theBastard wrote:I a little change shape of moorish coat of arms. so if another shape of moorish shields is needed we can go with this. moors used this shape and it is close to shields...
Turning the shields sideways will work for now. The important thing is that now everyone can get a decent idea of how the gameplay works.
I like the Shield bonus system. Reconquista theme alive and well

theBastard wrote:ok, guys what more is needed for finished gameplay settings? come on and lets finished this map, than I can work on Baltic Crusades.
Baltic Crusades does deserve some attention.
However, I still think that visually you could simplify the Reconquista gameplay just a little more, to make it more understandable- and that's what the map needs in order for people to be able to critique it effectively.
theBastard wrote:the +1 bonus for 3 the same coloured settlements represents medieval nobility system, and also replace principalities/taifas which I kicked off (galicia, asturia, catalunya, sevilla, denia).
as you can see now there are only two auto-deploy settlements (castles, cities), the towns gives only standard bonus +1 for 3.
I still have to voice my feeling that at least one of these secondary bonuses is unnecessary. Plus, for a map that doesn't use the standard bonus, it's got a lot of '+1 for 3' bonuses... just seems like a more complicated way of doing the same effective thing.
I understand that you want those "no-man's" territories in there, and I think that's a good idea to keep. But visually and gameplay-wise, I believe in my heart that something can be done to preserve your idea and still make it simpler.
Here the thing- there are just too many layers to the bonuses. Holding the Taifa of Granada, for instances, gives +11 in bonuses as follows:
+2 autodeploy for 1 castle
+3 autodeploy for 3 citiies
+3 for holding the region (Taifa de Granada)
+2 for holding 7 territories with the same color
+1 for holding 3 towns
If you want to preserve the theme of the nobility system, I think all that you need is the +1 bonus for every 3 towns. Here's how I see it-
The top nobles (at the top of the heirarchy), live in the castles. They get a big bad +2 for holding just one place. However, there are only 12 of them on the map as they're a pretty exclusive bunch.
The minor nobles and big merchants (in the middle), live in the cities. They get a nice +1 for holding just one place. There are more of these guys than the nobles, 17 on the map, but they're still a small circle of people.
The small-time artisans and rural peasants (at the bottom of the social order), live in the "towns" (villages?). They only give a bonus in combination, +1 for every 3 places. However, they are the most numerous too, with 24 on the map.
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From this perspective, then, you could do away with the "+1 for 3 of the same colored region", because the medieval system is already shown in the castles/cities/towns bonuses. The colors still matter, though, because players can get a region bonus for having all of the same color.
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Finally, it would be nice, visually, to reduce the look of the towns, since they really don't have the same gameplay impact as the cities and castles. Make the towns smaller, less conspicuous. All the towns really need is a bit of color, maybe not even a real silouhuette. Anything with color but not a Castle or City would be a town... It would help understand the map a lot, I think.