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[Vacation] Allegheny Forest,PA,USA. [I]

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Re: Allegheny Forest, PA, USA. 6/7 UPDATED MAP! p. 7

Postby seamusk on Sat Jun 07, 2008 9:49 pm

the cities can attack their "township" terit that is unlabelled on the map. it only has one neutral. cities can only attack one terit, and only one terit can attack the cities. it does need to be a bit more clear on the map. *nudges seamusk* :D


agreed. I haven't figured out how to do this yet. I'm open to ideas. I did redraw some territories which I think helps but perhaps Sheffield and Marienville need special attention. an arrow maybe.

i like the cities but not the villages...

agreed.
the trees are good, but will look better when you put different kinds around instead of just pine, which i know you're gonna do anyway...

yep. It is just very time consuming to do. So it will happen in stages.
maybe more of a browny colour instead of blue for the box down below?

Why browny? I can do that but was curious. The foresty look? fine by me. will change
the one private land by ludlow is too squarish. its also raised unlike the others...

Are you sure it is raised? It isn't raised by me! Maybe... I'll see if it somehow got unintentionally caught in a bevel or something. To be fair, the private land by Ludlow is shaped exactly like it is in reality. Which doesn't mean it doesn't look fake.
the trail is better, pretty much everything is better... graphics have greatly improved.

Thanks for saying so. Are you ok with the double line trail? I was planning to try, I think it was Tacktix's idea of doing a single line with noise. But I've been kind of fond of this double line too.
I'm wondering if the bonuses need adjusting... from top to bottom on the legend here are the terit counts and current bonuses, and what i think it should be (in that order)
9: 3 for 4; 2 for 3 (3 cities have their townships in there, and they would be fighting over it.)
14: 4 for 6; its fine, cuz there are plenty of bonuses already in it, so the bonus should stay
11: 3 for 5; fine
5: 2 for 3; fine
5(i think this is spring creek... the colours are off on the legend): 2 for 2; 2 for 3 (from marienville you can get a +4 bonus from 4 terits, with 9 neutrals- the township, 01, 03, 04. this will stop that)
3: 1 for 2; how about 3 for all?
10: 3 for 4; i guess its fine
10:4 for 5; 3 for 4. (there are 4 6's in there)
7: 2 for 3; 1 for 2

ok. It has been a while since I've looked at the bonuses. The input is valuable and I really appreciate it.

great job on this update!

Thanks again rocky! And once again you have really provided quality feedback. This map wouldn't be near what it is without you.
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Re: Allegheny Forest, PA, USA. 6/7 UPDATED MAP! p. 7

Postby rocky mountain on Sat Jun 07, 2008 9:55 pm

seamusk wrote:Are you sure it is raised? It isn't raised by me! Maybe... I'll see if it somehow got unintentionally caught in a bevel or something. To be fair, the private land by Ludlow is shaped exactly like it is in reality. Which doesn't mean it doesn't look fake.

it has a drop shadow

seamusk wrote:Why browny? I can do that but was curious. The foresty look? fine by me. will change

well the colour you have just looks out of place. brown would go more with the theme of the map. so yes, the foresty look. not green though because it will kinda blend in with the trees.

seamusk wrote:Thanks again rocky! And once again you have really provided quality feedback. This map wouldn't be near what it is without you.

thanks! glad i can be appreciated! glad to be of assistance!
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Re: Allegheny Forest, PA, USA. 6/7 UPDATED MAP! p. 7

Postby seamusk on Sun Jun 08, 2008 8:01 am

rocky mountain wrote:
seamusk wrote:Are you sure it is raised? It isn't raised by me! Maybe... I'll see if it somehow got unintentionally caught in a bevel or something. To be fair, the private land by Ludlow is shaped exactly like it is in reality. Which doesn't mean it doesn't look fake.

it has a drop shadow


I see that it looks that way. But I even looked to be sure. The effect you are seeing is something that is on all the continents and is coming from the above the dam continent.
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Re: Allegheny Forest, PA, USA. 6/8 UPDATED MAP! p. 7

