by The1exile on Thu Oct 11, 2007 11:31 pm
Role PM's
You are a harper (mason). You are devoted to helping the balance. Every night you may communicate with the other harpers, which to start with, is the chief harper and recruiting mason, cena-rules.
You win when all extremist sects are destroyed, or when the harpers outnumber the rest of the cities characters.
Confirm in the signup thread.
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You are the Chief harper (recruiting mason). You are devoted to helping the balance. Every night you may communicate with the other harpers, which to start with, is normal harper firth4eva. You may also PM me the name of one person you wish to recruit. Many people will refuse to take sides, however, and others may respond to your advances with violence, so beware.
You win when all extremist sects are destroyed, or when the harpers outnumber the rest of the cities characters.
Confirm in the signup thread.
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You are the bard (jack of all trades). You enjoy singing and making a living by lifting others souls. Each night you have a one time ability to investigate, protect, kill or roleblock one person. You win when all extremist factions have been eliminated.
Confirm in the signup thread.
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You are the Cleric of Helm (Doctor). You serve your deity Helm (got tonkaed) and occasionally he may deign to intervene and grant you divine guidance - but until that happens, you use the power he has granted you to save others.
You win when all malevolent factions have been defeated.
Confirm in the signup thread.
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You are Chief Inspector Brega (Cop). Aside from speaking in a thick scottish accent, it's also your job to find the miscreants who threaten the city.
You win when all malevolent factions have been defeated.
Confirm in the signup thread.
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You are a Diviner (Watcher). You use your magical skills to find criminals, from time to time on commission from the city militia who are stumped.
You win when the town wins.
Confirm in the signup thread.
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You are a Ranger (tracker). You don't like the city so much, but you can't let evil fester here, plus the city guard is offering you a pretty hefty fee for your services.
You win when all non-good factions are eliminated.
Confirm in the signup thread.
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You are a Paladin of Lathander (Elite Bodyguard/Roleblocker). Each night you can PM me someone you want to protect. They will also be roleblocked, but any attempts to kill them will kill you instead, though you will slay your attacker. (you've been elite BG before, you know how it goes)
You win when all non-good factions have been defeated.
Confirm in the sign up thread.
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You are a Shadow Thief (Thief), though with dubious loyalties. This war is bad for business, and if you see an opportunity to side with a powerful faction, you'll take it. Some financial backing would greatly improve your skills. Each night you may choose someone to steal something to, and the item you receive will indicate to the persons role.
You win if you outlast the warring factions, unless you side with one of them.
Confirm in the signup thread.
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You are a Guard (townie). You try to keep the peace. Difficult these days. Maybe you should join one of the religions to avoid being killed.
You win if you outlast the warring factions.
Confirm in signup thread.
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You are a Guard (townie). You try to keep the peace. Difficult these days. Maybe you should join one of the religions to avoid being killed.
You win if you outlast the warring factions.
Confirm in signup thread.
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You are a Wench in the Copper Coronet (townie). You don't have any powers right now. However, unlike normal townies, you get free drinks and can go and f*ck Norse every night. Isn't that fun?
You win if you outlast the warring factions.
Confirm in signup thread.
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You are a Cowled Wizard (Bulletproof Townie). Though your brethren were devastated by the Wild Mage Jon Irenicus, your magic is still formidable, and more than capable of defending yourself against any single attacker who takes a shot at you in this town.
You win if you outlast the warring factions.
Confirm in signup thread.
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You are a mercenary captain (townie). Currently you're moping around the tavern, looking for someone to sell your services to. With rumours of a religious war, now might be a good time to get in the market of killing people, but first you have to get an employer.
You win when the town does.
Confirm in signup thread.
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You are a Barbarian (townie). Conan the Barbarian ain't got nothin' on you. You love chaos and nothing more than the thrill of battle whilst knocking back ale with wenches on one arm and a bastard sword in the other. Talos sounds like a good god to follow, but you're afraid to approach their priests. Maybe you can prove your worth in the fighting.
You win if you survive or when the talassians are victorious.
Confirm in signup thread.
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You are the Dawnmaster of Lathander (Lathander Cult Leader). You serve your god Lathander (Fircoal) and the forces of good in trying to put down threats to your faith, most notably the talassians - though if the helmites get in your way, you will not spare them any wrath either. Each night you may PM me the name of someone you wish to recruit, though bear in mind that many will ignore you, and occasionally you may run into violent opposition.
You win when the forces of Lathander are victorious.
Confirm dans la signup thread.
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You are the Stormlord of Talos (Talassian Cult Leader). You serve your god Talos (mandalorian2298) and the forces of evil in trying to put down threats to your faith, most notably the lathandrites - though if the helmites get in your way, you should not spare them any wrath either. Each night you may PM me the name of someone you wish to recruit, though bear in mind that many will ignore you, and occasionally you may run into violent opposition.
