Conquer Club

A Darker Shade of Black Mafia [6/14] Endgame:Rebuilding

Housing completed games. Come take a walk through a history of suspicion!

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby aage on Sun Aug 25, 2013 4:10 pm

DoomYoshi wrote:
aage wrote:
DoomYoshi wrote:
aage wrote:
DoomYoshi wrote:Otherwise they would get lynched for reals.

So then we would be sacrificing ourselves for the "greater good", even though there is a huge chance you're wrong. Explain again why this is useful.

I'm not keen on getting the death count up. There already is mafia and an SK.


These are town decided deaths, though... so you think lynches are a bad idea?

bote aage for wanting to always no lynch.

I think lynches are a good idea.


So why should we limit ourselves to one lynch if we have the potential to do unlimited lynches?

I don't understand what your fucking issue is.

Firstly one lynch is quite enough, no need to drag the day out, town has power roles too. Secondly I've yet to see a good reason why anyone would kill themselves because they get 'boted'. In theory your plan works fine but it's the players I don't trust. Nor would I kill myself by violating the rule. Thirdly you have no guarantee that the person who violates the rule actually dies, I already elaborated on that earlier.
User avatar
Sergeant 1st Class aage
 
Posts: 30
Joined: Mon Jun 25, 2007 12:23 pm

Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby strike wolf on Sun Aug 25, 2013 4:54 pm

rishaed wrote:Because it is about the current game mechanics I will reply to them.
Just because I'm not giving a deadline yet does not mean that if a person is lynched that I will not end the day.
It would completely disrupt the game balance for me to allow it, which I cannot do as a moderator.


Unless i am misreading this it looks to be a moot issue.
Maxleod wrote:Not strike, he's the only one with a functioning brain.
User avatar
Cadet strike wolf
 
Posts: 8345
Joined: Fri May 19, 2006 11:03 pm
Location: Sandy Springs, GA (just north of Atlanta)

Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby DoomYoshi on Sun Aug 25, 2013 6:04 pm

one is incorrect: night is e the realm of mafia, no matter how you cut it.
two is because they would just get lynched after anyways if they did not. any town player would see that the town's wishes are the only hope for a game. Any town not co-ordinated enough to actually lynch players doesn't deserve to win anyways.
third is pretty much just mod-confirmed by rishaed.

the fact that he had to come in and say the plan is gamebreaking and not allowed just proves it was a good plan.
░▒▒▓▓▓▒▒░
User avatar
Captain DoomYoshi
 
Posts: 10728
Joined: Tue Nov 16, 2010 9:30 pm
Location: Niu York, Ukraine

Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby aage on Sun Aug 25, 2013 6:17 pm

Any town not co-ordinated enough to actually lynch
I wanted to stop reading here.

He didn't say that. He said the day would simply end if there was a lynch, not if there was a modkill. I was confused by the double (triple?) negative too at first.
User avatar
Sergeant 1st Class aage
 
Posts: 30
Joined: Mon Jun 25, 2007 12:23 pm

Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby jonty125 on Mon Aug 26, 2013 2:44 am

vote DoomYoshi for his strawmanning on aage.
War doesn't determine who's right; it determines who's left.
User avatar
Cook jonty125
 
Posts: 279
Joined: Mon Jul 20, 2009 12:48 pm

Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby gregwolf121 on Mon Aug 26, 2013 12:45 pm

aage wrote:
Any town not co-ordinated enough to actually lynch
I wanted to stop reading here.

He didn't say that. He said the day would simply end if there was a lynch, not if there was a modkill. I was confused by the double (triple?) negative too at first.

thats true modkills don't always end the day, it depends on the mod and how long the day has been going.
User avatar
Captain gregwolf121
 
Posts: 9
Joined: Sun Jun 14, 2009 1:51 pm
Location: right behind you

Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby DoomYoshi on Mon Aug 26, 2013 1:42 pm

That doesn't make sense. Why would he come out and say the day ends with a lynch? Has anyone played any other way?
░▒▒▓▓▓▒▒░
User avatar
Captain DoomYoshi
 
Posts: 10728
Joined: Tue Nov 16, 2010 9:30 pm
Location: Niu York, Ukraine

Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby jonty125 on Mon Aug 26, 2013 2:15 pm

DoomYoshi wrote:That doesn't make sense. Why would he come out and say the day ends with a lynch? Has anyone played any other way?


