the cities can attack their "township" terit that is unlabelled on the map. it only has one neutral. cities can only attack one terit, and only one terit can attack the cities. it does need to be a bit more clear on the map. *nudges seamusk*![]()
agreed. I haven't figured out how to do this yet. I'm open to ideas. I did redraw some territories which I think helps but perhaps Sheffield and Marienville need special attention. an arrow maybe.
i like the cities but not the villages...
agreed.
the trees are good, but will look better when you put different kinds around instead of just pine, which i know you're gonna do anyway...
yep. It is just very time consuming to do. So it will happen in stages.
maybe more of a browny colour instead of blue for the box down below?
Why browny? I can do that but was curious. The foresty look? fine by me. will change
the one private land by ludlow is too squarish. its also raised unlike the others...
Are you sure it is raised? It isn't raised by me! Maybe... I'll see if it somehow got unintentionally caught in a bevel or something. To be fair, the private land by Ludlow is shaped exactly like it is in reality. Which doesn't mean it doesn't look fake.
the trail is better, pretty much everything is better... graphics have greatly improved.
Thanks for saying so. Are you ok with the double line trail? I was planning to try, I think it was Tacktix's idea of doing a single line with noise. But I've been kind of fond of this double line too.
I'm wondering if the bonuses need adjusting... from top to bottom on the legend here are the terit counts and current bonuses, and what i think it should be (in that order)
9: 3 for 4; 2 for 3 (3 cities have their townships in there, and they would be fighting over it.)
14: 4 for 6; its fine, cuz there are plenty of bonuses already in it, so the bonus should stay
11: 3 for 5; fine
5: 2 for 3; fine
5(i think this is spring creek... the colours are off on the legend): 2 for 2; 2 for 3 (from marienville you can get a +4 bonus from 4 terits, with 9 neutrals- the township, 01, 03, 04. this will stop that)
3: 1 for 2; how about 3 for all?
10: 3 for 4; i guess its fine
10:4 for 5; 3 for 4. (there are 4 6's in there)
7: 2 for 3; 1 for 2
ok. It has been a while since I've looked at the bonuses. The input is valuable and I really appreciate it.
great job on this update!
Thanks again rocky! And once again you have really provided quality feedback. This map wouldn't be near what it is without you.