You win when the forces of Talos are victorious.
Confirm dans la signup thread.
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You are the Priest of Oghma (Priest). You refuse to take a side in this conflict, and thus also refuse to sign anyone's death warrant.
You win if you outlast the warring factions.
Confirm in the signup thread.
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You are Bylanna Lanulin (Mayor). You have the power to stop a lynch going forward. You may only use this once per person, once per day, and not to save yourself.
You win when you outlast all the warring factions.
Confirm in signup thread.
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You are an Anti-magic Fanatic (Paranoid Sword Owner). You kill anyone trying to spout their crap at you. Just because the bastards claim their god gave them the power, doesn't change the fact that they're doing strange and unnatural things.
You win when all the warring factions recruiters are dead.
Confirm in the signup thread.
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You are Gracen (Serial Killer). Your vampire leaders were destroyed, but you will still work to empower them once again by killing everyone in this town. the chaos you will wreak sounds delightful.
You win when you've killed everyone.
Confirm in signup thread.
Meta-mafia roles
You are Talos, god of storms and chaos. You are a deity, who has a vested interest in this city after the bhaalspawn's passing. Naturally it would not do to let any potential challenger pass here, so you will do your best to make sure that your faith is the strongest survivng one.
Noentheless, even gods have limitations. You can be sure that the pesky morninglord Lathander (Fircoal) will be keeping an eye out and his agents will be doing their best to reach the target first, while Helm (got tonkaed) and his followers will be seeking to maintain the balance and keep both you and Lathander from gaining superiority.
While it would be tempting to grab your lightningbolts and start blasting, other gods, such as Ao, the overfather (me ) would not take kindly to this level of intervention without good reason and you would be overwhelmed, allowing your rivals to strike back without fear of repercussion.
You will be empowered by many who serve chaos throughout the game, but your main protagonist will be your most faithful priest, pancakemix the Stormlord (Talassian Cult Leader). You may use your God Points (which dictate the amount of actions you may do) to commnicate with him once per night. However, since you may prefer to use your influence for more powerful actions such as smiting unbelievers and stopping lynches, do exercise restraint. The hasty strike oft goes astray, young padawan
You may speak to your other gods at any time once the game has started (I'll open a forum on excoboards for it) and attempt to intimidate them, or simply talk smack about how your side is better than their side
You win when the talassians have destroyed the helmites and lathandrites.
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God points
These are the meat of the meta-game and affect your ability to interfere with the game via mod.
You start with 2 god points, and will gain or lose more throughout the course of the game depending on how those who empower you act to their benefit or detriment. For example, your priest successfully recruiting someone will give you a boost of 0.5 god points, 1 point if they bag one with a power. If the city decides upon killing a lathandrite or helmite (one who empowers lathander or helm respectively) you get a boost of 1 point and the Deity he belongs to will lose 0.5 points, but if your stormlord is slain, you will lose 2 god points. You also gain power if nothing happens to the detriment of others - but so will Helm and Lathander, so be wary.
If your followers are entirely removed from the game, you will lose - and do remember that they do not necessarily know each other.
Index of actions:
Writing a message to your priest: 1 god point, can be done at any time. He will not be able to reply directly, though you can read his messages in the game thread. Send the message you wish to tell him to me, and I will forward it with appropriate effects.
Divination: 1.5 god points. At any time you may PM me and ask for someone's role.
Stopping a lynch: 3 god points. Such a daring move requires considerable influence, but if it could save your stormlord, it may well be worth it. (if you send the action after the lynch scene has been posted, you may revive the character instead, but their role will be known).
Smiting a character: 5 god points. PM the mod the character you wish to kill and barring any intervention, you will strike down that character and they will be killed. Very good if you have for example found who your Lathander's dawnmaster (main priest) is.
if you have any other suggestions as to what actions you should be able to do, let me know.
Disclaimer: game balance is very iffy, but I've done my best.
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You are Lathander, god of the morning. You are a deity, who has a vested interest in this city after the bhaalspawn's passing. Naturally it would not do to let any potential deity pass here and be corrupted by the evil talassians, so you will do your best to make sure that your faith is the strongest surviving one.
Nonetheless, even gods have limitations. You can be sure that the pesky Stormlord Talos(Mandy) will be keeping an eye out and his agents will be doing their best to reach the target first, while Helm (got tonkaed) and his followers will be seeking to maintain the balance and keep both you and Talos from gaining superiority.
While it would be tempting to grab your lightningbolts and start blasting, other gods, such as Ao, the overfather (me ) would not take kindly to this level of intervention without good reason and you would be overwhelmed, allowing your rivals to strike back without fear of repercussion.
