Conquer Club

Formerly the Map Ideas Thread, now CLOSED

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby gimil on Mon Jan 21, 2008 9:49 pm

rebelman wrote:i voted yes but a poll on the main map ideas thread is daft

The poll was part of a merged thread :)

Ill remove it just now.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby P4Ssoa on Tue Jan 22, 2008 3:50 am

what about that map from the lord of the rings? :)
here are a few nice ones:
http://www.danielreeve.co.nz/LOTR/Maps/
User avatar
Captain P4Ssoa
 
Posts: 190
Joined: Thu Jan 10, 2008 2:35 pm

Postby bryguy on Tue Jan 22, 2008 8:04 am

P4Ssoa wrote:what about that map from the lord of the rings? :)
here are a few nice ones:
http://www.danielreeve.co.nz/LOTR/Maps/


already is one :roll:
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby InkL0sed on Wed Jan 23, 2008 11:18 am

User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

USSR

Postby R0k0v on Wed Jan 23, 2008 1:02 pm

USSR Map at the height of its power (from eastern europe to Bering strait and south to Pakistan).
User avatar
Sergeant R0k0v
 
Posts: 212
Joined: Tue Jan 22, 2008 7:24 am
Location: Tea...

A Backgammon Board Map

Postby luns101 on Thu Jan 24, 2008 5:23 pm

Got no idea if this has been thought of since I rarely visit this forum, but since a Chinese Checkers map was created perhaps one that looks like a backgammon board.
User avatar
Major luns101
 
Posts: 2196
Joined: Sat Nov 11, 2006 11:51 pm
Location: Oceanic Flight 815

Postby Hotdoggie on Thu Jan 24, 2008 5:27 pm

symetrical maps dont work for the most part...I've godda say a checkerboard map will be one of those.
PERSONAL BEST...
Rank: Colonel
Score: 2802
Place: 120
Date: 16 / 2 / 2009
Lieutenant Hotdoggie
 
Posts: 563
Joined: Sun Mar 04, 2007 11:29 am
Location: Doodle Earth

Re: A Backgammon Board Map

Postby gimil on Thu Jan 24, 2008 7:00 pm

luns101 wrote:Got no idea if this has been thought of since I rarely visit this forum, but since a Chinese Checkers map was created perhaps one that looks like a backgammon board.


Since your not carrying the project out yourself i have to merge this with the map ideas thread.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby Grooveman2007 on Thu Jan 24, 2008 7:06 pm

What about a map of the Roman Empire?
Private 1st Class Grooveman2007
 
Posts: 333
Joined: Wed Oct 31, 2007 7:08 pm
Location: Minnesota

Postby Grooveman2007 on Thu Jan 24, 2008 7:07 pm

Never mind, I just saw one.
Private 1st Class Grooveman2007
 
Posts: 333
Joined: Wed Oct 31, 2007 7:08 pm
Location: Minnesota

Re: A Backgammon Board Map

Postby luns101 on Fri Jan 25, 2008 1:49 am

gimil wrote:
luns101 wrote:Got no idea if this has been thought of since I rarely visit this forum, but since a Chinese Checkers map was created perhaps one that looks like a backgammon board.


Since your not carrying the project out yourself i have to merge this with the map ideas thread.


No problem...I almost never post here. Thanks.
User avatar
Major luns101
 
Posts: 2196
Joined: Sat Nov 11, 2006 11:51 pm
Location: Oceanic Flight 815

Postby InkL0sed on Fri Jan 25, 2008 3:44 pm

I like symmetrical maps... they're nice for escalating games.
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Postby PLAYER57832 on Sat Jan 26, 2008 2:58 pm

I have an idea, but am not sure how it will fly. Also, I have NO map experience ... so any takers?

The basic idea is to start not only with the regular competitors, but to have a wildfire begin. ALL sides would have to coordinate to take down the fire before they could battle each other.

The idea is that if they don't take down the fire, it will overcome everyone. If the "fire" wins, everyone loses points.

That is the basic idea. I can envision several different ways this could play out. For example, it could start with more or less "even", but limited deployments (aka Fuedal, etc.). Each castle or town would have forest and plains seperating. them, with fire starting up in each dividing section.

OR it could be a more "normal" random full deployment.

Terrain would have mountains, forests, plains, rivers, etc. It could be fairly complicated, with fire acting differently in each section -- fast but little power in plains, slower, but able to jump rivers,etc in forest. Fires would move very quickly up mountains and be difficult to fight, but stop at rock. ... etc.
The forest and plain could regrow after a certain number of turns, allowing a fire to re-start. Perhaps the forest would need to be "patrolled" after each fire to ensure no pop-ups. (as is true for real fires).


Other complications could be that players might get bonuses for fighting fires if they have certain territories -- lakes, etc. Or there could be rock quarries that would allow villages to build fire-resistant houses, etc.

That is, perhaps it is possible for a player/team to eliminate or reduce the fire threat on themselves.

