Coleman wrote:I think what would be awesome (but not possible with the xml) is whenever your armies in a square is the same as the correct number for that square in the solution you get +1.
But again, not possible with the current xml.
That's similar to what hatterson recommended (I talked to him on IRC before I made the map to see if the idea was okay).
If the XML is going to update before this is in Final Forge, I could make it so each continent gives +1 for if their solution is correct. This could be what's unique about the map instead of just the same old game looking different.
Coleman wrote:hatterson wrote:Pious wrote:Should I subtract one for each bonus to keep the feel of the original bonuses or is the new method of larger bonuses fairer?
It depends on the feel you want for the map. Higher bonuses lead to a quicker game if someone gets ahold of a couple places. Lots of smaller bonuses leads to a more drawn out game. At least that's what I've seen in my experience.
I'd go with the one below what the calculator says for each bonus.
I agree. I'll adjust the bonuses in the next map update.