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InkL0sed wrote:You seem to rely too much on the burn/dodge tool... maybe I'm wrong, but I think a little bevel here and there would do you wonders.
bryguy wrote:InkL0sed wrote:You seem to rely too much on the burn/dodge tool... maybe I'm wrong, but I think a little bevel here and there would do you wonders.
ok I've been doing some googling, and come up with a way to do some bevel&emboss (i think), would something like this be good to help?
t-o-m wrote:bryguy wrote:InkL0sed wrote:You seem to rely too much on the burn/dodge tool... maybe I'm wrong, but I think a little bevel here and there would do you wonders.
ok I've been doing some googling, and come up with a way to do some bevel&emboss (i think), would something like this be good to help?
too soft for me
bryguy wrote:
could u... uh... explain?
t-o-m wrote:bryguy wrote:
could u... uh... explain?
do you know any mountains that are blurrey, or soft?
InkL0sed wrote:Have you seen the layered mountain approach in the TTT thread? That one is pretty cool. Also, you can add textures along with the bevel. If you just play around with it, you can definitely make a good mountain with a bevel.
Also, I wasn't just talking about mountains, but higher/lower elevation in general.
InkL0sed wrote:Looking better. Try adding a layer between the light gray and dark gray levels, the transition between them is pretty choppy. Maybe a gradient.
wcaclimbing wrote:Could you please change the borders to something different?
At least make them solid lines. preferably not black, maybe dark brown.
Last time I suggested a change nothing happened.
Here's the easiest way to make new borders from what you have there. It might not look perfect, but its a start.
Take your layer with the border lines on it. Duplicate it 5 or 6 times. Then merge all those together. Then duplicate the new merged layer 5 or 6 times. then merge those together. That should give you a fairly thick border line. Then use Filter<Maximum to make the lines thinner and adjust it to what you like.
I'd prefer if those new borders would be on Overlay or Darken on the terrain behind, so they take on the color of the ground behind them.
wcaclimbing wrote:Oh, its Gimp....
Can't help you much then. I don't know Gimp at all.
bryguy wrote:Its ok, if the graphix are so good looking that you couldnt tell its being made with GIMP, then i must be doing a pretty good job![]()
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wcaclimbing wrote:bryguy wrote:Its ok, if the graphix are so good looking that you couldnt tell its being made with GIMP, then i must be doing a pretty good job![]()
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er... Its actually "I think the graphics need a lot of work, but I can't explain how to fix it cause I don't know what GIMP can do"
sorry to kill your excitement...
Just re-draw the borders, using a smaller harder brush. Don't do blurry borders.
Kaplowitz wrote:The land looks like hills on top of hills. You need the make them look like one big hill.
bryguy wrote:Kaplowitz wrote:The land looks like hills on top of hills. You need the make them look like one big hill.
?????
do you mean that the main part of the land seems like a hill on top of the mud? or wat?
Kaplowitz wrote:bryguy wrote:Kaplowitz wrote:The land looks like hills on top of hills. You need the make them look like one big hill.
?????
do you mean that the main part of the land seems like a hill on top of the mud? or wat?
Yes..actually.
They need to blend together more. It looks like the main land is sitting on top of the mud land.
bryguy wrote:InkL0sed wrote:Looking better. Try adding a layer between the light gray and dark gray levels, the transition between them is pretty choppy. Maybe a gradient.
ok sure. But between the light gray and dark gray on what?
seamusk wrote:I don't know. I think it looks very much like mud flats look. You have a steep bank and then a floodplain of sorts which can be mud flats. This is a long thread and I need to catch up on it because I like the map idea and it seems to be coming along.
InkL0sed wrote:bryguy wrote:InkL0sed wrote:Looking better. Try adding a layer between the light gray and dark gray levels, the transition between them is pretty choppy. Maybe a gradient.
ok sure. But between the light gray and dark gray on what?
Light areas = What used to be islands, land surrounding the castles
Dark areas = what used to be water, I believe you're calling it mud now
t-o-m wrote:im not too keen on the idea that you can go on the sea
maybe make that a big impassable?
wcaclimbing wrote:Here's just a few graphical suggestions from me:
Can you overlay a texture in gimp?
if so, put a texture on all the land, and it'll help a lot. some kind of sandstone (thats what it is on photoshop) texture, then adjust it till it looks good.
you should probably re-draw the water. Rivers(even dried up ones) don't have fuzzy edges. Make them sharp and flow with the shape of the mud flats. so it looks more like real water edges.
Also, just consider the size of the houses in the "villages". Its what, maybe 3 pixels gives you a 50 foot wide house?
Then that gives you bridges that are something like 500 feet wide....
the mud flats must be half a mile across in some places.
the scale of everything is just a bit strange for me.
Aim to make everything as realistic as possible if you are going to use this kind of graphics. If water isn't solid blue (its not, by the way) then don't draw it that way. give it more variation. Darker for deeper water, ripples round the edge.
Same problem with the land, to much solid color. You have many big areas of solid color, with abrupt changes to a different landscape. Let the color flow a bit, paint some variety in to break up the solid tan everywhere. Darker tan, lighter tan, maybe even a bit of green here and there. just take a really big, soft, light brush and throw a bit of variety across the whole thing. It won't be very noticeable that there is even any color there, but it'd make a huge difference.
Also, I'm curious about the reason behind the "odd number territories revert to 4 neutrals" and "even numbers lose 3 each turn". Those just don't make much sense to me, if you are going for realism. If its just to add more unnecessary rules to get me all confused, go ahead. I'm just wondering why those rules are in place.
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