I've heard of a form of the game called "Lights Out", where town have unlimited lynches within deadline but the "lynched" don't reveal there roles until the day is over it might have appeared on one day in the memebase mafia.
War doesn't determine who's right; it determines who's left.
User avatar
Cook jonty125
 
Posts: 279
Joined: Mon Jul 20, 2009 12:48 pm

Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby aage on Mon Aug 26, 2013 3:21 pm

jonty125 wrote:
DoomYoshi wrote:That doesn't make sense. Why would he come out and say the day ends with a lynch? Has anyone played any other way?


I've heard of a form of the game called "Lights Out", where town have unlimited lynches within deadline but the "lynched" don't reveal there roles until the day is over it might have appeared on one day in the memebase mafia.

This is the way original "mafia" was played with cards. But we don't have to question the lynching mechanisms if Doom's plan actually works and we somehow agree to it.
User avatar
Sergeant 1st Class aage
 
Posts: 30
Joined: Mon Jun 25, 2007 12:23 pm

Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby edocsil on Mon Aug 26, 2013 8:18 pm

if you try to break the game the mods will stop it.
Edoc'sil

Commander9 wrote:Trust Edoc, as I know he's VERY good.

zimmah wrote:Mind like a brick.
User avatar
Sergeant 1st Class edocsil
 
Posts: 102
Joined: Sat Apr 28, 2007 8:09 am
Location: The Great State Of Minnesota

Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby safariguy5 on Mon Aug 26, 2013 8:38 pm

I don't get why Doom's plan requires the whole bote thing. Nothing says we can't just vote the people the normal way to apply the color pressure. Also, nothing in the original scene says the penalty is automatically death. It could be lost powers or lost votes or something. It's just implied that the consequences will be bad. How exactly are you coming up with death as the punishment Doom?
Image
User avatar
Captain safariguy5
 
Posts: 1449
Joined: Fri Mar 30, 2007 9:42 pm
Location: California

Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby rishaed on Mon Aug 26, 2013 9:29 pm

edocsil wrote:if you try to break the game the mods will stop it.

Exactly.
Anywho..... I'm setting a deadline considering that the game has slowed down considerably.
Vote Count:
aage (1) - DoomYoshi
DoomYoshi (2) - Jonty125, Iron Butterfly

With 12 alive it takes 7 to lynch. Deadline is 2.9.13
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

Image
User avatar
Corporal 1st Class rishaed
 
Posts: 1052
Joined: Fri Jul 20, 2007 8:54 pm
Location: Somewhere in the Foundry forums looking for whats going on!

Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby DoomYoshi on Tue Aug 27, 2013 12:07 am

safariguy5 wrote:I don't get why Doom's plan requires the whole bote thing. Nothing says we can't just vote the people the normal way to apply the color pressure. Also, nothing in the original scene says the penalty is automatically death. It could be lost powers or lost votes or something. It's just implied that the consequences will be bad. How exactly are you coming up with death as the punishment Doom?


Are you willing to test it?
░▒▒▓▓▓▒▒░
User avatar
Captain DoomYoshi
 
Posts: 10728
Joined: Tue Nov 16, 2010 9:30 pm
Location: Niu York, Ukraine

Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby jonty125 on Tue Aug 27, 2013 3:09 am

safariguy5 wrote:How exactly are you coming up with death as the punishment Doom?


Good point. I assumed because we were breaking a rule, it would result in death but it isn't a RULE rule, if you get my gist.
War doesn't determine who's right; it determines who's left.
User avatar
Cook jonty125
 
Posts: 279
Joined: Mon Jul 20, 2009 12:48 pm

Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby anamainiacks on Tue Aug 27, 2013 9:17 am

DoomYoshi wrote:
safariguy5 wrote:I don't get why Doom's plan requires the whole bote thing. Nothing says we can't just vote the people the normal way to apply the color pressure. Also, nothing in the original scene says the penalty is automatically death. It could be lost powers or lost votes or something. It's just implied that the consequences will be bad. How exactly are you coming up with death as the punishment Doom?

Are you willing to test it?