Postby seamusk on Sun Jun 08, 2008 7:21 pm

b]Update (6/8/08):[/b] New map. This update features:

    Gave each watershed its own unique identifying label
    A redraw of Allegheny River 02 territory
    New villages
    Some changes to the legend

Version 2.2 Map - June 8, 2008
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Re: Allegheny Forest, PA, USA. 6/8 UPDATED MAP! p. 7

Postby rocky mountain on Sun Jun 08, 2008 9:02 pm

looks good. can't comment much now cuz i have to get oof the computer, but i will take my turn.
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Re: Allegheny Forest, PA, USA. 6/8 UPDATED MAP! p. 7

Postby shadowsteel9 on Sun Jun 08, 2008 9:36 pm

Dude this map is awesome. I love the ANF, such beautiful area. I have a cabin almost directly north of Tionesta, and directly behind my property is the National Forest
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Re: Allegheny Forest, PA, USA. 6/8 UPDATED MAP! p. 7

Postby seamusk on Sun Jun 08, 2008 9:39 pm

shadowsteel9 wrote:Dude this map is awesome. I love the ANF, such beautiful area. I have a cabin almost directly north of Tionesta, and directly behind my property is the National Forest

too cool man! I lived near Cook Forest for many years. Am in Pittsburgh now. I hope you don't mind the geographic liberties I had to take. I tried to stay as true as I could while creating a good game map.
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Re: Allegheny Forest, PA, USA. 6/8 UPDATED MAP! p. 7

Postby shadowsteel9 on Sun Jun 08, 2008 9:41 pm

perfectly fine, good luck
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Re: Allegheny Forest, PA, USA. 6/8 UPDATED MAP! p. 7

Postby seamusk on Sun Jun 08, 2008 10:02 pm

rocky mountain wrote:looks good. can't comment much now cuz i have to get oof the computer, but i will take my turn.

btw, I know I haven't adjusted the bonuses (just plain dropped my mind). I also was going to fade the army circles some. I forgot to do that too.
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Re: Allegheny Forest, PA, USA. 6/8 UPDATED MAP. 6/9 SMALL MAP

Postby seamusk on Sun Jun 08, 2008 11:56 pm

Small map without the numbers.

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Re: Allegheny Forest, PA, USA. 6/8 MAPUpdate. 6/9 SMALL MAP p.8

Postby rocky mountain on Mon Jun 09, 2008 4:03 pm

ok here goes: (by the way i will be commenting on the small map as it is the most recent)
the army circles on ludlow and Russel are too faded. they're not like the others. actually, just make them all the same opacity, cuz they're all different. maybe 50 or 60%? what do you have it at now?
some of the numbers on the map are hard to see on the small map.
maybe make the legend text just a smidge bigger?
so what is the system of the number signs on the shared territories? people might think that they are just part of one continent: the one that the sign is corresponding to...
can you move the oil field to millstone/spring creek 3 instead of spring creek 2? that way each continent will have at least one oil field.
why do some signs have 01, 02, 03, etc. and some have just 1, 2, 3, etc.?
on the legend change "water flow direction" to "downstream direction" or something with "downstream" in it so they can relate it to the canoe section.
can clarion river 1 attack 2? i don't think they should be separate if they are.
on alleghany river 3, the trail looks like a border between tionesta creek.
what is the naming system for the shared territories? they would seem to be really long... TOO long...
what is that bush thing by ludlow, and why is it there?
do forest villages get +2 reinforcements of auto-deploy? clarify this on the legend
again, take off the "map features" text. it is unnecessary and taking up space. and why do you need the "other bonuses?"
thanks for changing the bonuses :D
the tionesta creek 2 canoe is kinda hidden...
nice update, and it seems the small will work... lets see what andy says about it...

