Link to Thread:
Mapmaker(s): bamage
Map Size: 101: 36 "territories" spread evenly across 9 "continents", 201: 42 "territories" spread evenly across 7 "continents"
Your aims/design style: All maps on this site, with the exception of Chinese Checkers, have nuances that increase the importance of the initial drop and provide advantages and disadvantages to some players as a result. This is great. However, it has occurred to me in my 861-game, successful CC career, during which I have made it into the top 100 ranking multiple times, that maps that provide no such nuances might offer an interesting opportunity to focus on density- and surface-area based strategies and tactics, in which all impassable touch points need to be created explicitly.
The learning time is further shortened and color-blindness is elegantly handled by the "territory" naming convention. This can be viewed and absorbed immediately by looking at the attached sample maps.
Rules are:
Strategy Lab 101 -
* 3 bonus armies for any "continent" held
Strategy Lab 201 -
* 3 bonus armies for any "continent" held except for the middle "continent" which earns 6 bonus armies
Uniqueness: Positive Differentiator: both of these maps offer the absolute shortest learning times on the site, meaning that a very high percentage of game-play challenge will derive from opponents rather than familiarity (or the lack thereof) of the maps' nuances.
Negative Differentiator: both maps simply will not evoke some of the thrill one feels when marching a battalion across the Horn of Africa or through a wormhole in space.
Relevant Experience: bamage is a hardcore CCer (on sabbatical) with formal real-world training in game theory, economics, finance (so, time value of assets, which is vitally important in CC), and software development.
Strategy Lab 101

Strategy Lab 201
