Moderator: Cartographers
natty_dread wrote:I was wrong
Kaplowitz wrote:That could work, but according to DiM's scenario, people will still just try to stop others from getting bonuses.
natty_dread wrote:I was wrong
gimil wrote:Kaplowitz wrote:That could work, but according to DiM's scenario, people will still just try to stop others from getting bonuses.
We cant really be sure that it will be that hard to get a bonus.
natty_dread wrote:I was wrong
gimil wrote:Then why dont you spend some time with suggestions rather than another wall of problems, then maybe we'll get somewhere.
natty_dread wrote:I was wrong
gimil wrote:That would require more targets which we cant fit and it we reduce two archer to be able to attack one target then we'll still have the same problem but with more focus,
natty_dread wrote:I was wrong
gimil wrote:Perhaps I could rework the entire thing.
Remove the lobby and place two groups of 10-15 terrs that start as random placements. The archers start neutral and you have to fight to get an archer and move onto the targets.
DiM wrote:gimil wrote:Perhaps I could rework the entire thing.
Remove the lobby and place two groups of 10-15 terrs that start as random placements. The archers start neutral and you have to fight to get an archer and move onto the targets.
that could work. do a rough sketch of what you have in mind and we'll see if it's balanced or if it even makes sense
Kaplowitz wrote:DiM wrote:gimil wrote:Perhaps I could rework the entire thing.
Remove the lobby and place two groups of 10-15 terrs that start as random placements. The archers start neutral and you have to fight to get an archer and move onto the targets.
that could work. do a rough sketch of what you have in mind and we'll see if it's balanced or if it even makes sense
That sounds like a good solution, but to make it more real, maybe the archers cant hit targets on their own, and need to get a bow first.
Same concept, different way of saying it.
natty_dread wrote:I was wrong
gimil wrote:Kaplowitz wrote:DiM wrote:gimil wrote:Perhaps I could rework the entire thing.
Remove the lobby and place two groups of 10-15 terrs that start as random placements. The archers start neutral and you have to fight to get an archer and move onto the targets.
that could work. do a rough sketch of what you have in mind and we'll see if it's balanced or if it even makes sense
That sounds like a good solution, but to make it more real, maybe the archers cant hit targets on their own, and need to get a bow first.
Same concept, different way of saying it.
Not possible with the XML.
natty_dread wrote:I was wrong
yeti_c wrote:Hang on...
So where does that have us - a race to the archer - and then the same problem?
Personally - I actually don't agree with DiM's synopsis...
You forget that you don't actually have to take territories - you can weaken them from the archer - thus leting you attempt to let someone else take the targets. - and then you take them from them.
One thing I do agree with - is the -1 on the targets... how about swapping that with a +1... that way you can actually leave troops on the targets and therefore away from the archer...
I do agree that the wall needs to be higher too. Say 200...
C.
DiM wrote:yeti_c wrote:Hang on...
So where does that have us - a race to the archer - and then the same problem?
Personally - I actually don't agree with DiM's synopsis...
You forget that you don't actually have to take territories - you can weaken them from the archer - thus leting you attempt to let someone else take the targets. - and then you take them from them.
One thing I do agree with - is the -1 on the targets... how about swapping that with a +1... that way you can actually leave troops on the targets and therefore away from the archer...
I do agree that the wall needs to be higher too. Say 200...
C.
yeti, let's say you weaken a target to tempt somebody to take it. but that somebody will think: "hey, if i take that, then yeti is gonna attack me back and take my bonus. then i'm gonna attack him and take his bonus and so on. so what's the use? i'll just sit back relax and wait for yeti to get bored."
yeti_c wrote:DiM wrote:yeti_c wrote:Hang on...
So where does that have us - a race to the archer - and then the same problem?
Personally - I actually don't agree with DiM's synopsis...
You forget that you don't actually have to take territories - you can weaken them from the archer - thus leting you attempt to let someone else take the targets. - and then you take them from them.
One thing I do agree with - is the -1 on the targets... how about swapping that with a +1... that way you can actually leave troops on the targets and therefore away from the archer...
I do agree that the wall needs to be higher too. Say 200...
C.
yeti, let's say you weaken a target to tempt somebody to take it. but that somebody will think: "hey, if i take that, then yeti is gonna attack me back and take my bonus. then i'm gonna attack him and take his bonus and so on. so what's the use? i'll just sit back relax and wait for yeti to get bored."
Then I'll take it and move all of my armies onto it - you can either - burn all your armies breaking it - or you can go for your own bonus.
C.
gimil wrote:I see, that gives me an idea.
Kaplowitz wrote:gimil wrote:I see, that gives me an idea.
Anything on this gimil?
natty_dread wrote:I was wrong
Return to Melting Pot: Map Ideas
Users browsing this forum: No registered users