Just for the record. I was not intentionally sumbarining at any time. Just about in all of my games, players were calling for me to post. It has been a tough couple weeks. I don't submarine as scum I think that's stupid.
The town continued from where they left last time and Olly eventually suicided.
MoB Deadly - Olly The Nerd (Role Cop) has been lynched.
The town searched him and found the keys to the office. They could escape!!
Nebuchadnezer - Hazza (Vanilla Townie) has won drunkmonkey - Slinn Shady (Vanilla Townie) has won Some7hingCLEVER - New Boy Dan (Vanilla Townie) has won
And so has the dead members of the town faction.
War doesn't determine who's right; it determines who's left.
Night One Iron Butterfly jailkeeped safariguy5 Safariguy5 protected Iron Butterfly new guy1 investigated drunkmonkey (Town Result) MoB Deadly chose not to investigate anyone nàme killed Djfireside
Night Two Safariguy5 protected drunkmonkey new guy1 investigated safariguy5 (Town Result) MoB Deadly investigated newguy1 (Cop Result) nàme killed safariguy5
Night Three new guy1 investigated MoB Deadly (Mafia Result) MoB Deadly chose not to investigate anyone MoB Deadly killed new guy1
War doesn't determine who's right; it determines who's left.
Nicely done guys, I thought for sure town was doomed when we lost our protective roles early.
It's an interesting balance, mafia had a rolecop. No wonder we had a jailkeeper as well. It would have to have been due to a pretty strong mafia role, I just figured the standard mafia roleblocker.
safariguy5 wrote:Nicely done guys, I thought for sure town was doomed when we lost our protective roles early.
It's an interesting balance, mafia had a rolecop. No wonder we had a jailkeeper as well. It would have to have been due to a pretty strong mafia role, I just figured the standard mafia roleblocker.
I chose role cop over roleblocker as I thought you don't see much of them in CC and I wanted to make my games different from other new small games. So needed jailkeeper to balance.
War doesn't determine who's right; it determines who's left.