
This project began as Huge Map/Tessellation/River Delta. I decided that a real geography would greatly improve interest in the map, and the Amazon River Basin is one of the most notable river networks in the world.
The premise for the map is a large natural landscape with no actual impassable borders. Instead, the rivers will be walls of neutral armies so they form effective barriers, but can be broken down (or bridged) by the enemy. This adds a new gameplay twist, because you can completely defend a region for a while, but your opponents may bridge the river from multiple sides and force you to plug up these breaks to defend the bonus region.
All river territories will be starting neutrals (58 total)
All other territories will be player positions (114 total)
Bonuses and neutral counts are obviously TBD. Additionally, a naming scheme needs to be developed and I want that naming scheme to distinguish between river/land. For example, river territories might be A,B,C while land territories are 1,2,3. That way no coloring of the regions will be required - you can distinguish bonus regions based on the labeling scheme. There will be no bonus for river territories.