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Wheel of Time Map | WOT | Tar Valon etc.

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Re: W.O.T. Map

Postby neanderpaul14 on Sat Feb 07, 2009 3:00 am

if permission is given then a Seige of Tar Valon map could also be made
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Re: W.O.T. Map

Postby InkL0sed on Sat Feb 07, 2009 3:40 pm

Funny you mention that...

viewtopic.php?f=242&t=41428
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Re: Tar Valon (a city from The Wheel of Time series)

Postby bbqpenguin on Mon Feb 09, 2009 10:32 am

not sure how a feel about the whole 'seige of tar valon' thing, especially if you're going to include siege towers and the like. I need to reread the last couple books to refresh my memory (on number 8 now...) but i don't think any real fighting has been involved in the rebel siege, and i have a feeling that the whole thing is going to be resolved without any bloodshed just in time for the last battle. if you wanna do a TV map go ahead, but no need to make it a siege map (unless you wanted to go back and do Artur Hawkwing's siege...)
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Re: W.O.T. Map

Postby bbqpenguin on Mon Feb 09, 2009 10:58 am

the Ways should be used as a way to get around. you could give each entrance a 5 neutral on it that returns every round to represent the difficulty of getting through them and Machin Shin or however you spell it
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Re: W.O.T. Map

Postby neanderpaul14 on Tue Feb 10, 2009 1:43 am

InkL0sed wrote:Funny you mention that...

viewtopic.php?f=242&t=41428


Wow that would be an awesome map Ink

Thats exactly what I was thinking of.
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Re: W.O.T. Map

Postby InkL0sed on Fri Mar 13, 2009 9:26 pm

Any news on copyright?
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Re: W.O.T. Map

Postby ustus on Sun Mar 15, 2009 2:45 pm

not that i know of, who was working on that??
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Re: W.O.T. Map

Postby kamahl on Tue May 05, 2009 4:19 am

bbqpenguin wrote:the Ways should be used as a way to get around. you could give each entrance a 5 neutral on it that returns every round to represent the difficulty of getting through them and Machin Shin or however you spell it


Which itself is a territory, but one that has an auto "bonus" of -3, because it's so dangerous (and because blocking the Ways is too powerful :D).
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Re: W.O.T. Map

Postby kamahl on Thu May 07, 2009 4:07 am

One other thing, this would be classes as 'fan art' and hence doesn't have any copyright issues...

Go for it! :mrgreen:
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Re: W.O.T. Map

Postby ustus on Thu May 07, 2009 5:40 pm

waitwaitwait... "fan art" = no copyright??? :D :D :D yay!

*looks around for Ink*

wait, who's doing this map? is this Ink's map, or was someone else gonna do it? i know he had one started...
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Re: W.O.T. Map

Postby neanderpaul14 on Fri May 08, 2009 8:40 pm

I'm also waiting with baited breath for the next book to come out. :? :? :?
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Re: W.O.T. Map

Postby kamahl on Sat May 09, 2009 3:27 am

November, if I read Branden's blog correctly.
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Re: W.O.T. Map

Postby InkL0sed on Sat May 09, 2009 9:44 am

I do have one started, but are we sure copyright isn't a problem?
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Re: W.O.T. Map

Postby kamahl on Sat May 09, 2009 11:13 pm

Certain. One restriction though, You can't sue Tor or Branden if they make a similar image some time in the future.
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Re: W.O.T. Map

Postby InkL0sed on Sun May 10, 2009 12:05 am

Sounds good to me. As far as I'm concerned, they're free to use the map whatever way they want.
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Re: W.O.T. Map

Postby Delving on Mon May 11, 2009 2:15 am

Would be a great map to play! Was going to suggest it and then found this thread :)
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Re: W.O.T. Map

Postby Hopscotcher on Fri May 15, 2009 1:44 am

Ok I'm totally buzzed about this. I think it would be really cool if you worked the Ways in there somehow. can't wait till november....
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Re: W.O.T. Map

Postby Delving on Thu May 28, 2009 11:45 pm

Any news/updates on the map?? :D
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Re: W.O.T. Map

Postby kamahl on Sat May 30, 2009 7:13 am

Warning: Crazy idea

To make it really cool (and maybe a bit more confusing) we could add Tel'aran'rhiod as a secondary set of territories which can:
1 - attack other bordering Tel'aran'rhiod territories
2 - bombard the corresponding physical territory

They would only be attackable from a few physical locations. (White tower for one)

Note: not really expecting this to be incorporated..
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Re: W.O.T. Map