Anyway, this is just a very rough idea. I would need a LOT of help, so the question is whether any one else is interested or not?
Corporal PLAYER57832
 
Posts: 3085
Joined: Fri Sep 21, 2007 9:17 am
Location: Pennsylvania

Postby InkL0sed on Mon Jan 28, 2008 12:16 pm

PLAYER57832 wrote:I have an idea, but am not sure how it will fly. Also, I have NO map experience ... so any takers?

The basic idea is to start not only with the regular competitors, but to have a wildfire begin. ALL sides would have to coordinate to take down the fire before they could battle each other.

The idea is that if they don't take down the fire, it will overcome everyone. If the "fire" wins, everyone loses points.

That is the basic idea. I can envision several different ways this could play out. For example, it could start with more or less "even", but limited deployments (aka Fuedal, etc.). Each castle or town would have forest and plains seperating. them, with fire starting up in each dividing section.

OR it could be a more "normal" random full deployment.

Terrain would have mountains, forests, plains, rivers, etc. It could be fairly complicated, with fire acting differently in each section -- fast but little power in plains, slower, but able to jump rivers,etc in forest. Fires would move very quickly up mountains and be difficult to fight, but stop at rock. ... etc.
The forest and plain could regrow after a certain number of turns, allowing a fire to re-start. Perhaps the forest would need to be "patrolled" after each fire to ensure no pop-ups. (as is true for real fires).


Other complications could be that players might get bonuses for fighting fires if they have certain territories -- lakes, etc. Or there could be rock quarries that would allow villages to build fire-resistant houses, etc.

That is, perhaps it is possible for a player/team to eliminate or reduce the fire threat on themselves.

Anyway, this is just a very rough idea. I would need a LOT of help, so the question is whether any one else is interested or not?


Maybe, if the fire was represented by negative deployments, it could work...
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Postby benny profane on Tue Jan 29, 2008 1:23 pm

InkL0sed wrote:
PLAYER57832 wrote:I have an idea, but am not sure how it will fly. Also, I have NO map experience ... so any takers?

The basic idea is to start not only with the regular competitors, but to have a wildfire begin. ALL sides would have to coordinate to take down the fire before they could battle each other.

The idea is that if they don't take down the fire, it will overcome everyone. If the "fire" wins, everyone loses points.

That is the basic idea. I can envision several different ways this could play out. For example, it could start with more or less "even", but limited deployments (aka Fuedal, etc.). Each castle or town would have forest and plains seperating. them, with fire starting up in each dividing section.

OR it could be a more "normal" random full deployment.

Terrain would have mountains, forests, plains, rivers, etc. It could be fairly complicated, with fire acting differently in each section -- fast but little power in plains, slower, but able to jump rivers,etc in forest. Fires would move very quickly up mountains and be difficult to fight, but stop at rock. ... etc.
The forest and plain could regrow after a certain number of turns, allowing a fire to re-start. Perhaps the forest would need to be "patrolled" after each fire to ensure no pop-ups. (as is true for real fires).


Other complications could be that players might get bonuses for fighting fires if they have certain territories -- lakes, etc. Or there could be rock quarries that would allow villages to build fire-resistant houses, etc.

That is, perhaps it is possible for a player/team to eliminate or reduce the fire threat on themselves.

Anyway, this is just a very rough idea. I would need a LOT of help, so the question is whether any one else is interested or not?


Maybe, if the fire was represented by negative deployments, it could work...


what about those zombie neutrals?
User avatar
Lieutenant benny profane
 
Posts: 248
Joined: Sat Jun 16, 2007 4:00 pm
Location: Brooklyn, NY

Postby InkL0sed on Tue Jan 29, 2008 2:26 pm

benny profane wrote:
InkL0sed wrote:
PLAYER57832 wrote:I have an idea, but am not sure how it will fly. Also, I have NO map experience ... so any takers?

The basic idea is to start not only with the regular competitors, but to have a wildfire begin. ALL sides would have to coordinate to take down the fire before they could battle each other.

The idea is that if they don't take down the fire, it will overcome everyone. If the "fire" wins, everyone loses points.

That is the basic idea. I can envision several different ways this could play out. For example, it could start with more or less "even", but limited deployments (aka Fuedal, etc.). Each castle or town would have forest and plains seperating. them, with fire starting up in each dividing section.

OR it could be a more "normal" random full deployment.

Terrain would have mountains, forests, plains, rivers, etc. It could be fairly complicated, with fire acting differently in each section -- fast but little power in plains, slower, but able to jump rivers,etc in forest. Fires would move very quickly up mountains and be difficult to fight, but stop at rock. ... etc.
The forest and plain could regrow after a certain number of turns, allowing a fire to re-start. Perhaps the forest would need to be "patrolled" after each fire to ensure no pop-ups. (as is true for real fires).


Other complications could be that players might get bonuses for fighting fires if they have certain territories -- lakes, etc. Or there could be rock quarries that would allow villages to build fire-resistant houses, etc.

That is, perhaps it is possible for a player/team to eliminate or reduce the fire threat on themselves.

