AndyDufresne wrote:Are you wishing for some sort of "Directional Accuracy" solution, DiM? I.E. it is pretty easy and possible to hit a target directly in front of you, but one that is off at a diagonal and far away, not easy? Etc?
--Andy
that would be the easiest to implement solution but it would totally be screwed for all games where some archers are neutral and it would be kinda bad for assassin games.
in fact the whole existence of the lobby kinda screws the assassin games. but more on that later.
now let's assume the "accuracy" is introduced and groups of 2 archers are assigned to each target.
A1 and A2 to left target and so on. in a 7 player game chances are A1 will start neutral. this means A3 to A8 will fight for their targets while A2 will waltz and take the whole target without any concern. not fair.
then there's another problem. let's assume a 4p game. what happens if a guy gets the A1 and A2 archer and the other 3 players get the remaining six archers mixed. the first guy has a target all for himself while the others fight like madmen.
now back to the assassin issue. any assassin game is bound to become a stalemate unless somebody gets ridiculously lucky rolls and manages to take all the targets. basically the only way to kill your target is to take down the lobby but you will only attack the lobby when you are 100% sure you can also kill your target because if you kill the neutrals but not the target then somebody else is going to go and kill his target.
also i know i've mentioned this before but i don't remember getting an answer.
the colour bonuses must be explained better. a new player will think he gets +1 for holding all white not just the white from a single target.
oh and 20 yard star is not centered.
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