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Obiwankeyoda wrote:hey man, thx for the effort, but seriously, this is bullshit.
natty_dread wrote:I was wrong
Obiwankeyoda wrote:hey man, thx for the effort, but seriously, this is bullshit.
PLEASE change the thing around Tray! I dont know what it is!
No gfx for the Ice Fishing? Maybe just a little hole with a guy fishing or something?
was "jako" meant to be lower case?
Some of the borders are especially "pixely"
Maybe you could lose the "cartoony" look that some have complained about by lowering the transparency on the borders? That might make it look better
bryguy wrote:Maybe you could lose the "cartoony" look that some have complained about by lowering the transparency on the borders? That might make it look better
could u elaborate on that plz?
Kaplowitz wrote:bryguy wrote:Maybe you could lose the "cartoony" look that some have complained about by lowering the transparency on the borders? That might make it look better
could u elaborate on that plz?
I meant to say lower the opacity, make them more transparent. Just to see how it looks?
Torter_of_Worlds wrote:bryguy,
You have my support on this map - I love the conquest play style for 1 v. 1 play. I notice you are setting it up with 8 castles and a couple other interesting options of play that differ from Feudal War. When I have more time, I will look at your map in more detail and try to provide you with some constructive feedback.
Torter_of_Worlds wrote:I don't fully understand the Fb1, 3, 5 revert to neutral thing. Does this mean if Player 1 is on FB1 and Player 2 is on FB3, then when Player 3 attacks and conquers FB5, FB1 and FB2 revert to neutral 1? I feel as though I made it too complicated. Please clarify?![]()
it means that if conquered (they start neutral) then the neutral killer resets it to 1 (if not possible then back to 3) so that nobody can keep other people from going anywhere by keeping like 100 guys there
Is there a +1 per two realm territories held bonus like Feudal?
NO
Fishing boats slick idea; but I think bridges would make more since connecting different lands. Possibly have a "bridge" holding bonus for these. The legend indicates all fishing boats can attack one another - I don't like the lines connecting some but not all (I understand the lines on the map currently indicate where access to the boats from land is available).
maybe make a giant bridge territory that connects the island on the left, island in the lower corner, and continent on the right? and the bridge can attack all boats/the boats can all attack each other/the boats can all attack the bridge?
Why distinguish between castles and one nomad camp - make them all castles? This would clean up the legend.
I did that because it doesnt seem logical to have 2 castles that close in such an enclosed area. Course, maybe I should just move the nomads to just outside the wall, leave the oasis, and have all the desert territs (excluding castle/village) 4?
Possibly provide Kift Castle realm with a way to access the boats?
I originally had a boat there (before the graphix update) but had to remove it to expand the menu to make more room for more info
Also, the location of villages seems arbitrary. I say this of course without knowing the plan for neutral deployment.
i will respond to this once u tell me what arbitrary means
Oh - that steep hill indicated by the blurry thing needs to be changed. Substitute that with water or something.
idk i may replace it with water, we'll see
Regards,
ToW
bryguy wrote:ok so
To Do
Move villages and make the less random (yes they were random before, except for the one in lower left and the one in the desert)
Modify borders and put up a poll with options on how u want them
Maybe replace the thing around tray village (i think thats what i titled it....)
Make it a little clearer about the killer neutral fishing boats
Adjust some of the land connecting lines
Change the strange hill thing (please?)
Adjust castle positions
See what it looks like with the borders having a lower opacity
Put a graphic on Ice Fishing
Bow down to Kaplowitz
Get to Final Forge
Kaplowitz wrote:bryguy wrote:ok so
To Do
Move villages and make the less random (yes they were random before, except for the one in lower left and the one in the desert)
Modify borders and put up a poll with options on how u want them
Maybe replace the thing around tray village (i think thats what i titled it....)
Make it a little clearer about the killer neutral fishing boats
Adjust some of the land connecting lines
Change the strange hill thing (please?)
Adjust castle positions
See what it looks like with the borders having a lower opacity
Put a graphic on Ice Fishing
Bow down to Kaplowitz u wish
Get to Final Forge
missed some?
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