Conquer Club

After Long Await, Periodic Madness- v16 p 13[i][vacation]

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Periodic Madness- V11 pgs 1&7- Huge changes to the gameplay

Postby gimil on Thu Apr 17, 2008 8:29 am

Image

Ive seen enought get out of here ;)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: Periodic Madness- V11 pgs 1&7- Huge changes to the gameplay

Postby laci_mae on Thu Apr 17, 2008 11:58 am

Yeah!! Foundry makes me happy!
User avatar
Corporal 1st Class laci_mae
 
Posts: 404
Joined: Tue Jan 08, 2008 6:08 pm
Location: Arkansas

Re: Periodic Madness- V11 pgs 1&7- Huge changes to the gameplay

Postby TaCktiX on Thu Apr 17, 2008 3:02 pm

Version 12

Updates:
- Moved/removed a lot of stuff, generally to condense and clean up the map.
- Added like-colored triangles to note certain borders
- Temporarily removed 3+/- pairs from the map (possible gameplay issue)
- Added a small "8-way" attack note next to Transitions

Click image to enlarge.
image


Discussion Points:
- Is the entire map understandable?
- Is putting "8-way" and a visual reminder an illustration enough to demonstrate the Transition attack direction difference?
- Could we get some lively discussion about the bonuses?
- Is the +/- pair combination bonus good/bad/overkill?
- Are the triangles different enough in shade to stand out against their containing territories, and is it relatively clear what they connect?

To Do:
- General cleanup of element names (some are squished against borders)
Last edited by TaCktiX on Thu Apr 17, 2008 5:06 pm, edited 1 time in total.
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD

Re: Periodic Madness- V11 pgs 1&7- Huge changes to the gameplay

Postby shadowsteel9 on Thu Apr 17, 2008 5:01 pm

gimil wrote:Image

Ive seen enought get out of here ;)


Thank you gimil
User avatar
Corporal shadowsteel9
 
Posts: 145
Joined: Sat Feb 16, 2008 6:33 pm
Location: the moment

Re: Periodic Madness- v12 pgs 1 &9

Postby Ditocoaf on Thu Apr 17, 2008 5:24 pm

Hmm. When I first saw this , I loved the gameplay. Now, it doesn't resemble the things I liked about that map in any way. It's too bad, I was looking forward to playing it.
Private 1st Class Ditocoaf
 
Posts: 1054
Joined: Wed Feb 27, 2008 9:17 pm
Location: Being eaten by the worms and weird fishes

Re: Periodic Madness- v12 pgs 1 &9

Postby TaCktiX on Thu Apr 17, 2008 6:25 pm

What things is it missing that made you interested?
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD

Re: Periodic Madness- v12 pgs 1 &9

Postby laci_mae on Thu Apr 17, 2008 11:21 pm

I really like the new look. The unique gameplay features that remain are much easier to understand.

More later,
Laci
User avatar
Corporal 1st Class laci_mae
 
Posts: 404
Joined: Tue Jan 08, 2008 6:08 pm
Location: Arkansas

Re: Periodic Madness- v12 pgs 1 &9

Postby wcaclimbing on Thu Apr 17, 2008 11:49 pm

hey, main foundry now!
good job.
Image
User avatar
Private 1st Class wcaclimbing
 
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.

Re: Periodic Madness- v12 pgs 1 &9

Postby ZeakCytho on Thu Apr 17, 2008 11:54 pm

The gameplay for this map seems very interesting, but, in my opinion, the graphics need work. I think the background should be something lighter colored; The entire map just seems unnecessarily dark right now. I don't love the font either, but it's not terrible.

Also, it took me a few minutes to figure out what that "Same color connect" with the arrows in the legend meant. Maybe move the arrows over and say "Same color arrows connect," if you have enough room.
User avatar
Captain ZeakCytho
 
Posts: 1251
Joined: Wed Sep 12, 2007 4:36 pm

Re: Periodic Madness- v12 pgs 1 &9

Postby TaCktiX on Thu Apr 17, 2008 11:57 pm

ZeakCytho wrote:The gameplay for this map seems very interesting, but, in my opinion, the graphics need work. I think the background should be something lighter colored; The entire map just seems unnecessarily dark right now. I don't love the font either, but it's not terrible.


If I can, I'd like to keep the current font. Having it called Niobium (Nb on that map there) is just poetic justice in action. As for background, suggestions are accepted. I've tried to keep a graphical style of "simple, functional, no more than necessary" for the map, in the same spirit as your average Periodic Table printed in a Chemistry book. Sprucing it up and shnazzifying it would violate that theme in my opinion, but I'm open to suggestions on that too.

