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War of the Triple Cult (Day 6)

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Re: War of the Triple Cult (Day 3)

Postby Stroop on Sun Mar 08, 2009 4:37 pm

Stroop wrote:
spiesr wrote:
Stroop wrote:Also, seeing as the thug can't kill townies
He actually said that they can kill townies, but they will be revealed if they do so.

sheepofdumb wrote:
Natewolfman wrote:/ - you have been recruited into the red cult! you are now the cult thug, each night william is given a chance to investigate for other cult members, after which you will have a chance to kill a player HOWEVER you are only allowed to kill cult members, should you attempt to kill a townie your identity will be completely revealed to the town. You do have the option to kill noone in the night if you are not certan.

"only allowed to kill cult members" - Apparently, he can only kill cult members, so he can't kill townies.

*Fixed...
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Re: War of the Triple Cult (Day 3)

Postby sheepofdumb on Sun Mar 08, 2009 4:41 pm

Ladies and gentlemen, I have been completely honest with you. You will find that all the information I have told you has been 100% true. Even if you lynch me today let it be known in the future that I am honest to a fault. There is no investigating me or the rest of my cult because after tonight you will awaken to find that bullets have been placed in our brains.

Tomorrow there will be little to no town. I suspect every who is voting on me is cult already. So why did I do this? One reason was a bit of an experiment. The second reason was to lay groundwork for the rest of the game. Chances are your next few lynches be because of what was said today. People have shown their colors here. If there is any town left tomorrow, best of luck. This game was designed for a 3-way fight between the cults. The town could win only if they got lucky very early on. I have helped the town out more than your own cops have. In fact some of your cops have been so stupid as to get themselves lynched. And when I purpose to work with the town, knowing that tonight will be my last. You refuse. That's not my fault. A cult will win unless you let me help. Stick with your town if you want to. But they are sheep being divided up between three wolves. When the sheep are gone the wolves will turn on each other. The one who wins is the one who gets lucky and cripples the other ones. So go ahead town, lose. And when it's all good and over I will be the one gloating that I called it all. That I predicted the future and it came true. And what's more when I offered my invaluable services you were stupid enough to refuse. Go ahead and lynch me, I dare you.
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Re: War of the Triple Cult (Day 3)

Postby Haggis_McMutton on Sun Mar 08, 2009 4:57 pm

I want to hear what will and / have to say. There's no need to hurry, now that we actually have things to analyze, we should make sure we analyze them properly.
So, even though, i'm still leaning towards lynching sheep, I'll unvote till we hear from the ones he mentioned.
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Re: War of the Triple Cult (Day 3)

Postby / on Sun Mar 08, 2009 6:26 pm

...... I suppose I just can't keep up with large games anymore, sorry wasn't completely aware of what's going on, let's see, what is going to allow me to survive the longest?
Very well, although I feel this situation is a bit unfair to Will, unfortunately I claim, otherwise I feel we will be slowly weeded out, used as a scapegoat while the other two cults grow invincible.
Yes I've been recruited by Sheep last Night, I have not had an action or even a chance to talk to cult yet, as you can see my role is able to kill rival cults, you can even monitor my progress as I will be revealed by the mod if I stray from your orders, so you may do with my abilities as you wish.
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Re: War of the Triple Cult (Day 3)

Postby pmchugh on Sun Mar 08, 2009 6:54 pm

Now you see what I mean, we now know two confirmed cult members and an almost certain third. Had we purely lynched sheep we would have never gained that information.

Now here is what I say we do. We lynch sheep and allow will and / to live. They investigate and kill who we want or we lynch them. In the mean time we hunt for the other two cults. With sheep dead the cult is only two strong, and so long as will and / agree they stay alive and we get a vig and a cop.

What do you say will and /?

/ wrote:...... I suppose I just can't keep up with large games anymore, sorry wasn't completely aware of what's going on, let's see, what is going to allow me to survive the longest?


Agreeing to the above deal.
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Re: War of the Triple Cult (Day 3)

Postby sheepofdumb on Sun Mar 08, 2009 7:10 pm

pmchugh wrote:Now you see what I mean, we now know two confirmed cult members and an almost certain third. Had we purely lynched sheep we would have never gained that information.

