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Food Chain

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Re: Food Chain

Postby john9blue on Sun Mar 15, 2009 11:05 pm

Dublanous1 wrote:Good, but why is it just sea animals? There should be a land animal section or something, maybe combine the two?


Actually, my first idea for this map was called "King of the Jungle". I decided on the ocean because it would make the graphics much, much easier, and because land ecosystems can get really complicated sometimes, and I wanted something simple like Circus Maximus. In the ocean you get things like Orcas that eat damn near everything and it makes things a lot easier. :lol:
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Re: Food Chain

Postby lgoasklucyl on Sun Mar 15, 2009 11:13 pm

john9blue wrote:
Dublanous1 wrote:Good, but why is it just sea animals? There should be a land animal section or something, maybe combine the two?


Actually, my first idea for this map was called "King of the Jungle". I decided on the ocean because it would make the graphics much, much easier, and because land ecosystems can get really complicated sometimes, and I wanted something simple like Circus Maximus. In the ocean you get things like Orcas that eat damn near everything and it makes things a lot easier. :lol:


I smell a MAP PACK!!!!!! :D
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Re: Food Chain

Postby miniwally on Mon Mar 16, 2009 3:17 am

lgoasklucyl wrote:
john9blue wrote:
Dublanous1 wrote:Good, but why is it just sea animals? There should be a land animal section or something, maybe combine the two?


Actually, my first idea for this map was called "King of the Jungle". I decided on the ocean because it would make the graphics much, much easier, and because land ecosystems can get really complicated sometimes, and I wanted something simple like Circus Maximus. In the ocean you get things like Orcas that eat damn near everything and it makes things a lot easier. :lol:


I smell a MAP PACK!!!!!! :D


cool what does it smell like
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Re: Food Chain

Postby porkenbeans on Mon Mar 16, 2009 5:14 am

Get a whiff of this.

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Re: Food Chain

Postby miniwally on Mon Mar 16, 2009 1:45 pm

porkenbeans wrote:Get a whiff of this.

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pork always has to show off don't you
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Re: Food Chain

Postby porkenbeans on Mon Mar 16, 2009 2:21 pm

HaHaHa, I am flattered. It is very nice to be appreciated. Like I said, I am learning more each day, and it shows even when you compare today, to stuff that I was doing only 2 weeks ago. Man I wished they they had photoshop when I was young. It's a blast!
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Re: Food Chain

Postby miniwally on Mon Mar 16, 2009 2:52 pm

porkenbeans wrote:HaHaHa, I am flattered. It is very nice to be appreciated. Like I said, I am learning more each day, and it shows even when you compare today, to stuff that I was doing only 2 weeks ago. Man I wished they they had photoshop when I was young. It's a blast!


isn't it :D
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Re: Food Chain

Postby john9blue on Mon Mar 16, 2009 4:48 pm

porkenbeans wrote:Get a whiff of this.

Click image to enlarge.
image


Aww yeah. I'd whiff that.

See if you can place some of the pics I put up, resize them, and put arrows between them, so we can get an idea of how the map would actually look. I guess if it looks good enough I can have you do the graphics. Speaking of which, aren't you supposed to be doing Palau? DO WORK SON! :P
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Re: Food Chain

Postby miniwally on Mon Mar 16, 2009 5:00 pm

john9blue wrote:
porkenbeans wrote:Get a whiff of this.

Click image to enlarge.
image


Aww yeah. I'd whiff that.

See if you can place some of the pics I put up, resize them, and put arrows between them, so we can get an idea of how the map would actually look. I guess if it looks good enough I can have you do the graphics. Speaking of which, aren't you supposed to be doing Palau? DO WORK SON! :P


Palau, World Map, Blue Marble ah he's got loads to be doing :P
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Re: Food Chain

Postby Natewolfman on Mon Mar 16, 2009 6:16 pm

I like it J9B

here is an idea, you have the whole food chain, awesome, but every once in a while, throw in something that dosnt fit in, like in real life. I cant think of any examples, but a creature who has no natural enemies, yet does not use the same typical food chain? It can have a special like bombard everything but a reset to neutrals each turn or something of that nature. Once again, too tired to think of any specific examples, but they are out there
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Re: Food Chain

Postby john9blue on Mon Mar 16, 2009 6:44 pm

You mean like this?

