
OK, Here's my brief overview after a very short time of oggling the map (even though it is not to my own personal taste):
The transitional elements are far too powerful, with the additional bonusses on top of the mega-bonus you'll get for the sheer volume of territories; especially in games with only a few players.
I'm not too sure of the benefit of the normal 4-way attack vs Transitional 8-way attack... it looks like there are more transitional elements, which makes THEM normal

Do the corner transistional elemetns attack 8 way, around the corner (if that makes sense?)
The orange Actinides (sp?) actually don't look that imposing to me - after all, once you've got a couple, it shouldn't be too hard to get the others - and that bonus is easy to hold with a couple of terrs in the blue bit just above it. You could try moving the border a little so that the blue elements with decay border the orange one??
The little arrows indicating 'teleport movement' are not obvious or clear. I would prefer to see connecting lines where possible (although am aware of th difficulty this poses). Additionally, the 'wraparound' seem a bit arbitary... it would make more sense (to me ) to have the corners all be able to attack each other.
The ++ and -- on each row are confusing - and I'm sure that people will think that row means column too. This rule needs more clarification.
My eyes are now going funny, so I'll leave my comments here for the time being.