What good would that do us if it tells us nothing about the alignment of a player when the penalty is dealt? We still won't have a clue whether the player is a townie, mafia, or SK. What's more, in the situation where we mistakenly target a townie - if we lose his vote, the mafia gets a stronger voting majority; if he loses his powers, we have no way to confirm his claim at night. The risk is too high.
Image
User avatar
Colonel anamainiacks
 
Posts: 1778
Joined: Sat Mar 03, 2007 9:21 am

Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby Iron Butterfly on Tue Aug 27, 2013 12:35 pm

DoomYoshi wrote:
safariguy5 wrote:I don't get why Doom's plan requires the whole bote thing. Nothing says we can't just vote the people the normal way to apply the color pressure. Also, nothing in the original scene says the penalty is automatically death. It could be lost powers or lost votes or something. It's just implied that the consequences will be bad. How exactly are you coming up with death as the punishment Doom?


Are you willing to test it?


He asked a legitimate question. So answer it.
Image

[url=http://www.conquerclub.com/forum/viewforum.php?f=341][img]http://i1025
User avatar
Captain Iron Butterfly
 
Posts: 2711
Joined: Sun Jan 20, 2008 2:10 pm
Location: New York City

Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby DoomYoshi on Tue Aug 27, 2013 1:58 pm

Iron Butterfly wrote:
DoomYoshi wrote:
safariguy5 wrote:I don't get why Doom's plan requires the whole bote thing. Nothing says we can't just vote the people the normal way to apply the color pressure. Also, nothing in the original scene says the penalty is automatically death. It could be lost powers or lost votes or something. It's just implied that the consequences will be bad. How exactly are you coming up with death as the punishment Doom?


Are you willing to test it?


He asked a legitimate question. So answer it.


I am coming up with by assumption.

If we vote in the normal way, we would just lynch a player. The color pressure should only have been applied once majority is reached, not L-2 or whatever.
░▒▒▓▓▓▒▒░
User avatar
Captain DoomYoshi
 
Posts: 10728
Joined: Tue Nov 16, 2010 9:30 pm
Location: Niu York, Ukraine

Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby kgb007 on Tue Aug 27, 2013 3:17 pm

i think this "bote" thing is ridiculous unless doom wants to be the guinea pig for his own plan

vote doom why don't we just apply some pressure the good ole fashion way and get a claim since the N1 scene raised more questions than answers?
User avatar
Sergeant 1st Class kgb007
 
Posts: 69
Joined: Thu Sep 27, 2012 9:19 am
Location: New York

Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby edocsil on Tue Aug 27, 2013 5:44 pm

I do not support a doom lynch. The idea wasn't that bad, and it was a unique and discussion provoking suggestion. It just isn't realistic to pursue.
Edoc'sil

Commander9 wrote:Trust Edoc, as I know he's VERY good.

zimmah wrote:Mind like a brick.
User avatar
Sergeant 1st Class edocsil
 
Posts: 102
Joined: Sat Apr 28, 2007 8:09 am
Location: The Great State Of Minnesota

Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby DoomYoshi on Tue Aug 27, 2013 5:56 pm

I`m sick of this discussion as it is. The mod has already ruled that it isn`t happening. Whether or not safariguy5 or kgb007 understand the concept no longer matters.
░▒▒▓▓▓▒▒░
User avatar
Captain DoomYoshi
 
Posts: 10728
Joined: Tue Nov 16, 2010 9:30 pm
Location: Niu York, Ukraine

Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby strike wolf on Tue Aug 27, 2013 6:56 pm

Ultimately. I'll agree with Edoc. Doom's plan wasn't as horrid as I initially viewed it. I don't like it but I'll stick to not voting him for it.