ZeakCytho wrote:Also, it took me a few minutes to figure out what that "Same color connect" with the arrows in the legend meant. Maybe move the arrows over and say "Same color arrows connect," if you have enough room.


I was worried about that when I drafted that section. I'll make that change.
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD

Re: Periodic Madness- v12 pgs 1 &9

Postby ZeakCytho on Fri Apr 18, 2008 12:09 am

TaCktiX wrote:
ZeakCytho wrote:The gameplay for this map seems very interesting, but, in my opinion, the graphics need work. I think the background should be something lighter colored; The entire map just seems unnecessarily dark right now. I don't love the font either, but it's not terrible.


If I can, I'd like to keep the current font. Having it called Niobium (Nb on that map there) is just poetic justice in action. As for background, suggestions are accepted. I've tried to keep a graphical style of "simple, functional, no more than necessary" for the map, in the same spirit as your average Periodic Table printed in a Chemistry book. Sprucing it up and shnazzifying it would violate that theme in my opinion, but I'm open to suggestions on that too.


Okay, keep the font then.

As for the background, I agree that it should be simple. But most images in Chemistry textbooks don't have black backgrounds. Maybe try a light gray one, or an off-white? If it looks like crap, you can always revert it to the what it is now.
User avatar
Captain ZeakCytho
 
Posts: 1251
Joined: Wed Sep 12, 2007 4:36 pm

Re: Periodic Madness- v12 pgs 1 &9

Postby laci_mae on Fri Apr 18, 2008 9:34 am

ZeakCytho wrote:As for the background, I agree that it should be simple. But most images in Chemistry textbooks don't have black backgrounds. Maybe try a light gray one, or an off-white? If it looks like crap, you can always revert it to the what it is now.


I like the idea of lightening up the background. You'll essentially be transposing the colors that are currently white and black. If the background (and passable borders) were a light blue or gray or light whatever, the text and impassables could be black. Good luck.

You might make it "8-way attack" since you have some extra room. It's just as clear as the larger picture was though.

I'm really stoked about how much you've simplified the legend and gameplay instructions. Great job.

And, btw, you're welcome and I'm super honored!

LMR
User avatar
Corporal 1st Class laci_mae
 
Posts: 404
Joined: Tue Jan 08, 2008 6:08 pm
Location: Arkansas

Re: Periodic Madness- v12 pgs 1 &9

Postby CatfishJohnson on Sun Apr 20, 2008 4:29 pm

UpDate Tac, ahhhhhhh lol
User avatar
Cook CatfishJohnson
 
Posts: 137
Joined: Tue Feb 19, 2008 3:47 pm
Location: Michigan

Re: Periodic Madness- v12 pgs 1 &9

Postby laci_mae on Sun Apr 20, 2008 8:57 pm

Hi Tack,

I really like the way you moved everything around and split up the lanthanides & actinides w/ the broken impassable. Is it now hold any 3 lanthanides and get +1, or should the legend say "1 per consecutive 3"?

LMR
User avatar
Corporal 1st Class laci_mae
 
Posts: 404
Joined: Tue Jan 08, 2008 6:08 pm
Location: Arkansas

Re: Periodic Madness- v12 pgs 1 &9

Postby TaCktiX on Sun Apr 20, 2008 9:48 pm

I had a moment of boldness: it's any 3. If that makes my XML just crazy, so be it.
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD

Re: Periodic Madness- v12 pgs 1 &9

Postby laci_mae on Mon Apr 21, 2008 12:22 am

You're such a rebel. :lol:
User avatar
Corporal 1st Class laci_mae
 
Posts: 404
Joined: Tue Jan 08, 2008 6:08 pm
Location: Arkansas

Re: Periodic Madness- v12 pgs 1 &9

Postby TaCktiX on Mon Apr 21, 2008 11:36 pm

Version 13: Dark

Updates:
- Added Triangles to the description of the teleporters
- Added the word "attack" to clarify the "8-way"

Image

Version 13: Light

Updates:
- Switched the background to a light gray
- Changed the borders to solid black
- Removed unnecessary opacity boxes
- Everything in Version 13: Dark

Image

So which do you people prefer? I'm still biased towards the black one because of the ease of contrast between bonus text and the rest of the map.
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD

Re: Periodic Madness- v12 pgs 1 &9

Postby laci_mae on Mon Apr 21, 2008 11:54 pm

I really like the white. The legend contrast will need some attention, but it's much easier on the eyes. I believe turning th passable borders white would really be helpful.

