Conquer Club

Alagaesia [Eragon] Map *New Look* [Page 3]

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby Guiscard on Tue Jan 16, 2007 8:04 pm

Are the territories themselves meant to be actual mountains then? If so, having smaller mountains on the edges as impassables makes no sense.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
User avatar
Private 1st Class Guiscard
 
Posts: 4103
Joined: Fri Dec 08, 2006 7:27 pm
Location: In the bar... With my head on the bar

Postby Lt.Mustard on Wed Jan 17, 2007 1:06 am

i like the idea of having the territories shaped like mountains, and with some reworking of the graphics it could become a very appealing map. i would focus on making sure the layout will work for gameplay well before adding too much detail. keep up the good work!
Okay, lecture's over - time for some Feedback!
User avatar
Cook Lt.Mustard
 
Posts: 86
Joined: Sat Nov 25, 2006 5:08 pm

Postby KylenPhylar on Wed Jan 17, 2007 2:16 am

I just have to say i can't WAIT for a playable version.
Cadet KylenPhylar
 
Posts: 15
Joined: Tue Jan 16, 2007 1:24 pm

Postby Varjack on Thu Jan 18, 2007 12:25 pm

Looks cool.
User avatar
New Recruit Varjack
 
Posts: 3
Joined: Thu Jan 18, 2007 11:02 am

Postby DublinDoogey on Mon Feb 05, 2007 10:37 pm

Image

Played with graphics for awhile tonight. The idea I'm trying to do is that it's an old map that's near falling apart, but, like old maps are, fun to look at and whatnot.

I understand graphics need work, with that said...

I'm looking for people to talk about playability, as there has not been any of that yet. I added names quick to make that easier, so lets talk about playability people :)
User avatar
Private DublinDoogey
 
Posts: 329
Joined: Tue Feb 28, 2006 7:03 pm
Location: Wisconsin

Postby sfhbballnut on Mon Feb 05, 2007 11:27 pm

for the Beor Mountains, I suggest you use the tunnels, as connections rather than the smaller mountains as dividers. Also some sort of barrier on areas of Du Weldenvarden ( the woods) would help immensly and go along with the story. Iwould also suggest that you furthur divide the spine, it is far to open. I would also toy around with the idea of makeing the Haradac Desert either open entierly, or furthur divide its current state, possibl try having a 4 territory perimeter with some territoris inside. Generally the middle of the map is wide open, some sort of boundry could be used unless you're going for that
Corporal sfhbballnut
 
Posts: 1687
Joined: Fri May 05, 2006 3:01 pm

Postby DublinDoogey on Wed Feb 07, 2007 11:17 pm

The Hadarac isn't able to to be taken, it's like trade routes or sea routes connecting the territories.

As far as dividing the Spine, do you mean into more countries? There isn't really a lot of room where the cities actually are, and I'd rather not do Southern Spine, Middle Spine, etc. I do plan on enlargening Kuasta so that there is more room for the army shadow and whatnot.

The tunnels are a good idea, but they're made to connect various parts of the mountains, not divide them, as far as the story goes. It is not necessary to have them in there, they're more for decoration, so I could simply remove them also.

Du Weldevarden only has three countries borderin other continents, including that of Vroengard, grated, one of those connects to three countries, but it's still just one location to hold. If anything, I'd remove one of the trade routes leading to it, but I'd rather not as I think that between how I've got that set up and the bit with Vroengard, those're what make the map a little more unique.

And to clarify, the countries with the symbols can attack Vroengard and be attacked by Vroengard, not all of the countries with the symbol.
User avatar
Private DublinDoogey
 
Posts: 329
Joined: Tue Feb 28, 2006 7:03 pm
Location: Wisconsin

Postby tomatoman25 on Thu Feb 08, 2007 12:04 am

hey, this old thing's being revived! nice
let's see what you can pull off w/ it doogey ;)
~T
User avatar
Sergeant 1st Class tomatoman25
 
Posts: 46
Joined: Wed Mar 01, 2006 9:43 pm
Location: Wisconsin

Postby oaktown on Thu Feb 08, 2007 1:06 am

You guys remember playing Asteroids? I think that old bitmap spaceship landed and is one of those mountains.

Graphics need a lot of work, but most of all you need to make this NOT look like the middle earth map. I'm sure the books are nothing alike, and that this map may actually play much differently, but at first glance I think 'wow, this looks just like that map I never play.'
Image
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Postby Guiscard on Thu Feb 08, 2007 9:23 am

What the hell is the big black thing in the midle of the map? Graphics need a lot of work. What program are you using? Start from scratch and make it simpler.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
User avatar
Private 1st Class Guiscard
 
Posts: 4103
Joined: Fri Dec 08, 2006 7:27 pm
Location: In the bar... With my head on the bar

Postby lord twiggy1 on Mon Feb 19, 2007 2:31 am

i also have an algaesia map heres a link to it

http://www.conquerclub.com/forum/postin ... ly&t=13285

i already have some trritoris in ther but its not very realistic its just kind of a vag outline of the map
Back in Black
'Cause I'm back/Yes, I'm back/Well, I'm back/Yes, I'm back/Well, I'm back, back/
Well I'm back in black/Yes, I'm back in black


That's right, I'M BACK! hopefully to stay this time!
User avatar
Cook lord twiggy1
 
Posts: 1574
Joined: Wed Feb 14, 2007 2:26 pm
Location: at exacltly 15 degrees N lattitud and...Ahh who the hell am i kidding I have no idea

Postby lord twiggy1 on Mon Feb 19, 2007 2:39 am

yours looks great tho
Back in Black
'Cause I'm back/Yes, I'm back/Well, I'm back/Yes, I'm back/Well, I'm back, back/
Well I'm back in black/Yes, I'm back in black


That's right, I'M BACK! hopefully to stay this time!
User avatar
Cook lord twiggy1
 
Posts: 1574
Joined: Wed Feb 14, 2007 2:26 pm
Location: at exacltly 15 degrees N lattitud and...Ahh who the hell am i kidding I have no idea

Postby Geographical on Mon Feb 19, 2007 3:35 am

DublinDoogey wrote:Image

Played with graphics for awhile tonight. The idea I'm trying to do is that it's an old map that's near falling apart, but, like old maps are, fun to look at and whatnot.

