seen two VT dead by D2. IMO there should never be vanillias and a cult in the same game, cult will always win.

If you want to win as town you need to kill the cult leader by d4-5 or it is over.

Anyone have any info from last night? Clearly not. So we're a back to pot shots and pretending to make a case when we have no info whatsoever as to who to lynch. You can pretend otherwise, but if we kill the CL in the next Day or two it will be dumb luck.

Also the SK is just fucked. If he kills the CL and there is any town power left he will lose, and if he doesn't kill the CL (I assume he is recruit proof/dies on recruit) cult overruns him.

Maybe I am wrong on the level of town power. I doubt it, but it is possible.

However you all manage to entirely miss the purpose of my post.

THERE CANNOT BE A CL

The game just can't be balanced with one. Run numbers if you like but if you assume cult, killing faction, 5-6 VT and general town power, town loses. It's simple to run the number in excel and anyone who has tried to balance a game before should have figured that out.

So here is what we actually know.

There is a killer(s) ~ this is the swallower. He also makes rules as well.
There is no cult. Logic dictates this with what is know of settup.
There is a substantial VT population. At start there were 5-8. Don't argue about this. Just don't.
There is a busdriver of some sort.

TFO and DY are just being bad and DY is inexcusable. That DY would assume there is a cult, try to blame me as a cultie all for little purpose. I am annoyed that anyone would assume I would just give up on a game. Also TFO, do not twist what I said. I claimed that there is little town power, not that there is none.
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby strike wolf on Wed Aug 21, 2013 5:23 pm

Rishaed, can you review the scene and confirm that there are no typoes, please?
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Re: A Darker Shade of #000000 Mafia [12/14] D2 Mysterious Me

Postby aage on Wed Aug 21, 2013 6:00 pm

edocsil wrote:Meh. It's just statistics. Everyone so far has been VT, and I'm not particularly powerful. So either we got REALLY lucky so far or town is low power.

1 Sk (if its mafia, well forget it, town gg)
2 cult.
9 town

So lets say we have a watcher/tracker, Doc, Cop, busdriver (scene confirmed) and 4 living VT and Me. That's my best guess for setup. Any less than ~7 VT starting and we shouldn't have seen two VT dead by D2. IMO there should never be vanillias and a cult in the same game, cult will always win.

If you want to win as town you need to kill the cult leader by d4-5 or it is over.

Anyone have any info from last night? Clearly not. So we're a back to pot shots and pretending to make a case when we have no info whatsoever as to who to lynch. You can pretend otherwise, but if we kill the CL in the next Day or two it will be dumb luck.

Also the SK is just fucked. If he kills the CL and there is any town power left he will lose, and if he doesn't kill the CL (I assume he is recruit proof/dies on recruit) cult overruns him.

Maybe I am wrong on the level of town power. I doubt it, but it is possible.

Apparently there is a cult and there is a SK who can make up rules, "woe is he who breaks the rule". I didn't play the Play The Mod game but check out scenes of games I don't play, looks like the same mechanism. Being able to kill at night AND at day seems a bit overpowered though, so I doubt the consequence is death.
But the point of this is that town cannot be low on power. Cult and "mod" SK both are extremely powerful roles yet only one player has them. That might mean we have some incredible town heroes, especially since the chances of two VT's (of the few) dying first are close to zero as you said.

Concerning the scene, it seems there are two swallowers, since the second bit says "somewhere else". Unless of course the SK can kill twice. Other than that, I don't understand a thing of the first bit.

No info from last night.
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby rishaed on Wed Aug 21, 2013 6:03 pm

strike wolf wrote:Rishaed, can you review the scene and confirm that there are no typoes, please?

