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mpjh wrote:Anyone have any idea why the cults came in after the Mafia was eliminated?
mpjh wrote:Anyone have any idea why the cults came in after the Mafia was eliminated?
derfderf34 wrote:I dont see how that is relevant
spiesr wrote:mpjh wrote:How much can we tell about our roles?
Why, do you want to claim already? Also you just made yourself a target for the clans by implying that you have a power role of some sort....
Juan_Bottom wrote:What the heck, MPJH is already in trouble?
captainwalrus wrote:You seem very egar to jump down mpjh's throat.
Stroop wrote:mpjh is probably not a normal townie, considering he asked how much he can tell us about his role, so there's a 1 in 4 chance he's a cult leader. Good odds for day one if you ask me.
Stroop wrote:vote no lynch - one got us off to a good start, how about two?![]()
mpjh is probably not a normal townie, considering he asked how much he can tell us about his role, so there's a 1 in 4 chance he's a cult leader. Good odds for day one if you ask me.
Spiesr:captainwalrus wrote:You seem very egar to jump down mpjh's throat.
/ wrote:Honestly, given the odds, town has little chance of winning no matter what we do, town will in all likelihood be the minority within the first few days, and we'll just end up hampering our own win conditions later down the line by offing our future potential cult buddies...
Even if we can get rid of an entire cult right off the bat, I'm not sure if it will help the balance or hurt it in the end. (I guess we can try to play it lucky though)
Actually, even if you play under that logic you would still want a lynch today. If you lynch a cult leader then that is less competition for your future cult as with the leader gone you won't be joining that cult. If you lynch a townie that doesn't really hurt the cult at all. Also, playing with that king of logic is likely to get you lynched.../ wrote:Honestly, given the odds, town has little chance of winning no matter what we do, town will in all likelihood be the minority within the first few days, and we'll just end up hampering our own win conditions later down the line by offing our future potential cult buddies...
Even if we can get rid of an entire cult right off the bat, I'm not sure if it will help the balance or hurt it in the end. (I guess we can try to play it lucky though)
mpjh wrote:I do agree we should try and lynch a cult leader on the first day, I just don't see enough information to determine who we should lynch. I think that / is too pessimistic. I do think that stroop's no lynch vote is an effort to avoid a lynch altogether. I also think that stroop is too eager to label me a cult leader with little more than a no lynch vote to go on. I suspect stroop, but need more to vote to lynch him.
Juan_Bottom wrote:VOTE CAPTIANWALRUS
You know what you did.
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