Aleena wrote:Nothing is wrong with a little blood bath - maybe just make that connection 3X or 4X stronger so players who attempt to wipe out a family early off will have to sacrifice a lot of resources to make that connection...
I put that connection cross-map in from John of Gaunt, but it reduced the starting territories, so i took it out.
As it was i had to place extra terts in the map to give the starts opportunity at making some families and thus building troops before the wars started.
Victory condition control ALL PARTIES and THE WAR...
It is clear that the player needs to control the 8 parties to win...
But they also need to control the war??
The war - I assume is the battlefield which takes place on the rose vine... To control the entire rose vine, makes me think that a player needs to pretty much wipe out all neutrals and all enemies - leaving only themselves on the field of battle...
If this is the case, or if their is any reason why a player needs to back-track... That is what I suggest that each party has one - one-way link to a different starting point... So that they can take control of all areas on the map - including the starting positions of other players - even if they have become neutral do to a nuclear spoil.... It just creates a small loop allowing players to attack all spaces on the board... It does not effect the initial start for players need to move up the vines to even get to one of these parties in the first place..
The legend says:
"To win each war - control all parties & the war"
This means you must be attacker (from shield person), hold the war region, and overcome all other parties on that war to get the bonus
From what i understand of those days, to ensure their own survival and that of their line, opponents and their families were commonly but not always wiped out.
This means it is feasible to assault your opponent in the war, win that war by assaulting all other parties, and then proceed to wipe out the opponents family backwards.
That way your gain control of the board and win the map, and this in itself creates a loop backward to start positions, but you have to use resources of course to wipe out the family (your opponent)
In any case it was just a suggestion that would allow a fluid map - instead of a linear map... Though players will still have to attack only in one direction - up the vine - so the integrity and concept remains....
Sort of makes it simular to Circus Maximus in the concept that you can only attack in one direction, but their is a way to loop back to the start...
I don't see it as being one-way up entirely. It is only this way initially, until you start reaching the wars.
Agincourt is the first battle.
I think it would be good if the conditionals were used...so that you could only assault the battlefield if your opponent was active (ie that tert not being neutral, but i don't know if this is possible with the conditional function.
For now, 76 terts in Version 4.
