rebelman wrote:i voted yes but a poll on the main map ideas thread is daft
The poll was part of a merged thread

Ill remove it just now.
Moderator: Cartographers
rebelman wrote:i voted yes but a poll on the main map ideas thread is daft
natty_dread wrote:I was wrong
P4Ssoa wrote:what about that map from the lord of the rings?
here are a few nice ones:
http://www.danielreeve.co.nz/LOTR/Maps/
luns101 wrote:Got no idea if this has been thought of since I rarely visit this forum, but since a Chinese Checkers map was created perhaps one that looks like a backgammon board.
natty_dread wrote:I was wrong
gimil wrote:luns101 wrote:Got no idea if this has been thought of since I rarely visit this forum, but since a Chinese Checkers map was created perhaps one that looks like a backgammon board.
Since your not carrying the project out yourself i have to merge this with the map ideas thread.
PLAYER57832 wrote:I have an idea, but am not sure how it will fly. Also, I have NO map experience ... so any takers?
The basic idea is to start not only with the regular competitors, but to have a wildfire begin. ALL sides would have to coordinate to take down the fire before they could battle each other.
The idea is that if they don't take down the fire, it will overcome everyone. If the "fire" wins, everyone loses points.
That is the basic idea. I can envision several different ways this could play out. For example, it could start with more or less "even", but limited deployments (aka Fuedal, etc.). Each castle or town would have forest and plains seperating. them, with fire starting up in each dividing section.
OR it could be a more "normal" random full deployment.
Terrain would have mountains, forests, plains, rivers, etc. It could be fairly complicated, with fire acting differently in each section -- fast but little power in plains, slower, but able to jump rivers,etc in forest. Fires would move very quickly up mountains and be difficult to fight, but stop at rock. ... etc.
The forest and plain could regrow after a certain number of turns, allowing a fire to re-start. Perhaps the forest would need to be "patrolled" after each fire to ensure no pop-ups. (as is true for real fires).
Other complications could be that players might get bonuses for fighting fires if they have certain territories -- lakes, etc. Or there could be rock quarries that would allow villages to build fire-resistant houses, etc.
That is, perhaps it is possible for a player/team to eliminate or reduce the fire threat on themselves.
Anyway, this is just a very rough idea. I would need a LOT of help, so the question is whether any one else is interested or not?
InkL0sed wrote:PLAYER57832 wrote:I have an idea, but am not sure how it will fly. Also, I have NO map experience ... so any takers?
The basic idea is to start not only with the regular competitors, but to have a wildfire begin. ALL sides would have to coordinate to take down the fire before they could battle each other.
The idea is that if they don't take down the fire, it will overcome everyone. If the "fire" wins, everyone loses points.
That is the basic idea. I can envision several different ways this could play out. For example, it could start with more or less "even", but limited deployments (aka Fuedal, etc.). Each castle or town would have forest and plains seperating. them, with fire starting up in each dividing section.
OR it could be a more "normal" random full deployment.
Terrain would have mountains, forests, plains, rivers, etc. It could be fairly complicated, with fire acting differently in each section -- fast but little power in plains, slower, but able to jump rivers,etc in forest. Fires would move very quickly up mountains and be difficult to fight, but stop at rock. ... etc.
The forest and plain could regrow after a certain number of turns, allowing a fire to re-start. Perhaps the forest would need to be "patrolled" after each fire to ensure no pop-ups. (as is true for real fires).
Other complications could be that players might get bonuses for fighting fires if they have certain territories -- lakes, etc. Or there could be rock quarries that would allow villages to build fire-resistant houses, etc.
That is, perhaps it is possible for a player/team to eliminate or reduce the fire threat on themselves.
Anyway, this is just a very rough idea. I would need a LOT of help, so the question is whether any one else is interested or not?
Maybe, if the fire was represented by negative deployments, it could work...
benny profane wrote:InkL0sed wrote:PLAYER57832 wrote:I have an idea, but am not sure how it will fly. Also, I have NO map experience ... so any takers?
The basic idea is to start not only with the regular competitors, but to have a wildfire begin. ALL sides would have to coordinate to take down the fire before they could battle each other.
The idea is that if they don't take down the fire, it will overcome everyone. If the "fire" wins, everyone loses points.
That is the basic idea. I can envision several different ways this could play out. For example, it could start with more or less "even", but limited deployments (aka Fuedal, etc.). Each castle or town would have forest and plains seperating. them, with fire starting up in each dividing section.
OR it could be a more "normal" random full deployment.
Terrain would have mountains, forests, plains, rivers, etc. It could be fairly complicated, with fire acting differently in each section -- fast but little power in plains, slower, but able to jump rivers,etc in forest. Fires would move very quickly up mountains and be difficult to fight, but stop at rock. ... etc.
The forest and plain could regrow after a certain number of turns, allowing a fire to re-start. Perhaps the forest would need to be "patrolled" after each fire to ensure no pop-ups. (as is true for real fires).
Other complications could be that players might get bonuses for fighting fires if they have certain territories -- lakes, etc. Or there could be rock quarries that would allow villages to build fire-resistant houses, etc.
That is, perhaps it is possible for a player/team to eliminate or reduce the fire threat on themselves.
Anyway, this is just a very rough idea. I would need a LOT of help, so the question is whether any one else is interested or not?
Maybe, if the fire was represented by negative deployments, it could work...
what about those zombie neutrals?
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