Conquer Club

CC Archery v22ish [D]

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: CC Archery v20--PAGE 20 [I,Gp,Gr]

Postby gimil on Fri May 30, 2008 10:31 am

How about this, we remove the lobby with the only way to win is buy using the objective. It forces people to attack to gain cards and/or bonuses to gain the troops to hold the objective.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: CC Archery v20--PAGE 20 [I,Gp,Gr]

Postby Kaplowitz on Fri May 30, 2008 2:35 pm

That could work, but according to DiM's scenario, people will still just try to stop others from getting bonuses.
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Re: CC Archery v20--PAGE 20 [I,Gp,Gr]

Postby gimil on Mon Jun 02, 2008 7:29 am

Kaplowitz wrote:That could work, but according to DiM's scenario, people will still just try to stop others from getting bonuses.


We cant really be sure that it will be that hard to get a bonus.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: CC Archery v20--PAGE 20 [I,Gp,Gr]

Postby DiM on Tue Jun 03, 2008 7:41 am

gimil wrote:
Kaplowitz wrote:That could work, but according to DiM's scenario, people will still just try to stop others from getting bonuses.


We cant really be sure that it will be that hard to get a bonus.


actually we can be. simple question.
you have 2 options to take a bonus.
a. attack a neutral terit with 5 armies
b. attack an opponent with 5 armies.

you will always chose b because at the same time you break my bonus and also gain a bonus for yourself.

i have spent a few more minutes studying the map and it seems the gameplay is even worse than i thought.

first of all. every target colour loses 1 per turn. this means white will always be undefended otherwise it's useless to take it. so if i take white and leave just 1 army (to avoid the decay) i'll surely lose it to the next player. so useless.
further uselessness is seen when we compare the bonuses. gold gives 4 and you must kill 8 neutrals to get it. white gives 1 and you must defeat 5. so why go for white when i can go straight for gold?

second problem is the objective. it really offers lots of abuse chances. so the archer plus the bullseyes win the game. since i already said why attacking anything is not worth it, the best strategy would be this:
for the first 9-10 turns just deploy on the archer. do nothing else. you'll have enough troops to kill the 72 neutrals on the bullseyes. now in freestyle games make sure you take your turn last and take the bulls eyes. then as quick as possible start the next turn. you win.
or even better let your turn time out and you can begin the next turn and don't have to wait for others to begin it.

so this needs a whole lot of redesigning to make it work because as it is now it's all about build-ups lucky dice and freestyle abuse. no sign of strategy whatsoever. ;)
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: CC Archery v20--PAGE 20 [I,Gp,Gr]

Postby gimil on Tue Jun 03, 2008 7:47 am

Then why dont you spend some time with suggestions rather than another wall of problems, then maybe we'll get somewhere.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: CC Archery v20--PAGE 20 [I,Gp,Gr]

Postby DiM on Tue Jun 03, 2008 7:52 am

gimil wrote:Then why dont you spend some time with suggestions rather than another wall of problems, then maybe we'll get somewhere.


i already made a suggestion but it involves a total change.

narrow the line of sight of each archer. this way expansion will be possible without the fear of somebody else coming and taking your bonus.


imagine this map as feudal. each archer is a castle. now try to play feudal if the castles can attack any terit on the map except other castles. will you venture to take a village? i bet not.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: CC Archery v20--PAGE 20 [I,Gp,Gr]

Postby gimil on Tue Jun 03, 2008 7:55 am

That would require more targets which we cant fit and it we reduce two archer to be able to attack one target then we'll still have the same problem but with more focus,
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: CC Archery v20--PAGE 20 [I,Gp,Gr]

Postby DiM on Tue Jun 03, 2008 8:05 am

gimil wrote:That would require more targets which we cant fit and it we reduce two archer to be able to attack one target then we'll still have the same problem but with more focus,



true and even if you can fit 8 targets you still have the same problem. let's say you fit the 8 targets and make connect only at the bullseyes. players will be able to develop but they'll reach a stalemate when they all have the bullseyes.

that's because the map is a symmetrical conquest type and this sucks.

imagine chinese checkers where each player starts with the tip of a triangle and everything else is neutral. total bullshit.

so you must either get rid of the conquest thing, but this involves adding more terits or simply allowing bonuses to be received from the drop which will simply screw everything.
or get rid of the symmetry. i think this is the solution but how will that be achieved is totally beyond me. i can't think of anything.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: CC Archery v20--PAGE 20 [I,Gp,Gr]

Postby gimil on Tue Jun 03, 2008 8:27 am

Perhaps I could rework the entire thing.