Now here is what I say we do. We lynch sheep and allow will and / to live. They investigate and kill who we want or we lynch them. In the mean time we hunt for the other two cults. With sheep dead the cult is only two strong, and so long as will and / agree they stay alive and we get a vig and a cop.

What do you say will and /?

/ wrote:...... I suppose I just can't keep up with large games anymore, sorry wasn't completely aware of what's going on, let's see, what is going to allow me to survive the longest?


Agreeing to the above deal.


Now while this is all fine and dandy I will have to disagree. The cults will have killers, I'm dead no matter what we do. But there are two cults and therefore two deaths. If you keep me alive you will have 1-2 people left alive. I will give them the new role information and the town will know all three cult roles and what they do. Any way you slice it I'm dead. But keep me alive a little while longer and the what you gain will outweigh anything I could possibly do.
I AM MASTER SHEEP, TEH AWESOME

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Re: War of the Triple Cult (Day 3)

Postby spiesr on Sun Mar 08, 2009 7:19 pm

No, sheep role cult mates roles could prove to be usable to an extent, but your power can't possibly help the town. Your power changes peoples alignment away from the town. There is no good reason to keep you alive and let you get another recruit.
At this point sheep should be lynched.
We will deal with will & / as necessary.
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Re: War of the Triple Cult (Day 3)

Postby pmchugh on Sun Mar 08, 2009 7:22 pm

spiesr wrote:No, sheep role cult mates roles could prove to be usable to an extent, but your power can't possibly help the town. Your power changes peoples alignment away from the town. There is no good reason to keep you alive and let you get another recruit.
At this point sheep should be lynched.
We will deal with will & / as necessary.


I have to agree with this, although I would most certainly like to hear from will first.
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Re: War of the Triple Cult (Day 3)

Postby sheepofdumb on Sun Mar 08, 2009 7:28 pm

spiesr wrote:No, sheep role cult mates roles could prove to be usable to an extent, but your power can't possibly help the town. Your power changes peoples alignment away from the town. There is no good reason to keep you alive and let you get another recruit.
At this point sheep should be lynched.
We will deal with will & / as necessary.


If the game keeps going the way I predict the next role will also be anti cult. If it meant sacrificing a townie to combat the other two cults would you do it? Green doesn't have to worry about cops any more. They will win because there is no way for people to know who they are. Will and / can find cult. Give it another night and a third person can find cult as well.
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Re: War of the Triple Cult (Day 3)

Postby pmchugh on Sun Mar 08, 2009 7:35 pm

sheepofdumb wrote:
spiesr wrote:No, sheep role cult mates roles could prove to be usable to an extent, but your power can't possibly help the town. Your power changes peoples alignment away from the town. There is no good reason to keep you alive and let you get another recruit.
At this point sheep should be lynched.
We will deal with will & / as necessary.


If the game keeps going the way I predict the next role will also be anti cult. If it meant sacrificing a townie to combat the other two cults would you do it? Green doesn't have to worry about cops any more. They will win because there is no way for people to know who they are. Will and / can find cult. Give it another night and a third person can find cult as well.


No one said anything about killing will or /.
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Re: War of the Triple Cult (Day 3)

Postby sheepofdumb on Sun Mar 08, 2009 7:49 pm

My time will come either today or tonight. Don't risk losing an unrecruitable investigator and a anti-cult sk. If I go down today both of them will go down tonight. What then? You won't have their investigation, kill or information available and you won't know the cults new role.
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Re: War of the Triple Cult (Day 3)

Postby captainwalrus on Sun Mar 08, 2009 8:11 pm

Lol, untill / claimed I actualt thought sheep was the jester. Well, I was wrong and I don't really know what to do. I think what ever we do is a victory for the town cause one of the cults is now in effective. Why can't one of the cult killers kill sheep to night? (if we know his color, I only had time to skim the last few pages so I don't know)
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Re: War of the Triple Cult (Day 3)