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I couldn't resist... sorry.... :lol:
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Re: Food Chain

Postby porkenbeans on Mon Mar 16, 2009 6:50 pm

Steve Erwin, What a wonderful, pleasant bloke he was. ...I miss him. :(
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Re: Food Chain

Postby sailorseal on Mon Mar 16, 2009 8:04 pm

john9blue wrote:You mean like this?

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I couldn't resist... sorry.... :lol:

I am honestly offended by this image he was a great man
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Re: Food Chain

Postby john9blue on Mon Mar 16, 2009 8:18 pm

sailorseal wrote:I am honestly offended by this image he was a great man


Hey, I was just messing around... Steve Irwin was awesome. ;)

On a less offensive note, Nate, I thought about putting humans in there. Being able to bombard any fish... it would be nice, but probably make the game over-centralized. :?
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Re: Food Chain

Postby Joodoo on Tue Mar 17, 2009 2:12 am

needs way more territories, I suggest putting a variety of sharks or whales as "almost" the top of the food chain, then maybe you have a large fishing vessel that can bombard some territories...
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Re: Food Chain

Postby ustus on Tue Mar 17, 2009 8:19 am

ok, i realize it might possibly work just fine, but ... two suggestions of bombardment in a thread about a food chain?? :roll: there's nothing about a food chain that suggests bombardment...

It could work for the map, though i personally wouldn't play it with bombardment. your call.. i just had to point out that the idea seems to have come from thin air.
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Re: Food Chain

Postby porkenbeans on Tue Mar 17, 2009 5:21 pm

Click image to enlarge.
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a little more work on the food chain. :D
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Re: Food Chain

Postby john9blue on Tue Mar 17, 2009 6:18 pm

Joodoo wrote:needs way more territories, I suggest putting a variety of sharks or whales as "almost" the top of the food chain, then maybe you have a large fishing vessel that can bombard some territories...


It's got as many starting territories as Circus Maximus, with roughly the same format.

ustus wrote:ok, i realize it might possibly work just fine, but ... two suggestions of bombardment in a thread about a food chain?? :roll: there's nothing about a food chain that suggests bombardment...

It could work for the map, though i personally wouldn't play it with bombardment. your call.. i just had to point out that the idea seems to have come from thin air.


I tend to agree, I'm not really for the idea of bombardment.

porkenbeans wrote:
Click image to enlarge.
image

a little more work on the food chain. :D


Lol at all the random stuff. Since the coral/anemone/jellyfish/sponge are going to be at the bottom, the top predators will be at the top, and Decomposition will probably just be an arrow going up the side of the map. Let me know if you want to take on this project, pork, because I'll probably get to work on the graphics next week. 8-)
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Re: Food Chain

Postby porkenbeans on Tue Mar 17, 2009 6:38 pm

I can see over 60 territories as it stands now. 8-)
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Re: Food Chain

Postby john9blue on Tue Mar 17, 2009 8:11 pm

porkenbeans wrote:I can see over 60 territories as it stands now. 8-)


:shock:

I can't see there being any more than 42. I can duplicate some of the species (Tiger Shark & Great White, Squid & Cuttlefish, etc.), and have them overlap, but it's going to be next to impossible to get 60 in the small version with any clarity.

Also, the bonuses should probably apply to sections of each food chain. Like, a 3 link chain gets +1, a 4 link chain gets +3, and a 5 link chain gets +5. :)
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Re: Food Chain

Postby porkenbeans on Tue Mar 17, 2009 8:58 pm

What do you think about this idea, click map.

Click image to enlarge.
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You can have 3-5 color levels. each representing a link in the chain.
So your top predators will have red designations for example.
A player must have all the animal in possession before he is allowed to attack another animal.
Animals can only attack from their heads, and only attack the tails of its prey.
Animals can only attack animals below themselves on the food chain. Or maybe equal to, or below.

Here is a thought about the bottom of the food chain. Since the top predictors have no one that can attack them, the bottom scavengers clean up their remains when they die.
So therefor, the bottom of he chain can only bombard. They get to bombard any animal so long as they start at the tail and work their way to the head.
Bonuses can go for each complete animal, and also for owning a completed link.

I would like to still add 3-5 more animals at least.
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Re: Food Chain

Postby john9blue on Tue Mar 17, 2009 11:29 pm

porkenbeans wrote:A player must have all the animal in possession before he is allowed to attack another animal.


I don't believe our current XML allows for that...

porkenbeans wrote:Animals can only attack from their heads, and only attack the tails of its prey.


