Moderator: Cartographers
Kaplowitz wrote:so how does gfx stamping work when we get there?
natty_dread wrote:I was wrong














gimil wrote:On the large I think ill make the target a little bigger for 40 yards/



natty_dread wrote:I was wrong















natty_dread wrote:I was wrong














-Added steve the buddy, he doesnt do much but will be fun to shoot





gimil wrote:My view on the gameplay.
-With no easy way of elimenating a palyer I think a start of 1 would be sufficient. Since you build troops at a decent rate anyway there is no problem of a slow start.
-All coloured rings start with the same number of neutrals. The reason for this is because the further targets dont offer any more of a bonus for conquering them that the closer targets do.
-Reduced the deploy for all archers and changed it to auto deploy. This was becasue 17 was far to high. And making it autodeploy means the archers are always in control.
-Since targets give you more bonues the further away they are they have an increasing neutral value.
-Tweeked the lobby and color bonuses becasue I thought tehy where to high before.
-Added steve the buddy, he doesnt do much but will be fun to shoot



rocky mountain wrote:is steve attackable?
natty_dread wrote:I was wrong














gimil wrote:rocky mountain wrote:is steve attackable?
Steve will be attackable, but unconqurable.
rocky mountain wrote:gimil wrote:rocky mountain wrote:is steve attackable?
Steve will be attackable, but unconqurable.
you mean a killer neutral? if not......![]()
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and if so.... why is he there?
natty_dread wrote:I was wrong
























oaktown wrote:Add a line about the lobby attacking archers in the legend and you might be there... I'll have to give it a closer look.
And this map SCREAMS animated gif. Steve the bunny should be laughing at us to provoke an attack.
natty_dread wrote:I was wrong

















Kaplowitz wrote:Im not sure if i can put Steve's armies off the map, so maybe you could put:
"Steve starts with: " and i will put the armies there, since it will always be 1 neutral, so it would look like part of the map.
natty_dread wrote:I was wrong














oaktown wrote:Add a line about the lobby attacking archers in the legend and you might be there... I'll have to give it a closer look.
And this map SCREAMS animated gif. Steve the bunny should be laughing at us to provoke an attack.






bryguy wrote:oaktown wrote:Add a line about the lobby attacking archers in the legend and you might be there... I'll have to give it a closer look.
And this map SCREAMS animated gif. Steve the bunny should be laughing at us to provoke an attack.
yea! we need an animation! also, maybe have steve hop around, laughing? that would be funnyGo stevey go!
and looks great guys!



Kaplowitz wrote:bryguy wrote:oaktown wrote:Add a line about the lobby attacking archers in the legend and you might be there... I'll have to give it a closer look.
And this map SCREAMS animated gif. Steve the bunny should be laughing at us to provoke an attack.
yea! we need an animation! also, maybe have steve hop around, laughing? that would be funnyGo stevey go!
and looks great guys!
That might be a little bit distracting... it depends on how it is done.
natty_dread wrote:I was wrong














gimil wrote:Kaplowitz wrote:bryguy wrote:oaktown wrote:Add a line about the lobby attacking archers in the legend and you might be there... I'll have to give it a closer look.
And this map SCREAMS animated gif. Steve the bunny should be laughing at us to provoke an attack.
yea! we need an animation! also, maybe have steve hop around, laughing? that would be funnyGo stevey go!
and looks great guys!
That might be a little bit distracting... it depends on how it is done.
I want an animation but not sure ill be able to make a non intrusive one.













oaktown wrote:something as subtle as a blink every seven or eight seconds would be brilliant
natty_dread wrote:I was wrong















natty_dread wrote:I was wrong














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