Remove the lobby and place two groups of 10-15 terrs that start as random placements. The archers start neutral and you have to fight to get an archer and move onto the targets.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: CC Archery v20--PAGE 20 [I,Gp,Gr]

Postby DiM on Tue Jun 03, 2008 4:49 pm

gimil wrote:Perhaps I could rework the entire thing.

Remove the lobby and place two groups of 10-15 terrs that start as random placements. The archers start neutral and you have to fight to get an archer and move onto the targets.


that could work. do a rough sketch of what you have in mind and we'll see if it's balanced or if it even makes sense :mrgreen:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: CC Archery v20--PAGE 20 [I,Gp,Gr]

Postby Kaplowitz on Tue Jun 03, 2008 4:56 pm

DiM wrote:
gimil wrote:Perhaps I could rework the entire thing.

Remove the lobby and place two groups of 10-15 terrs that start as random placements. The archers start neutral and you have to fight to get an archer and move onto the targets.


that could work. do a rough sketch of what you have in mind and we'll see if it's balanced or if it even makes sense :mrgreen:

That sounds like a good solution, but to make it more real, maybe the archers cant hit targets on their own, and need to get a bow first.

Same concept, different way of saying it.
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Re: CC Archery v20--PAGE 20 [I,Gp,Gr]

Postby gimil on Tue Jun 03, 2008 4:56 pm

Kaplowitz wrote:
DiM wrote:
gimil wrote:Perhaps I could rework the entire thing.

Remove the lobby and place two groups of 10-15 terrs that start as random placements. The archers start neutral and you have to fight to get an archer and move onto the targets.


that could work. do a rough sketch of what you have in mind and we'll see if it's balanced or if it even makes sense :mrgreen:

That sounds like a good solution, but to make it more real, maybe the archers cant hit targets on their own, and need to get a bow first.

Same concept, different way of saying it.


Not possible with the XML.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: CC Archery v20--PAGE 20 [I,Gp,Gr]

Postby Kaplowitz on Tue Jun 03, 2008 5:01 pm

gimil wrote:
Kaplowitz wrote:
DiM wrote:
gimil wrote:Perhaps I could rework the entire thing.

Remove the lobby and place two groups of 10-15 terrs that start as random placements. The archers start neutral and you have to fight to get an archer and move onto the targets.


that could work. do a rough sketch of what you have in mind and we'll see if it's balanced or if it even makes sense :mrgreen:

That sounds like a good solution, but to make it more real, maybe the archers cant hit targets on their own, and need to get a bow first.

Same concept, different way of saying it.


Not possible with the XML.

I was saying archer terriories, land territories, and bow territories. Bow territories attack the targets. Its the same as your idea, just a different way of saying it.
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Re: CC Archery v20--PAGE 20 [I,Gp,Gr]

Postby gimil on Tue Jun 03, 2008 6:02 pm

I see, that gives me an idea.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: CC Archery v20--PAGE 20 [I,Gp,Gr]

Postby fireedud on Tue Jun 03, 2008 7:28 pm

So will this turn out to be something like where you start out into territory A, attack archer B, attack bow C, and then attack target D?
me have no sig
Cook fireedud
 
Posts: 1704
Joined: Fri Mar 02, 2007 10:06 pm

Re: CC Archery v20--PAGE 20 [I,Gp,Gr]

Postby yeti_c on Wed Jun 04, 2008 7:51 am

Hang on...

So where does that have us - a race to the archer - and then the same problem?

Personally - I actually don't agree with DiM's synopsis...

You forget that you don't actually have to take territories - you can weaken them from the archer - thus leting you attempt to let someone else take the targets. - and then you take them from them.

One thing I do agree with - is the -1 on the targets... how about swapping that with a +1... that way you can actually leave troops on the targets and therefore away from the archer...

I do agree that the wall needs to be higher too. Say 200...

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: CC Archery v20--PAGE 20 [I,Gp,Gr]

Postby DiM on Wed Jun 04, 2008 7:57 am

yeti_c wrote:Hang on...

So where does that have us - a race to the archer - and then the same problem?

Personally - I actually don't agree with DiM's synopsis...

You forget that you don't actually have to take territories - you can weaken them from the archer - thus leting you attempt to let someone else take the targets. - and then you take them from them.

One thing I do agree with - is the -1 on the targets... how about swapping that with a +1... that way you can actually leave troops on the targets and therefore away from the archer...

I do agree that the wall needs to be higher too. Say 200...

