*15 territories + 5 escape route territories for each side (which will be neutral 3's or 5's).
*Only bonus' is for midfield, tunnels and the graveyard.
*A-Huts can bombard A1-3 / H-Huts can bombard H1-3
*Remaining armies on capture will be lost and the territory reset to neutral (3 or 5).
*First player / team to capture the flag 3 times wins.
*Escape routes are one way for the team capturing ONLY. The opposing team must cut-off and bombard the
flag, before they get to the capture zone.
*GraveYards can not be captured (and in team games will share the zone with others. As in Red and Blue will
have armies on the GY).

Plz let me know if anyone likes this idea or anything that needs to be done. I'm not even sure if CC supports 2/4/6 player only games (as in not 3/5/7 or 8 ). If not i can always change things up. I know i like my 2 player games though ,