The thought of dividing each animal into "parts" doesn't seem especially realistic/appealing/necessary for gameplay.

porkenbeans wrote:Animals can only attack animals below themselves on the food chain. Or maybe equal to, or below.


Certainly not equal to, but definitely below.

Here's the problem, though. Just because one animal has a higher trophic level than another animal doesn't mean that it eats it. If you let any animal attack any other animal below it, the map loses both coherence and realism.

porkenbeans wrote:Here is a thought about the bottom of the food chain. Since the top predictors have no one that can attack them, the bottom scavengers clean up their remains when they die.
So therefor, the bottom of he chain can only bombard. They get to bombard any animal so long as they start at the tail and work their way to the head.
Bonuses can go for each complete animal, and also for owning a completed link.


So how would you fortify troops off of a top predator? :?
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Re: Food Chain

Postby porkenbeans on Tue Mar 17, 2009 11:56 pm

The animals = countries. Even the different colored coral = countries.
The letters = territory's
Fortifying should not be any different than regular. so long as you can chain it up.

As it stands now, there are about 20 countries. Each containing 2-6 territories. I would like to add 2 or 3 more countries. so this could be an 80-100 or more, territory map.
With so many countries most would be small bonuses. But they could add up pretty quick. Especially when you consider the added bonus of completing up a link. That is where the big bonuses kick in. :D

Also, The color code and letters eliminates the need for attack routes plastered all over the place. on each country, A connects to b. b to c. and so on.
Like in real life, a preditor can attack any of its prey. So it should be no different here. A shark can attack anything, anywhere, so long as the prey is below it on the food chain. Again eliminating lines all over the place to connect up territories.
The only new code would be that a country has to be owned before it can attack outside of its borders. I heard somewhere from a mod that "fog of war" was implemented because some mapmakers had some out of the box thinking going on. :idea: This is no different. Just another"option" that may or may not have merit. I think that it could actually be played on most maps. What would be a good name for this option :?:
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Re: Food Chain

Postby ustus on Wed Mar 18, 2009 8:50 am

john9blue wrote:
porkenbeans wrote:A player must have all the animal in possession before he is allowed to attack another animal.


I don't believe our current XML allows for that...

porkenbeans wrote:Animals can only attack from their heads, and only attack the tails of its prey.


The thought of dividing each animal into "parts" doesn't seem especially realistic/appealing/necessary for gameplay.
i certainly agree with John here

porkenbeans wrote:Animals can only attack animals below themselves on the food chain. Or maybe equal to, or below.


Certainly not equal to, but definitely below.

Here's the problem, though. Just because one animal has a higher trophic level than another animal doesn't mean that it eats it. If you let any animal attack any other animal below it, the map loses both coherence and realism.

and here's my problem with your suggestion, pork. What drew me to this map thread in the first place was the idea that you could attack whatever the animal you currently hold eats. Or vice versa. i thought this would make a really interesting map. you sugg, though it might work fine as a map, is a deviation from this principal behind the map John has going here.

porkenbeans wrote:Here is a thought about the bottom of the food chain. Since the top predictors have no one that can attack them, the bottom scavengers clean up their remains when they die.
So therefor, the bottom of he chain can only bombard. They get to bombard any animal so long as they start at the tail and work their way to the head.
Bonuses can go for each complete animal, and also for owning a completed link.


So how would you fortify troops off of a top predator? :?


Personally, i like what John had going before, except that Pork's version looks a little prettier. The red circles idea might need to stay for clarity's purpose, to make it easier to distinguish attack routes. I'll check in on this later, let me know if i've explained my thoughts clearly, i have class now...
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Re: Food Chain

Postby zimmah on Wed Mar 18, 2009 10:10 am

porkenbeans wrote:What do you think about this idea, click map.

Click image to enlarge.
image


You can have 3-5 color levels. each representing a link in the chain.
So your top predators will have red designations for example.
A player must have all the animal in possession before he is allowed to attack another animal.
Animals can only attack from their heads, and only attack the tails of its prey.
Animals can only attack animals below themselves on the food chain. Or maybe equal to, or below.

Here is a thought about the bottom of the food chain. Since the top predictors have no one that can attack them, the bottom scavengers clean up their remains when they die.
So therefor, the bottom of he chain can only bombard. They get to bombard any animal so long as they start at the tail and work their way to the head.
Bonuses can go for each complete animal, and also for owning a completed link.

I would like to still add 3-5 more animals at least.



i like the idea but, but you have to edit it a little, some things are not possible in current XML.

i highlighted them red.
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