You will be empowered by many who serve chaos throughout the game, but your main protagonist will be your most faithful priest, nagerous the Dawnmaster (Lathandrine Cult Leader). You may use your God Points (which dictate the amount of actions you may do) to communicate with him once per night. However, since you may prefer to use your influence for more powerful actions such as smiting unbelievers and stopping lynches, do exercise restraint. The hasty strike oft goes astray, young padawan
You may speak to your other gods at any time once the game has started (I'll open a forum on excoboards for it) and attempt to intimidate them, or simply talk smack about how your side is better than their side
You win when the Lathandrites have destroyed the helmites and Talassians.
----
God points
These are the meat of the meta-game and affect your ability to interfere with the game via mod.
You start with 2 god points, and will gain or lose more throughout the course of the game depending on how those who empower you act to their benefit or detriment. For example, your priest successfully recruiting someone will give you a boost of 0.5 god points, 1 point if they bag one with a power. If the city decides upon killing a talassian or helmite (one who empowers talos or helm respectively) you get a boost of 1 point and the Deity he belongs to will lose 0.5 points, but if your Dawnmaster is slain, you will lose 2 god points. You also gain power if nothing happens to the detriment of others - but so will Helm and Talos, so be wary.
If your followers are entirely removed from the game, you will lose - and do remember that they do not necessarily know each other.
Index of actions:
Writing a message to your priest: 1 god point, can be done at any time. He will not be able to reply directly, though you can read his messages in the game thread. Send the message you wish to tell him to me, and I will forward it with appropriate effects.
Divination: 1.5 god points. At any time you may PM me and ask for someone's role.
Stopping a lynch: 3 god points. Such a daring move requires considerable influence, but if it could save your Dawnmaster, it may well be worth it. (if you send the action after the lynch scene has been posted, you may revive the character instead, but their role will be known).
Smiting a character: 5 god points. PM the mod the character you wish to kill and barring any intervention, you will strike down that character and they will be killed. Very good if you have for example found who your Talos' stormlord (main priest) is.
if you have any other suggestions as to what actions you should be able to do, let me know.
Disclaimer: game balance is very iffy, but I've done my best.
--
You are Helm, god of watchers and guards. You are a deity, who has a vested interest in this city after the bhaalspawn's passing. Naturally it would not do to let one of the other faiths rise to prominence over the others, so you will do your best to make sure that neither survive, or preferably that yours is the strongest.
Nonetheless, even gods have limitations. You can be sure that the other gods, the morninglord Lathander (Fircoal) and Talos (mandy) and their followers will dislike your interference. Be prepared for stiff resistance.
While it would be tempting to grab your lightningbolts and start blasting, other gods, such as Ao, the overfather (me ) would not take kindly to this level of intervention without good reason and you would be overwhelmed, allowing your rivals to strike back without fear of repercussion.
You will be empowered by many watchers who serve you throughout the game, but your main protagonists will be your most faithful priest, XGSuperstar the Cleric of Helm(Doctor) and the Chief Harper (Recruiting Mason). N.B. your cleric does not know of the harpers - you may wish to enlighten him, or tell the chief harper to recruit your priest. You may use your God Points (which dictate the amount of actions you may do) to communicate with one of them once per night. However, since you may prefer to use your influence for more powerful actions such as smiting unbelievers and stopping lynches, do exercise restraint. The hasty strike oft goes astray, young padawan
You may speak to your other gods at any time once the game has started (I'll open a forum on excoboards for it) and attempt to intimidate them, or simply talk smack about how your side is better than their side
You win when the helmites have pacified the talassians and lathandrites.
----
God points
These are the meat of the meta-game and affect your ability to interfere with the game via mod.
You start with 2 god points, and will gain or lose more throughout the course of the game depending on how those who empower you act to their benefit or detriment. For example, your priest successfully recruiting someone will give you a boost of 0.5 god points, 1 point if they bag one with a power. If the city decides upon killing a lathandrite or tallasian (one who empowers lathander or talos respectively) you get a boost of 1 point and the Deity he belongs to will lose 0.5 points, but if your cleric is slain, you will lose 2 god points. You also gain power if nothing happens to the detriment of others - but so will Talos and Lathander, so be wary.
If your followers are entirely removed from the game, you will lose - and do remember that they do not necessarily know each other.
Index of actions:
Writing a message to your priest: 1 god point, can be done at any time. He will not be able to reply directly, though you can read his messages in the game thread. Send the message you wish to tell him to me, and I will forward it with appropriate effects.
Divination: 1.5 god points. At any time you may PM me and ask for someone's role.
Stopping a lynch: 3 god points. Such a daring move requires considerable influence, but if it could save your stormlord, it may well be worth it. (if you send the action after the lynch scene has been posted, you may revive the character instead, but their role will be known).
Smiting a character: 5 god points. PM the mod the character you wish to kill and barring any intervention, you will strike down that character and they will be killed. Very good if you have (for example) found who your Lathander's dawnmaster (main priest) is.
If you have any other suggestions as to what actions you should be able to do, let me know.