Postby captainwalrus on Sun Mar 08, 2009 8:15 pm

This also gives us information about what sort of people are in the other cults. We now know that there is no role that kills townies without being exposed, so if someone dies they are either cult, or a cop who mis-judged.
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Re: War of the Triple Cult (Day 3)

Postby LSU Tiger Josh on Sun Mar 08, 2009 9:51 pm

Vote sheep cult leaders are too dangerous to leave alive especially if they can backfire and at endgame give a wrong name on who to lynch.
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Re: War of the Triple Cult (Day 3)

Postby spiesr on Sun Mar 08, 2009 10:35 pm

sheepofdumb wrote:If I go down today both of them will go down tonight.
And if we let you live, they will live too? Even so, if they tonight, well that is one cult gone. Besides the other cults may not both have recruited a killing role at this point. And they may not each choose to target a separate one. One of them may very well survive the night survive the night. Whether that is desirable is another question that I will am not 100% sure about either way yet, but we will deal with that in time.

captainwalrus wrote:This also gives us information about what sort of people are in the other cults. We now know that there is no role that kills townies without being exposed, so if someone dies they are either cult, or a cop who mis-judged.
Assuming sheep told the truth about that part. (If I was in sheep's place I might make up something like that so that the town would be more likely to let my cult's killer live.)

captainwalrus wrote:Why can't one of the cult killers kill sheep to night? (if we know his color, I only had time to skim the last few pages so I don't know)
Well, he is supposedly the red cult. He could have lied about his color though to throw off any attempts by the cult investigators (Is that what they are officially called now?) to do just that. Besides, if he lives too tonight, he gets to try and recruit somebody; which I believe would be a bad thing.

LSU Tiger Josh wrote:Vote sheep cult leaders are too dangerous to leave alive.
This is my thoughts, but you already knew that...
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Re: War of the Triple Cult (Day 3)

Postby sheepofdumb on Sun Mar 08, 2009 10:38 pm

Perhaps you'll see if this way. My aim is not to destroy the town. It is to destroy the other cults. The more damage I can do to the cults before getting killed the better it is for everyone else. I am 100% sure that if I die the cult will kill Will and /. Do you not see that lynching me will hurt town more than it will help? Instead of a 50% chance will or / survive you will have a 100% chance that one of them live. All the information they can potentially give to the town will be lost. You will fall before the might of the other two cults. The game will end up as a cult victory. It's too late for my cult. Nothing I can do now will result in victory for red cult.

Try me spiesr. You'd be amazed how honest I can be. But your doubts will be your downfall this I promise.
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Re: War of the Triple Cult (Day 3)

Postby sheepofdumb on Mon Mar 09, 2009 12:57 am

Ok, here's my bets on tonight.

Cult role will be doc.

Situation run down.

Lynch sheep, Will and / are night killed. Town wakes up. No investigation, 3 dead.

Don't lynch sheep, Sheep and will// are killed. All cults have doc. If Will is killed there is a Anti-cult SK being protected by hidden doc. If / is killed investigator is left alive and immune to NK's by hidden doc. Town wakes up. 3 dead. New role information in hands of Will//.

Don't lynch sheep. Cults don't target sheep. Why the hell aren't they killing me? All cults have doc. 3 dead. Town lynches sheep.

Cult want me dead. Trust me town, you leave me alive for now and I give you an SK or investigator. You kill me and those two roles die. Green cult has no one to hunt them. Now that Ani is dead there is little defense against them. They can't be found out except by pure luck. I give you a tainted gift. Most are not willing to accept because it has the taint of cult. But this gift will give you an edge over cults that cannot be easily stopped if a doc comes into play. Even if it is not a doc it will be anti-cult. An unrecruitable anti-cult is far better than a recruitable town cop. Even if it means giving up one of your precious sheep to combat the other wolves.