I'd be more interested in figuring out who the mafia/SK are. I have no leads on mafia so far I haven't really seen anyone slip up as for the second kill. So if the SK plays anything like I play SK (which is a big if and very much META based) he might have aimed for someone he found scummy. My best guesses on this would be someone who was on the DJ wagon day 1 (Stubbs almost seems too obvious in that regards) and/or someone who felt they could frame Stubbs if need be. I am kind of leaning against stubbs in that regard because while I do realize he was a major supporter of a DJ lynch, he had to know it too and I'm not sure he would risk killing the player he put himself into the spotlight against. There's also the problem that with Neb dead, the SK was also likely one of the ones who had been on that wagon and jumped over to kill DJ. So really this doesn't narrow it down very much.
Maxleod wrote:Not strike, he's the only one with a functioning brain.
User avatar
Cadet strike wolf
 
Posts: 8345
Joined: Fri May 19, 2006 11:03 pm
Location: Sandy Springs, GA (just north of Atlanta)

Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby StubbsKVM on Wed Aug 28, 2013 3:03 am

well, at least Strike Wolf seems to be town :)
User avatar
Corporal StubbsKVM
 
Posts: 126
Joined: Sun Apr 28, 2013 2:00 pm
Location: Belgium

Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby safariguy5 on Wed Aug 28, 2013 9:20 pm

Iron Butterfly wrote:
DoomYoshi wrote:
safariguy5 wrote:I don't get why Doom's plan requires the whole bote thing. Nothing says we can't just vote the people the normal way to apply the color pressure. Also, nothing in the original scene says the penalty is automatically death. It could be lost powers or lost votes or something. It's just implied that the consequences will be bad. How exactly are you coming up with death as the punishment Doom?


Are you willing to test it?


He asked a legitimate question. So answer it.

Sure, I'd be willing to test it. But that means that if I test it and don't die, you must have come up with some information about the rule that only the maker of the rule would know. And I would guess that the rule maker is anti town. I'd be perfectly willing to trade my life for an anti-town role. That's a good trade for me.

If people are in favor of this, I'd happily trigger the "bad consequences" whatever they may be.
Image
User avatar
Captain safariguy5
 
Posts: 1449
Joined: Fri Mar 30, 2007 9:42 pm
Location: California

Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby DoomYoshi on Wed Aug 28, 2013 11:45 pm

safariguy5 wrote:
Iron Butterfly wrote:
DoomYoshi wrote:
safariguy5 wrote:I don't get why Doom's plan requires the whole bote thing. Nothing says we can't just vote the people the normal way to apply the color pressure. Also, nothing in the original scene says the penalty is automatically death. It could be lost powers or lost votes or something. It's just implied that the consequences will be bad. How exactly are you coming up with death as the punishment Doom?


Are you willing to test it?


He asked a legitimate question. So answer it.

Sure, I'd be willing to test it. But that means that if I test it and don't die, you must have come up with some information about the rule that only the maker of the rule would know. And I would guess that the rule maker is anti town. I'd be perfectly willing to trade my life for an anti-town role. That's a good trade for me.

If people are in favor of this, I'd happily trigger the "bad consequences" whatever they may be.


If you test it and don't die then I guessed incorrectly...
░▒▒▓▓▓▒▒░
User avatar
Captain DoomYoshi
 
Posts: 10728
Joined: Tue Nov 16, 2010 9:30 pm
Location: Niu York, Ukraine

Re: A Darker Shade of Black Mafia [12/14] D2 Mysterious Mess

Postby jonty125 on Thu Aug 29, 2013 3:43 am

safariguy5 wrote:
Iron Butterfly wrote:
DoomYoshi wrote:
safariguy5 wrote:I don't get why Doom's plan requires the whole bote thing. Nothing says we can't just vote the people the normal way to apply the color pressure. Also, nothing in the original scene says the penalty is automatically death. It could be lost powers or lost votes or something. It's just implied that the consequences will be bad. How exactly are you coming up with death as the punishment Doom?


Are you willing to test it?


He asked a legitimate question. So answer it.

Sure, I'd be willing to test it. But that means that if I test it and don't die, you must have come up with some information about the rule that only the maker of the rule would know. And I would guess that the rule maker is anti town. I'd be perfectly willing to trade my life for an anti-town role. That's a good trade for me.

If people are in favor of this, I'd happily trigger the "bad consequences" whatever they may be.


I aren't. I think Doom just made an incorrect assumption (which still may be correct), breaking any other rule results in death, so why wouldn't this one - is the train of logic.
War doesn't determine who's right; it determines who's left.
User avatar
Cook jonty125
 
Posts: 279
Joined: Mon Jul 20, 2009 12:48 pm

PreviousNext

Return to Mafia Archives

Who is online

Users browsing this forum: No registered users