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Lone.prophet wrote:its a great idea for sure and the idea of the roundness isbut the borders of the image are
Those white bvackgrounds will disappear in the final images. But for now because .png files are so much bigger, they have to stay as .jpgs
natty_dread wrote:Those white bvackgrounds will disappear in the final images. But for now because .png files are so much bigger, they have to stay as .jpgs
Are you saying you are going to do transparent backgrounds?
But but, I heard lack converts all map images to jpg:s when he uploads them on the site...
Ps. If you worry about PNG file size, get OptiPNG. It reduces the size a lot without reducing quality.
cairnswk wrote:Lone.prophet wrote:its a great idea for sure and the idea of the roundness isbut the borders of the image are
you mean the frames of the four images in each corner...
Lone.prophet wrote:cairnswk wrote:Lone.prophet wrote:its a great idea for sure and the idea of the roundness isbut the borders of the image are
you mean the frames of the four images in each corner...
yeah the frames is what i meant i think they are too flashy and take attention away from the map itself
max is gr8 wrote:I think they look good. The only thing I'm concerned about is the game play making all of the 6 maps just similar with different places. I mean looking at other of the world city maps (the popular ones at least) they have a twist or they aren't popular. I think the maps are wonderful but gameplay wise it may be good to have something additional.
Lone.prophet wrote:well i think you can make way better frames but if you dont find it necesary i cant force you
cairnswk wrote:Lone.prophet wrote:well i think you can make way better frames but if you dont find it necesary i cant force you
If you have a design in mind that maintains the same four corners image holders etc, i'd be glad to see it.
captainwalrus wrote:yeah, the frames are nice IMO. The water could be darker in Stockholm, it is the Baltic sea, which is a nice dark blue.
fumandomuerte wrote:Map: Ciudad de México
1. Cairns, I found a division that's been used since the 60's to measure air quality (IMECAS program).
ender516 wrote:Hmm, so on this map we could play using the Smog of War option?
Seriously, these look like good ideas for organizing a map of this area.
fumandomuerte wrote:ender516 wrote:Hmm, so on this map we could play using the Smog of War option?
Seriously, these look like good ideas for organizing a map of this area.
Smog is one of the most important issues in Mexico City
Ahm...No.ender516 wrote:Hmm, so on this map we could play using the Smog of War option?
Yes.Seriously, these look like good ideas for organizing a map of this area.
captainwalrus wrote:yeah, the frames are nice IMO. The water could be darker in Stockholm, it is the Baltic sea, which is a nice dark blue.
natty_dread wrote:captainwalrus wrote:yeah, the frames are nice IMO. The water could be darker in Stockholm, it is the Baltic sea, which is a nice dark blue.
True, the Baltic sea is very dark... Except in winter, then it's mostly white
natty_dread wrote:cairnswk wrote:Lone.prophet wrote:well i think you can make way better frames but if you dont find it necesary i cant force you
If you have a design in mind that maintains the same four corners image holders etc, i'd be glad to see it.
Well, this is just me, and I'm not Lone.prophet, but I would do something like this:
....
This is just a rough draft, mind you, to show the general idea. Colours, textures and other details could be tweaked and fine-tuned.
Industrial Helix wrote:Might as well express my support for the gold frames, it makes them look like world class cities.
cairnswk wrote:Natty, thanks for the suggestion, but that kind of frame is not what i had in mind for world cities...it's kind of "plain jane" and too dark.
fumandomuerte wrote:Here cairns, the name of the most important conurbated municipalities (all from the "Estado de México" region) that don't belong to the Distrito Federal region.
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