Postby ustus on Fri Jun 12, 2009 12:12 am

I don't like the tel'aran'rhiod idea suggested with the capability to bombard the real world. Remember, in the books objects in tel'aran'rhiod could be affected (though only slightly) by objects in the waking world, but people could only be in the world of dreams when sleeping. Things moved around a lot in the waking world tend to not be very constant in tel'aran'rhiod. However, moving things in the world of dreams has no effect on the waking world, except to garner information. Although death there is the same as death in the waking world, one cannot kill someone who is not in tel'aran'rhiod. Trust me. I've read the books three times, and i'm up to Winter's Heart for my 4th time through. I know what i'm talking about... 8-) and i'm such a stickler for accuracy that i looked up how to spell tel'aran'rhiod in The Shadow Rising to make sure i got it right... gosh i'm such a :geek: ... If whoever's doing this map needs information on the world of The Wheel of Time I'd love to help, i'm just a little bit of a fan..... :D love those books... Only authors i like reading more are Orson Scott Card and Timothy Zahn, and it's so close between those three i shouldn't even say that out loud... In fact, i don't have a whole lot of time that i'm on here, or any experience making maps, but if no one else is gonna do this map i'll take a crack at it.
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Re: W.O.T. Map

Postby Hopscotcher on Fri Jun 12, 2009 12:17 am

ustus wrote:I don't like the tel'aran'rhiod idea suggested with the capability to bombard the real world. Remember, in the books objects in tel'aran'rhiod could be affected (though only slightly) by objects in the waking world, but people could only be in the world of dreams when sleeping.


I agree! But I would LOVE to see if you could work the Ways in there! I'm thinking you'd lose troops in the ways, but they would provide mobility.
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Re: W.O.T. Map

Postby ustus on Fri Jun 12, 2009 1:26 pm

hmm... actually, I'm thinking a terit called "the Ways" that resets to, say, neutral three (at the end of the turn, Machin Shin kills any troops left in the ways, better get out fast!). The problem with that is it's a really powerful connection (there's a waygate at every Stedding and in every major Ogier built city, along with a few that have been swallowed in the Blight...) sounds like it would work like the subways of new york, a certain territ in each bonus region has a symbol that represents a waygate (two doors with a vine-like pattern?) on it, and each of those territs can attack "The Ways" and then "The Ways" can attack any territ with a waygate? that's still a little more spread for that territ than i'd like, but it does work very well with the story. Maybe there could be some way to close the waygate? i don't think it's possible with the current XML, but Rand did send Loial and an Asha'man out to do just that (if i'm right...)

I'm thinking a map in which each major nation is a bonus area, should be easy enough to take a guess at what the flags are like (the lion of Andor, the rising sun of Cairhein, etc.) I''m sure they're all mentioned at some point... though, i also note that the map has some places not claimed by any nation, or claimed by multiple nations (e.g. Almoth Plain) and i'm not sure what to do with those. The Waste would obviously be a bonus, though i'm not sure how to lay out all the tribes of Aiel, since we don't know how they're arrayed. I'd put all of the tribes in, i'm just not sure where... I'd also do the blight, but i'm not sure how to divide that. Perhaps make the blight non-playable? that would make the Borderland Kingdoms (sheinar, Saldea, Kandor, and Arafel) and the Aiel Waste into fairly limited-entry locations, which i like. I'd want some sea routes, possibly including Sea Folk ships as connecting terits, connecting major seaport towns (such as Tanchico and Ebou Dar) speaking of those two cities, include the Seanchan? i don't know how to do that, but maybe have their invading force off the shore of Tanchico and include Falme in their bonus region? and do we include something with the Aes Sedai of Salidar and their seige, or should we set it before that? Who's making this map? oh, and do we include Manetherin? I'm thinking no, since it overlaps with Andor and Murandy, and we don't know its exact borders.
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Re: W.O.T. Map

Postby kamahl on Wed Jun 17, 2009 6:07 am

ustus wrote: Maybe there could be some way to close the waygate? i don't think it's possible with the current XML, but Rand did send Loial and an Asha'man out to do just that (if i'm right...)

it'd be nice, but I don't think it's going to be possible any time soon.
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Re: W.O.T. Map

Postby Sharpsh00ter on Wed Jun 17, 2009 10:59 am

kamahl wrote:One other thing, this would be classes as 'fan art' and hence doesn't have any copyright issues...

Go for it! :mrgreen:


If this type of stuff is fan art then why the peoblems with a Middle Earth map? I've heard they had a couple and got all sorts of legal hassles out of it.


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Re: W.O.T. Map

Postby kamahl on Thu Jun 18, 2009 12:49 am

I think there is actually a LOTR themed game of RISK.
I know Tor's fan art policies, and the artist is stating straight out that it is fan art.
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