Suspect it's a ruse? Well if you really don't trust me and you do lynch me you will find my predictions coming true. There is time to save the town. There is no way to save my cult. Think about it. Say Will finds the green cult leader. If you want Will alive then I can't die. Not yet. To put a racist slant to it I'm a negro sheriff out west (think Blazing Saddles ;) ) The town doesn't like me one bit. I can bring in another friend to help but he'd be a negro as well. Now town. Do you want the help or not? I might be cult but that doesn't stop me from fighting the other two cults.
I AM MASTER SHEEP, TEH AWESOME

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Re: War of the Triple Cult (Day 3)

Postby derfderf34 on Mon Mar 09, 2009 7:52 am

Sheep chances are that either the cults dont both have killers yet or they target the same person or neither. Since the other cults know that you will be lynched tommorow instead tonight why would they kill you?

I still want to hear from will, but sheep should be lynched.
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Re: War of the Triple Cult (Day 3)

Postby spiesr on Mon Mar 09, 2009 8:35 am

This is what it comes down to.
There is no ggod reson to not lynch sheep today.
His role by its very definition cannot help the town. All he can do is recruit people away from the town.
A case could be made that will & /'s roles could help the town. Sheep's role however cannot. If we let him live he will just recruit people.
Notice: He has proposed that if we let him live tonight that whomever he recruits should remain secret.
Look, we don't know what sort of crazy power role sheep might get tonight. Maybe he does maybe he doesn't. He really seems to want to get it for his cult. Noe why would we want him to do that?
Sheep's cult and the town have differnt, mutually exclusive win conditions. If they survive long enough they will eventually betray the whatever is left of the town. So we lynch sheep to prevent them from getting any new member who they would like to hide from us.
Also, for all we know sheep may be hiding or outright lieing about some crucial details of the cult that he will use to bite us back later.
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Re: War of the Triple Cult (Day 3)

Postby Suspect101 on Mon Mar 09, 2009 10:11 am

captainwalrus wrote: Why can't one of the cult killers kill sheep to night? (if we know his color, I only had time to skim the last few pages so I don't know)


He claimed Red, but you have to assume that he is telling the truth about being Red. If red goes to kill him and he is really blue or green, then we lose another power roll and the cult gets stronger.

The information we can get from lynching him, and the benefit of destroying an entire cult, is far better than any deal he is or could possibly leave us with.
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Re: War of the Triple Cult (Day 3)

Postby pmchugh on Mon Mar 09, 2009 1:59 pm

Then we are all in agreement sheep has to go. Although don't lynch him until we have heard from will and whether he is willing to cooperate etc.
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Re: War of the Triple Cult (Day 3)

Postby norsemsn1066 on Mon Mar 09, 2009 2:01 pm

I have to agree. The risks outway the positives and if we don't lynch Sheep we risk lynching a townie.

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Re: War of the Triple Cult (Day 3)

Postby william18 on Mon Mar 09, 2009 2:36 pm

I agree for the following terms. Right now Im the most valuable thing the town has since I can detect any cult. I would greatly appreciete protection. Anyway I will also be honest. If we succeed rercuiting tonight, we will tell you who it is unless it's a doc. We will just tell you if we fail. There is no reason to lynch sheep. If he fails at an investigation, we know we got a scum. / can only kill cult, trying to kill town will be epic failure. There is no reason for us to conceal our next role, one person can't hope to win the game for us, so there is no reason for mist trust. Hopefully their is a doc.....
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Re: War of the Triple Cult (Day 3)

Postby william18 on Mon Mar 09, 2009 2:37 pm

Please give us a list of claimed people and what they claimed. It would help me greatly.
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Re: War of the Triple Cult (Day 3)

Postby Suspect101 on Mon Mar 09, 2009 3:10 pm

william18 wrote:I agree for the following terms. Right now Im the most valuable thing the town has since I can detect any cult. I would greatly appreciete protection. Anyway I will also be honest. If we succeed rercuiting tonight, we will tell you who it is unless it's a doc. We will just tell you if we fail. There is no reason to lynch sheep. If he fails at an investigation, we know we got a scum. / can only kill cult, trying to kill town will be epic failure. There is no reason for us to conceal our next role, one person can't hope to win the game for us, so there is no reason for mist trust. Hopefully their is a doc.....


There are about a million reasons to lynch sheep. We do not want you to gain anymore players especially a doc.
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