AndyDufresne wrote:---The walls...uh...don't really feel much more thicker...perhaps I missed something?
I tried to add more depth to the border between walls and floor. But it's possible that I misunderstood what sort of thickness is lacking.
And I see you used a few of my suggested names!
In CCU, I came up with the departments first, and drew the buildings afterward, so I was more attached to the names than the layout. Here, it was the other way around: I'll happily swap out individual room names (to a degree), but will probably refuse to redraw the rooms :)
Marvaddin wrote:The map really is better with different floors. You should use one to each continent, I believe.
That's an interesting idea, one I hadn't considered. Although I'm not sure if I could find five different stone floor textures that all look good enough.
What do you mean by Summoning Circle?
A summoning circle is a magic circle used to call up spirits or creatures. In this map, it happens to be an otherwise normal room that has four entrances but no exits.
Put the continents analysis and we can comment the bonuses better.
Hmm. With all the one-way exits, I'm not sure the continents can be summarized quite so simply as usual...