Best,
Laci
User avatar
Corporal 1st Class laci_mae
 
Posts: 404
Joined: Tue Jan 08, 2008 6:08 pm
Location: Arkansas

Re: Periodic Madness- v12 pgs 1 &9

Postby yeti_c on Tue Apr 22, 2008 6:49 am

I'm not sure about your legend... I think it needs organising better... i.e. grow the map vertically - then have the title at the top of each column? (You've got lots of vertical space to spare...)

SemiConductors? That's the ones on the right yeah?

The Blue is too close to the Transistions (Which I think is the one in the middle?)

And the 8 way think - does that mean that you can 8 way attack if you're in transitions?

What about CD -> GA - can that attack?

I really dislike the + ++ +++ things (I notice some have disappeared over the creation) but they're not explained very well and confuse the map. (Instead of putting them on each territory - what about columnising them?)

Lime green = Bad.

Why can K & RB attack KR & XE (respecitively)?

You're wasting a massive corner of your map with your signatures.

"other metals" <- is there a better name for this?

Hope that helps?

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Periodic Madness- v12 pgs 1 &9

Postby TaCktiX on Tue Apr 22, 2008 6:57 am

yeti_c wrote:I'm
not sure about your legend... I think it needs organising better... i.e. grow the map vertically - then have the title at the top of each column? (You've got lots of vertical space to spare...)


My legend was cluttering the crap out of the map and I cut OUT vertical space to simplify it. I can add a little height to it to spread out the legend, but I'd like to keep its refined simplicity if it's easy to understand.
SemiConductors? That's the ones on the right yeah?

The Blue is too close to the Transistions (Which I think is the one in the middle?)


I'll see if I can address this.

And the 8 way think - does that mean that you can 8 way attack if you're in transitions?

What about CD -> GA - can that attack?


Yes, but not Ga -> Cd, as Ga is not a Transition. I'll add "Transitions have" above the "8 way attack" so it's CLEAR beyond ANY DOUBT who gets that privilege. ;)

I really dislike the + ++ +++ things (I notice some have disappeared over the creation) but they're not explained very well and confuse the map. (Instead of putting them on each territory - what about columnising them?)


I'll see about doing that. Thanks for the suggestion.

Lime green = Bad.


See Semiconductor note.

Why can K & RB attack KR & XE (respecitively)?


Breaking up the map a little bit. I added those borders so that you could get from one end to the other a little easier without HAVING to cross the Transitions. If you think that's bad for gameplay, let me know.

You're wasting a massive corner of your map with your signatures.


I'll trim shadowsteel's up. Mine's perfectly fine as stands.

"other metals" <- is there a better name for this?


Believe it or not, that's the official Chemistry name for it. Science really doesn't have any other name, as there is nothing spectacular about all those metals except that they're metals.

Hope that helps?

C.


Much thanks!
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD

Re: Periodic Madness- v12 pgs 1 &9

Postby yeti_c on Tue Apr 22, 2008 8:01 am

TaCktiX wrote:
yeti_c wrote:I'm not sure about your legend... I think it needs organising better... i.e. grow the map vertically - then have the title at the top of each column? (You've got lots of vertical space to spare...)


My legend was cluttering the crap out of the map and I cut OUT vertical space to simplify it. I can add a little height to it to spread out the legend, but I'd like to keep its refined simplicity if it's easy to understand.


Was thinkiing something a *bit* like this...
Click image to enlarge.
image


So each column is linked in position and colour...

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Periodic Madness- v12 pgs 1 &9

Postby TaCktiX on Tue Apr 22, 2008 8:14 am

That I can do, and I see how I shall accomplish that too. Thanks for the suggestion, that makes a metric ton of sense.
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD

Re: Periodic Madness- v12 pgs 1 &9

Postby yeti_c on Tue Apr 22, 2008 8:21 am

TaCktiX wrote:That I can do, and I see how I shall accomplish that too. Thanks for the suggestion, that makes a metric ton of sense.


Should also mean that the colour differentiation isn't as necessary (But still slightly necessary)

I wonder if it would work better at the bottom - as that is a flat line?!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Periodic Madness- v12 pgs 1 &9

Postby TaCktiX on Tue Apr 22, 2008 9:58 am

Not for map understanding purposes, considering most people read from top to bottom, left to right. Having things at the top might have a few spacing issues, but it'll be immediately understood.
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD

Re: Periodic Madness- v12 pgs 1 &9

Postby yeti_c on Tue Apr 22, 2008 10:53 am

TaCktiX wrote:Not for map understanding purposes, considering most people read from top to bottom, left to right. Having things at the top might have a few spacing issues, but it'll be immediately understood.


Yeah agreed.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

PreviousNext

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users