I understand graphics need work, with that said...

I'm looking for people to talk about playability, as there has not been any of that yet. I added names quick to make that easier, so lets talk about playability people :)


I think Four is too much for Surda and the Spine. As already mentiond, the graphics need a lot of work. I also think the borders and the country connections shold be more clear. Please consider this.
[url=www.conquerclub.com]Image
Image[/url] Clicky Either One

Geography Rules!
User avatar
Corporal 1st Class Geographical
 
Posts: 189
Joined: Wed Jan 17, 2007 4:45 am
Location: Zapan

Postby rtwbarbarian on Mon Feb 19, 2007 11:38 am

i like the idea of it and all, but i think theres too many borders here so it would be more about luck than strategy really. maybe you can add mountain ranges or rivers or anything really that counts as "impassible terrain"?
User avatar
Private 1st Class rtwbarbarian
 
Posts: 2
Joined: Sun Feb 11, 2007 10:26 am
Location: frankfurt

Postby rtwbarbarian on Mon Feb 19, 2007 11:39 am

never mind someone just did that
User avatar
Private 1st Class rtwbarbarian
 
Posts: 2
Joined: Sun Feb 11, 2007 10:26 am
Location: frankfurt

Postby lord twiggy1 on Mon Feb 19, 2007 1:42 pm

what program are you useing
Back in Black
'Cause I'm back/Yes, I'm back/Well, I'm back/Yes, I'm back/Well, I'm back, back/
Well I'm back in black/Yes, I'm back in black


That's right, I'M BACK! hopefully to stay this time!
User avatar
Cook lord twiggy1
 
Posts: 1574
Joined: Wed Feb 14, 2007 2:26 pm
Location: at exacltly 15 degrees N lattitud and...Ahh who the hell am i kidding I have no idea

Postby z19z4 on Tue Feb 20, 2007 8:34 pm

keep at it i love the series i me and my friend were makin 1 and i saw yours plz keep at it :D
User avatar
Cook z19z4
 
Posts: 60
Joined: Wed Jan 31, 2007 7:55 pm

Postby z19z4 on Sat Mar 03, 2007 8:23 am

when do think u will haveit done????
User avatar
Cook z19z4
 
Posts: 60
Joined: Wed Jan 31, 2007 7:55 pm

Postby RobinJ on Wed May 02, 2007 4:08 pm

Bump! Some guy is interested in making a map again so I thought I'd revive this thread - there are some good ideas in here
nmhunate wrote:Speak English... It is the language that God wrote the bible in.


Highest Score: 2437
Highest Place: 84
User avatar
Sergeant 1st Class RobinJ
 
Posts: 1901
Joined: Mon Aug 21, 2006 1:56 pm
Location: Northern Ireland

Postby edocsil on Wed May 16, 2007 5:32 pm

Nice start just check ur spelling on some of the cities i think there r a few typos. Keep up the good work :D
User avatar
Sergeant 1st Class edocsil
 
Posts: 102
Joined: Sat Apr 28, 2007 8:09 am
Location: The Great State Of Minnesota

Postby rocky mountain on Tue Jul 17, 2007 11:44 pm

great work! I love the series. keep at it!
User avatar
Sergeant 1st Class rocky mountain
 
Posts: 415
Joined: Thu Jul 12, 2007 7:08 pm

Postby DublinDoogey on Tue Jul 17, 2007 11:59 pm

There were very few comments about playablity (which i wanted to deal with before graphics) so I figured people weren't that interested. I'd be willing to begin work if there were proper comments made. Thanks for the encouragement too.
User avatar
Private DublinDoogey
 
Posts: 329
Joined: Tue Feb 28, 2006 7:03 pm
Location: Wisconsin

Postby Kinetic1 on Thu Jul 19, 2007 7:49 am

i like it too, edit your first post and title and change the title if it really isnt abandoned! Keep up the good work!
User avatar
Private 1st Class Kinetic1
 
Posts: 44
Joined: Mon Jun 25, 2007 2:42 pm
Location: "Sometimes, common sense is the only weapon that's needed against a stronger opponent."

Postby matt_707 on Wed Aug 08, 2007 6:25 pm

man this is a great map. is it going to come to CC anytime soon???
User avatar
Captain matt_707
 
Posts: 47
Joined: Mon Jul 02, 2007 3:54 pm
Location: The South

Re:

Postby salt 873 on Tue May 05, 2009 8:57 pm

Surda needs more areas if u ask me but it looks amazing and cant wait to play
DublinDoogey wrote:Update: Version 2.0

Image

Obviously I did a lot of work. Names still need to be added and a few boundaries will need to be adjusted, particularily in The Spine. Mountains and Rivers will be prettied up.

Impassable boundaries, trails and waves are tenative, as are bonuses. The Wind symbols all connect at the White Island in the corner, which will be more clear when names are added.

At this point I'm just looking for any disscusion on whichever parts of the map. I'll frequent the discussion, but I can't guarentee any updates within the next two weeks as my semester is finishing.

P.S. the lower legend is all words because the font I'm using doesn't have numbers.
Cook salt 873
 
Posts: 4
Joined: Sun Mar 15, 2009 4:42 pm

PreviousNext

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users