EDIT: what more needs to be done before idea passed? it seems fine to me... C.A.s? mods? Andy? :)
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Re: Allegheny Forest, PA, USA. 6/8 MAPUpdate. 6/9 SMALL MAP p.8

Postby seamusk on Mon Jun 09, 2008 8:56 pm

As always, good comments rocky. Here goes just so you know how I'm dealing with these....

rocky mountain wrote:ok here goes: (by the way i will be commenting on the small map as it is the most recent)
the army circles on ludlow and Russel are too faded. they're not like the others. actually, just make them all the same opacity, cuz they're all different. maybe 50 or 60%? what do you have it at now?

They do lake more faded. But I swear the opacity is the same on all. I am checking now... DONE

some of the numbers on the map are hard to see on the small map.
maybe make the legend text just a smidge bigger?

I assume you mean the text? And not necessarily the legend itself? I can do either of course and I do think that the numbers need to be clear.DONE (mostly)

so what is the system of the number signs on the shared territories? people might think that they are just part of one continent: the one that the sign is corresponding to...

Yeah, this was a tough one that I struggled with. On one hand, Coleman had suggested they have their own unique sign. On the other, I was worried that too many of those would look really bad. Right now there honestly is no system. I will try and come up with a solution... DONE

can you move the oil field to millstone/spring creek 3 instead of spring creek 2? that way each continent will have at least one oil field.

And ruin Millstone Creeks' beautiful waters? sure. This is one area where I may have to break with reality a little. DONE.

why do some signs have 01, 02, 03, etc. and some have just 1, 2, 3, etc.?

I changed mid-stream of the change and still wasn't sure entirely about it. I think losing the 0s makes sense. DONE

on the legend change "water flow direction" to "downstream direction" or something with "downstream" in it so they can relate it to the canoe section.

good idea. DONE

can clarion river 1 attack 2? i don't think they should be separate if they are.


Well, right now they are not connected. Spring Creek feeds into the Clarion River at that point. Since I decided to segment out Spring Creek (and I had reasons for this) I included that segment in that watershed, thereby splitting Clarion River 01 and 02. So you are saying you think I should change this? It is certainly doable.

on alleghany river 3, the trail looks like a border between tionesta creek.

yeah, i can see that. The trail there has given me fits. Maybe I should re-route it for the purposes of the map? DONE

what is the naming system for the shared territories? they would seem to be really long... TOO long...

Well, the initial though is to name them after one watershed or another. But i'm not sure what to do yet. I'm open to ideas.

what is that bush thing by ludlow, and why is it there?

Tulip tree. I had a couple of reasons for it but the main was because at one point I had positioned Ludlow in a way that I thought the tree helped establish the impassables there. The side benefit is it helped with the squarish look of the private lands without changing that just yet. GONE

do forest villages get +2 reinforcements of auto-deploy? clarify this on the legend

yes and ok. DONE

again, take off the "map features" text. it is unnecessary and taking up space. and why do you need the "other bonuses?"

ok. I left it there on a whim. DONE
thanks for changing the bonuses :D

of course. I think gameplay will refine them further...
the tionesta creek 2 canoe is kinda hidden...

yeah. not much space but I can fix that. Probably just drop that tree...DONE (i think)

nice update, and it seems the small will work... lets see what andy says about it...

EDIT: what more needs to be done before idea passed? it seems fine to me... C.A.s? mods? Andy? :)


Thanks rocky. Not sure they like me very much though. :x
Last edited by seamusk on Mon Jun 09, 2008 11:54 pm, edited 1 time in total.
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Re: Allegheny Forest, PA, USA. 6/8 MAPUpdate. 6/9 SMALL MAP p.8

Postby seamusk on Mon Jun 09, 2008 9:08 pm

rocky mountain wrote:ok here goes: (by the way i will be commenting on the small map as it is the most recent)
the army circles on ludlow and Russel are too faded. they're not like the others. actually, just make them all the same opacity, cuz they're all different. maybe 50 or 60%? what do you have it at now?