I admit the scene is probably very confusing. :oops: I was trying to keep people references out of it since I'm working with colors. (Keep that in mind).
I would on your part re-read, and separate the different parts on hand. I will not currently confirm which role/role types are in game. I don't think I misspelled a word, but the grammar may be slightly off in some places. I will try to make the next scenes slightly less confusing, but also not extremely obvious.
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby strike wolf on Wed Aug 21, 2013 6:05 pm

[quote="rishaed'] Just then the stalker began to swallow the bystander, but before the witness noticed him he disappeared in the night.[/quote]

This sentence in particular is the one I have questions over.
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby rishaed on Wed Aug 21, 2013 6:08 pm

Read it in context with the rest of the paragraph. That is all I can currently tell you.
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby edocsil on Wed Aug 21, 2013 6:14 pm

Am I that crazy to assume both Swallowers are the same Entity?
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Re: A Darker Shade of #000000 Mafia [12/14] D2 Mysterious Me

Postby safariguy5 on Wed Aug 21, 2013 8:19 pm

aage wrote:
edocsil wrote:Meh. It's just statistics. Everyone so far has been VT, and I'm not particularly powerful. So either we got REALLY lucky so far or town is low power.

1 Sk (if its mafia, well forget it, town gg)
2 cult.
9 town

So lets say we have a watcher/tracker, Doc, Cop, busdriver (scene confirmed) and 4 living VT and Me. That's my best guess for setup. Any less than ~7 VT starting and we shouldn't have seen two VT dead by D2. IMO there should never be vanillias and a cult in the same game, cult will always win.

If you want to win as town you need to kill the cult leader by d4-5 or it is over.

Anyone have any info from last night? Clearly not. So we're a back to pot shots and pretending to make a case when we have no info whatsoever as to who to lynch. You can pretend otherwise, but if we kill the CL in the next Day or two it will be dumb luck.

Also the SK is just fucked. If he kills the CL and there is any town power left he will lose, and if he doesn't kill the CL (I assume he is recruit proof/dies on recruit) cult overruns him.

Maybe I am wrong on the level of town power. I doubt it, but it is possible.

Apparently there is a cult and there is a SK who can make up rules, "woe is he who breaks the rule". I didn't play the Play The Mod game but check out scenes of games I don't play, looks like the same mechanism. Being able to kill at night AND at day seems a bit overpowered though, so I doubt the consequence is death.
But the point of this is that town cannot be low on power. Cult and "mod" SK both are extremely powerful roles yet only one player has them. That might mean we have some incredible town heroes, especially since the chances of two VT's (of the few) dying first are close to zero as you said.

Concerning the scene, it seems there are two swallowers, since the second bit says "somewhere else". Unless of course the SK can kill twice. Other than that, I don't understand a thing of the first bit.

No info from last night.

So if there is a cult AND SKer, and town has VTs, how are we supposed to beat both of them? I could see both cult and SKer in a 14 player game but that would mean some sort of NV game. Assuming we have both cult and SKer, concentrating town's power into a few people is even worse than spreading them out. If the SKer kills or cult converts one of the town power roles, the remaining town players have even less chance to recover if they're mostly VT's. I'm extremely skeptical of both cult and SKer, and seeing as how it seems we have some sort of unfriendly kill, I'd lean SKer with the ability to make up rules as a role buff.

I suppose there's an outside shot at town having only 2-3 VT's and the rest are power roles, but that seems statistically very unlikely.

And on an unrelated note, if newguy indeed approved the balance of a 14 player game with both cult and SKer and VT's for town, I might have to have a word with him about his idea of balance... :lol:
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby strike wolf on Wed Aug 21, 2013 9:33 pm

I'm starting to think that the first swallow was a failed kill. In other words, I'm admitting that I'm wrong.
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby DoomYoshi on Wed Aug 21, 2013 9:43 pm

What's u with the bit about spreading a shade then? That seems a lot like recruitment flavor.

Is the witness the familiar face?

Edoc, you certainly can't say " we throw in the hat" and not expect a backlash.
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby edocsil on Wed Aug 21, 2013 9:56 pm

DoomYoshi wrote:What's u with the bit about spreading a shade then? That seems a lot like recruitment flavor.

Is the witness the familiar face?

Edoc, you certainly can't say " we throw in the hat" and not expect a backlash.


Yeah, I'm going over my old post and it really isn't clear what I meant. I was trying to say that the game was pointless to play out with vanillias + sk + cult ergo, that couldn't be the way the game was set up.