C.



yeti, let's say you weaken a target to tempt somebody to take it. but that somebody will think: "hey, if i take that, then yeti is gonna attack me back and take my bonus. then i'm gonna attack him and take his bonus and so on. so what's the use? i'll just sit back relax and wait for yeti to get bored."
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: CC Archery v20--PAGE 20 [I,Gp,Gr]

Postby yeti_c on Wed Jun 04, 2008 9:03 am

DiM wrote:
yeti_c wrote:Hang on...

So where does that have us - a race to the archer - and then the same problem?

Personally - I actually don't agree with DiM's synopsis...

You forget that you don't actually have to take territories - you can weaken them from the archer - thus leting you attempt to let someone else take the targets. - and then you take them from them.

One thing I do agree with - is the -1 on the targets... how about swapping that with a +1... that way you can actually leave troops on the targets and therefore away from the archer...

I do agree that the wall needs to be higher too. Say 200...

C.



yeti, let's say you weaken a target to tempt somebody to take it. but that somebody will think: "hey, if i take that, then yeti is gonna attack me back and take my bonus. then i'm gonna attack him and take his bonus and so on. so what's the use? i'll just sit back relax and wait for yeti to get bored."


Then I'll take it and move all of my armies onto it - you can either - burn all your armies breaking it - or you can go for your own bonus.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: CC Archery v20--PAGE 20 [I,Gp,Gr]

Postby DiM on Wed Jun 04, 2008 6:00 pm

yeti_c wrote:
DiM wrote:
yeti_c wrote:Hang on...

So where does that have us - a race to the archer - and then the same problem?

Personally - I actually don't agree with DiM's synopsis...

You forget that you don't actually have to take territories - you can weaken them from the archer - thus leting you attempt to let someone else take the targets. - and then you take them from them.

One thing I do agree with - is the -1 on the targets... how about swapping that with a +1... that way you can actually leave troops on the targets and therefore away from the archer...

I do agree that the wall needs to be higher too. Say 200...

C.



yeti, let's say you weaken a target to tempt somebody to take it. but that somebody will think: "hey, if i take that, then yeti is gonna attack me back and take my bonus. then i'm gonna attack him and take his bonus and so on. so what's the use? i'll just sit back relax and wait for yeti to get bored."


Then I'll take it and move all of my armies onto it - you can either - burn all your armies breaking it - or you can go for your own bonus.

C.


if you do take it then i'll be at a big advantage. you have less troops than me (cause you battled with the neutrals) plus i have the advantage of the attacker rolling 3 dice vs 2 dice.
so i'll surely attack you and take your bonus ;)

trust me. it can't work. you attack the neutrals = you lose
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: CC Archery v20--PAGE 20 [I,Gp,Gr]

Postby Kaplowitz on Wed Jun 04, 2008 6:09 pm

So DiM, you want there to be a couple of targets that each archer can attack? Then once they have enough bonus, they go for the lobby?
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Re: CC Archery v20--PAGE 20 [I,Gp,Gr]

Postby max is gr8 on Sat Jun 07, 2008 6:51 am

I have got an idea to improve the game play problem you need to get the bow and arrow to shoot at the target, the arrow is turned neutral every turn the bow is not. No lobby, instead there is a win condition
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
User avatar
Corporal max is gr8
 
Posts: 3720
Joined: Sat Jan 21, 2006 6:44 am
Location: In a big ball of light sent from the future

Re: CC Archery v20--PAGE 20 [I,Gp,Gr]

Postby rocky mountain on Sat Jun 07, 2008 2:10 pm

thats a good idea. the arrow can be like 5 neutral killer neutral, and the bow 4 neutrals? i don't really see how that will solve the DiM's problem though, but i like the idea.
Image
best: place 2349; points 1617; GP 216; GW 102(47%); Lieutenant
User avatar
Sergeant 1st Class rocky mountain
 
Posts: 415
Joined: Thu Jul 12, 2007 7:08 pm

Re: CC Archery v20--PAGE 20 [I,Gp,Gr]

Postby Kaplowitz on Sat Jun 07, 2008 8:34 pm

gimil wrote:I see, that gives me an idea.

Anything on this gimil?
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Re: CC Archery v20--PAGE 20 [I,Gp,Gr]

Postby gimil on Sun Jun 08, 2008 6:00 am

Kaplowitz wrote:
gimil wrote:I see, that gives me an idea.

Anything on this gimil?


I might give it a shot tonight. Althought I may require getting both the graphics and gameplay stamp revoked.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: CC Archery v20--PAGE 20 [I,Gp,Gr]

Postby AndyDufresne on Sun Jun 08, 2008 2:56 pm

If a large overhaul is being done, then gimil is correct about the stamps.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

PreviousNext

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users