Very weird. I had set them all at 70% but somehow they all ended up different. My computer was moving slow at the time as sometimes happens when I let the file get out of hand. Maybe that was when it happened. but weird all the same.
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Re: Allegheny Forest, PA, USA. 6/8 MAPUpdate. 6/9 SMALL MAP p.8

Postby rocky mountain on Mon Jun 09, 2008 10:18 pm

why haven't you done my turn yet? i sent you the instructions (modified as well)
70% is fine.
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Re: Allegheny Forest, PA, USA. 6/8 MAPUpdate. 6/9 SMALL MAP p.8

Postby seamusk on Mon Jun 09, 2008 10:20 pm

rocky mountain wrote:why haven't you done my turn yet? i sent you the instructions (modified as well)
70% is fine.

sorry. was out for several hours. I'm working on the map now and will get to turns shortly.
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Re: Allegheny Forest, PA, USA. 6/8 MAPUpdate. 6/9 SMALL MAP p.8

Postby seamusk on Mon Jun 09, 2008 11:55 pm

I edited the above post to reflect that I've done most everything you suggested. So long as the new stuff fits the bill anyhow. Additional thoughts on this are appreciated!

can clarion river 1 attack 2? i don't think they should be separate if they are.


Well, right now they are not connected. Spring Creek feeds into the Clarion River at that point. Since I decided to segment out Spring Creek (and I had reasons for this) I included that segment in that watershed, thereby splitting Clarion River 01 and 02. So you are saying you think I should change this? It is certainly doable.
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Re: Allegheny Forest, PA, USA. 6/10 MAP Update p. 8

Postby seamusk on Tue Jun 10, 2008 12:19 am

6/10 Newest Map Update. Update features:

Fixed army circle transparency. All set at 70%.
Increased size of legend text.
Replaced signs for territories that share two watershed areas
Moved oil field from Spring Creek 2 to Millstone-Spring Creek 3
Increased font size of territory numbers. Increased signs as appropriate.
rearranged territory numbers as needed.
Rerouted NCT and removed trees to clear up Tioneta area.
Fixed all territory numbers top drop the 0 before the single digit numbers
Clarified water direction and village text in legend
Removed tulip tree from near Ludlow. Moved Ludlow and re-shaped private lands.


Still to do:

Widen gap between Clarion River 01 and 02 or eliminate it. Too small to see.
Re-draft xml
Finish trees around map
Make updated small map


Version 2.3 Map - June 10, 2008
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Re: Allegheny Forest, PA, USA. 6/10 MAP UPDATE p.8

Postby conquerAce on Tue Jun 10, 2008 12:43 am

starting to really look good.... can't wait to play...

now that you're this far along time for some nit picking....

it's difficult to tell what the numbers are on all of the shared territory markers, could you put an outline on the numbers/letter for these markers. maybe even all of them

some of the shared territory markers look like they were shifted but the colors are still from the original positions

the oil drop on above the dam 6 should be white black to keep it consistent with the other oil drops

is muzette off the map? i mean is it part of a continent?

did you add depth to the territory colors... make them look like soil or something...

The color of clarion river is a very close match to the canoe and the canoe can be missed if you're not looking for it.

overall i like it and it's come a long way. keep working at it and i hope to be playing this map in the future
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Re: Allegheny Forest, PA, USA. 6/10 MAP UPDATE p.8

Postby seamusk on Tue Jun 10, 2008 1:16 am

conquerAce wrote:starting to really look good.... can't wait to play...

now that you're this far along time for some nit picking....


Thanks Ace, and hell yeah to nit picking!

conquerAce wrote:it's difficult to tell what the numbers are on all of the shared territory markers, could you put an outline on the numbers/letter for these markers. maybe even all of them

Yeah, I noticed this too. can do.

conquerAce wrote:some of the shared territory markers look like they were shifted but the colors are still from the original positions

Would it work to just shift them all? I mean, a couple of them I kind of let blend in, but maybe that is a bad idea. It is more difficult in some to do that.

conquerAce wrote:the oil drop on above the dam 6 should be white black to keep it consistent with the other oil drops

wow good catch!

conquerAce wrote:is muzette off the map? i mean is it part of a continent?