Sorry :(
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby jonty125 on Thu Aug 22, 2013 6:25 am

I'm still on the fence with the possibility of a cult. I'm leaning towards no as this is a 14 player game, and is really too small for a cult, but I could be wrong.
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby anamainiacks on Thu Aug 22, 2013 12:18 pm

rishaed wrote:As the night progressed one color was the focus, he noticed not only the people stalking him, but also a familiar face in the night. Before he could greet him he was thrown out of the way and replaced with another bystander. Just then the stalker began to swallow the bystander, but before the witness noticed him he disappeared in the night. Noticing the small splotch of shaded color the stranger begins to lay hold and shade some of the surrounding areas. It worked and he brought the shade to a nearby area where he slowly disappeared. Satisfied with his deed he returned and slept for the night.
Somewhere else a curiosity piqued a color. A unnatural shade appeared, something he never saw before, as he approached he was swallowed and screaming disappeared from the world.
Djfireside Grey Vanilla Townie has been killed.
That same unnatural shade slunk through a keyhole, and chuckling inserted a new rule unbeknownst to the moderator. It would disappear at the end of the day, but woe is he who breaks the rule.
Mod Note: You may only refer to colors, such as blue in their HEXADECIMAL values. ex the color that he voted was #0000BF. (You may not use the name of any color, just the hexadecimal value of said color.

I've been reading and re-reading the scene for quite a long time now... Here's my input.

1. The flavour used for killing is swallowing.

2. Since both events involved swallowing, I'm guessing there were 2 kill attempts, only 1 of which was successful. The most probable to me is a Mafia faction and a separate SK, which would be in line with the fact that Cult/SK or Cult/Mafia would be pretty ridiculous for town. Though we can't tell whose kill was successful.

3. The part which got people thinking about a cult seems to be this: "Noticing the small splotch of shaded color the stranger begins to lay hold and shade some of the surrounding areas." But bear the following rishaed quote in mind:
rishaed wrote:I admit the scene is probably very confusing. :oops: I was trying to keep people references out of it since I'm working with colors. (Keep that in mind).
The small splotch of colour is a person. For it to be a cult, the stranger should be spreading himself on the surroundings (or another colour), but the stranger is spreading out another person/colour. So perhaps the victim of the first kill attempt (swallowed then became a small splotch) was healed by someone (stranger). The only problem with my theory is that rishaed says the victim then "slowly disappeared" after this process, so I'm not certain if this is a good or bad thing, since disappearing seems to be associated with dying...

4. Familiar face = masons? i.e. the victim and someone else are masons? Just throwing out the idea, because I'm not sure what else it could mean.
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby edocsil on Thu Aug 22, 2013 12:23 pm

Familiar face could just be both are town aligned. We are reading way to much into this poor scene.
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Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby TheForgivenOne on Thu Aug 22, 2013 12:42 pm

anamainiacks wrote:
rishaed wrote:As the night progressed one color was the focus, he noticed not only the people stalking him, but also a familiar face in the night. Before he could greet him he was thrown out of the way and replaced with another bystander. Just then the stalker began to swallow the bystander, but before the witness noticed him he disappeared in the night. Noticing the small splotch of shaded color the stranger begins to lay hold and shade some of the surrounding areas. It worked and he brought the shade to a nearby area where he slowly disappeared. Satisfied with his deed he returned and slept for the night.
Somewhere else a curiosity piqued a color. A unnatural shade appeared, something he never saw before, as he approached he was swallowed and screaming disappeared from the world.
Djfireside Grey Vanilla Townie has been killed.
That same unnatural shade slunk through a keyhole, and chuckling inserted a new rule unbeknownst to the moderator. It would disappear at the end of the day, but woe is he who breaks the rule.
Mod Note: You may only refer to colors, such as blue in their HEXADECIMAL values. ex the color that he voted was #0000BF. (You may not use the name of any color, just the hexadecimal value of said color.

2. Since both events involved swallowing, I'm guessing there were 2 kill attempts, only 1 of which was successful. The most probable to me is a Mafia faction and a separate SK, which would be in line with the fact that Cult/SK or Cult/Mafia would be pretty ridiculous for town. Though we can't tell whose kill was successful.


Unless poor grammar, but Rishaed worded it as "he noticed not only the people stalking him". Makes it sound like a group was doing the killing. Makes it sound like mafia was roleblocked. I could be wrong though.
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