Moderator: Cartographers
KEYOGI wrote:Ok, I have a theory... anybody who has an opinion, post a description in your own words how attacks can take place. It must be roughly 50 characters or less.
EvilOtto wrote:KEYOGI wrote:Ok, I have a theory... anybody who has an opinion, post a description in your own words how attacks can take place. It must be roughly 50 characters or less.
How about no words! Show it graphically with a 3x3 square and arrows showing all attack directions from the center space.
The bonus description is too long and involved and seems to suggest that all of your rows have to fall in a 4x4 grid (you only have a single example that exceeds the 4x4). You should say "4-in-a-rows" or "conquer-4"s can only share one space. Show an example of a +2 row, a couple +4 combos and then you should show a couple counter examples (sharing 2 or 3 spaces so no bonus) - examples of how not to get a bonus.
Since the board is bigger than 4x4 the other examples seem arbitrary and distract from the simplicity of the scoring rule.
If you simplify that there is plenty of room for the attack direction diagram!
hulmey wrote:The idea of attacking vertical, horizontal and diagonal spaces is not hard!!!!
What is hard to follow and understand are the bonuses you receive for???
Im sorry to say but it seems that you will always have at least 4 lpaces from where you can be attacked...
I just cant see this Map working at all....
There are a few die-hards followers but to be frank not many people are gonna play this Map!!!!!!!!!!
hulmey wrote:The idea of attacking vertical, horizontal and diagonal spaces is not hard!!!!
What is hard to follow and understand are the bonuses you receive for???
Im sorry to say but it seems that you will always have at least 4 lpaces from where you can be attacked...
I just cant see this Map working at all....
There are a few die-hards followers but to be frank not many people are gonna play this Map!!!!!!!!!!
hulmey wrote:Im sorry to say but it seems that you will always have at least 4 lpaces from where you can be attacked...
WidowMakers wrote:I think the map needs some more texture. I quickly did this based off of the last map update. I added a camo style texture to the background. That do you think?
Return to Melting Pot: Map Ideas
Users browsing this forum: No registered users