None of the cities/villages technically count as part of a continent. I suppose I should clarify that.

conquerAce wrote:did you add depth to the territory colors... make them look like soil or something...

I did add some texture and depth. I certainly could add additional depth. Getting to that time really to dig down a little deeper...

conquerAce wrote:The color of clarion river is a very close match to the canoe and the canoe can be missed if you're not looking for it.


yeah snowgun said something similar I think. I did at one point look at changing color. Maybe there is another option. I'll look into it.

conquerAce wrote:overall i like it and it's come a long way. keep working at it and i hope to be playing this map in the future

THanks for the input mate!
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Re: Allegheny Forest, PA, USA. 6/10 MAP Update p. 8

Postby wcaclimbing on Tue Jun 10, 2008 1:47 am

seamusk wrote:Re-draft xml

Why are you working on the XML now? Its only map ideas! you have plenty of time to work on that. no need to rush it so early.

Anyway, I like everything except for the borders between areas. right now, they are looking really pixellated and choppy. Have you tried anything different with them? Like, maybe change the layer setting to something like Overlay, darken, or one of the others. Just flip through the list and see if anything good comes up. You might find something that looks really good that you never expected.
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Re: Allegheny Forest, PA, USA. 6/10 MAP Update p. 8

Postby seamusk on Tue Jun 10, 2008 1:53 am

wcaclimbing wrote:
seamusk wrote:Re-draft xml

Why are you working on the XML now? Its only map ideas! you have plenty of time to work on that. no need to rush it so early.

Anyway, I like everything except for the borders between areas. right now, they are looking really pixellated and choppy. Have you tried anything different with them? Like, maybe change the layer setting to something like Overlay, darken, or one of the others. Just flip through the list and see if anything good comes up. You might find something that looks really good that you never expected.

I'm not working on the xml now. I had done an original draft to familiarize myself with it since this was my first map. So now it is just on the to do list.

Are you speaking to the territory borders? That should still be on the to do list. At some point they need to be redrawn again. I just wasn't doing it imminently. I could try effects (I've tried some) but I think they will still need redrawn one more time. Thanks for the input!
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Re: Allegheny Forest, PA, USA. 6/10 MAP UPDATE p.8

Postby wcaclimbing on Tue Jun 10, 2008 1:56 am

Have you tried putting some kind of shadow or border around the buildings on the map?
Right now they kinda just blend in with the rest of the pic.
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Re: Allegheny Forest, PA, USA. 6/10 MAP UPDATE p.8

Postby seamusk on Tue Jun 10, 2008 1:57 am

wcaclimbing wrote:Have you tried putting some kind of shadow or border around the buildings on the map?
Right now they kinda just blend in with the rest of the pic.

not yet. good idea though!
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Re: Allegheny Forest, PA, USA. 6/10 MAP UPDATE p.8

Postby conquerAce on Tue Jun 10, 2008 6:42 am

seamusk wrote:
conquerAce wrote:some of the shared territory markers look like they were shifted but the colors are still from the original positions

Would it work to just shift them all? I mean, a couple of them I kind of let blend in, but maybe that is a bad idea. It is more difficult in some to do that.


I kinda like the way that it looks for tunungwant 1 and i think that you wanted to do that for millstone creek 3 but it just shifted up and right.

seamusk wrote:
conquerAce wrote:is muzette off the map? i mean is it part of a continent?


None of the cities/villages technically count as part of a continent. I suppose I should clarify that.


Okay so if i take tionesta does it count for the tionesta creek bonus? allegheny river bonus? if not then why have it as a shared tert?
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Re: Allegheny Forest, PA, USA. 6/10 MAP UPDATE p.8

Postby RjBeals on Tue Jun 10, 2008 7:32 am

Click image to enlarge.
image


I think you need to work on the forest background. It looks like you took 1 tree and copied it 100 times to make the forest. Add some shading and different colors maybe. Also the legend background could use a bit of style.
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