Anyway, this is just a very rough idea. I would need a LOT of help, so the question is whether any one else is interested or not?


Maybe, if the fire was represented by negative deployments, it could work...


what about those zombie neutrals?


Another intriguing possibility.
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Postby bryguy on Wed Jan 30, 2008 8:33 am

no this idea cannot work yet, not with the xml




sure it would be great for the fire to be able to spread, but the thing is that would mean we would need a coding that could delay the neutrals from taking a territory
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Fires map

Postby PLAYER57832 on Wed Jan 30, 2008 10:39 am

I don't think the programming would be an issue, just based on waht I have seen, but let me clarify a bit.

Thinking on this more, here is the idea:

a more or less "normal" map, with features such as mountains, rivers, etc.

Also towns, forests, farms, etc.

Every so often, random fires would start .. or perhaps random events including floods, et al. They would start slow, be easy to defeat. Maybe first, just one territory would be affecting. It is possible the first hit would not actually take over a territory, but would take out a certain number of armies -- maybe 1 each. If not doused, it would spread outward, just like a real fire, with heavy escalation. and take more territories. The next turn, it would take out 2 in each direction. The turn after 4.

Complications & fixes: If a whole territory is affected, then that might mean one person would lose, say 10 armies, while the other would lost only a territory with 1 army. To get around this, there might be a limit to the number of armies that can be placed in certain kinds of territories. This would be a little more "realistic" than most maps. AFter all, there is only so much space for people. A forest might be limited to 2 armies each. Cropland maybe 1 army. etc.


Another option would be to have a different kind of attack for fire fighting? Another way to handle it might be to have a different kind of attack necessary to hit fires. A territory that had fire would be red, perhaps with a certain number of fire points listed. Defeating the fire would require armies to use a special fire attack. It would use regular armies and work something like the bombardment idea, except the attack would hit neighbors only (??? -- or perhaps not, maybe the armies would deploy over to fight the fire and then return to their regular positions). Except, instead of taking out armies, it would take out fire (or build levies against floods,e tc.).
Once the fire was out, the attack would cease. Unlike bombardment, only the fire would be nuetralized, not the territory. Then everyone would go back to fighting as usual.


The significance of towns, forest, etc. is probably what would make it complicated for XML, I am guessing. One way to include that element easier would be as decribed above, to limit the number of armies allowed in each type of territory.

Another complication might be fire-proofing. This would apply to villages only. There would be rock quarries that would allow villages to make stone, fire-proof houses.

Those last 2 might be too complicated, but I think just the basic idea described above might work?

If not, let me know and I will let this idea lay....
Corporal PLAYER57832
 
Posts: 3085
Joined: Fri Sep 21, 2007 9:17 am
Location: Pennsylvania

Postby Gen. Blackworth on Sat Feb 02, 2008 6:30 pm

I would like an Alagaesia map from Eragon
Private Gen. Blackworth
 
Posts: 6
Joined: Thu Oct 25, 2007 4:11 pm

Postby bryguy on Sun Feb 03, 2008 9:10 am

Gen. Blackworth wrote:I would like an Alagaesia map from Eragon


you and half the people on cc who have suggested it
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby Tieryn on Sun Feb 03, 2008 12:54 pm

Well, I'd like to work on this idea I've just had, along the lines of Conquer Man, I think we should have a Donkey Konquer!

Image

As a base image, or something similar (probably take those elements and customise them into something that would work).

Anyway, it's an idea, and rather than start a new thread for it, I'll post it here until I've got time to develop it further. If anyone does take this on, I request that I am included in the process, either at the graphics or xml stage, and get some recognition for it. :)
User avatar
Sergeant 1st Class Tieryn
 
Posts: 781
Joined: Mon May 28, 2007 7:30 am
Location: Generation One

TIMEZONE MAP

Postby doogman on Sun Feb 03, 2008 1:03 pm

I would like to see a map of the world divided into timezones
User avatar
Sergeant 1st Class doogman
 
Posts: 10
Joined: Fri Dec 15, 2006 8:34 am
Location: Arkansas

Postby pepperonibread on Sun Feb 03, 2008 1:12 pm

A mod will move this to the Map Ideas forum in a minute or two.
Also, I think most people will need to see a rough image before they can give any comments.
Image
User avatar
Corporal pepperonibread
 
Posts: 954
Joined: Sun Jan 28, 2007 4:33 pm
Location: The Former Confederacy

Postby tenio on Sun Feb 03, 2008 1:39 pm

ya, i mean u didn't give enough of a discription or even a very rough outline for us to pass judgmeant
User avatar
Cadet tenio
 
Posts: 174
Joined: Thu Apr 19, 2007 7:23 pm
Location: The Moon

Postby Grooveman2007 on Sun Feb 03, 2008 2:17 pm

Here, this might help.

Image
Private 1st Class Grooveman2007
 
Posts: 333
Joined: Wed Oct 31, 2007 7:08 pm
Location: Minnesota

PreviousNext

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users