t-o-m wrote:It looks much better, although the land and that bridge looks like a spaceship
The land looks as if its floating, and that desert needs texture.
Looking good, it just needs a bit of tidying up with terit lines etc.
yea sorry about the land and mud not blending well together, I tried everything (blurring the border, gaussian blurring the border, and more) but everything I tried made it look horrible. And sure, I can tidy up the terit lines and add a texture to the desert

whitestazn88 wrote:villages are looking sick, in a good way....
but the castles still need work.
lol thanks

sure, there was another way I could have done the castles but I decided not to for a bit, but I can now I guess
whitestazn88 wrote:the mud for the area surrounding the bottom left land mass also looks like it could be made... muddy-er
hmm... Im struggling to get what you mean here. Do you mean It should extend out farther instead of stopping a little bit back? If you do, then there may be a couple of things I could try to make it extend more, but so far all my attempts to have been futile.
BBoz wrote:Nice update...
Some thoughts / observations:
- Everywhere seems to have texture except the upper right. It just goes strangely smooth. I think you are trying to do a desert dunes thing, but the shading just isn't quite getting it there.
Ty
Yea, I forgot to add texture to the dunes. I can try adding a slight texture, and see how that looks
- What are all the little green dots?
trees
- I think the stream could use a little more blue than green. Just seems a little too "psychedelic" for the map and other colors on the map.
actually its a light blue color Im using, but I can try adding like a color overlay or something to see if I can make it more "blue-ish"
- I think the villages look great!!! Love the 3d look.
Thanks

I downloaded a script for GIMP that allows me now (with uh... some difficulty) to simulate most of the layer effects of Photoshop
- The castle shapes seem fine, but they don't have the 3D effect of the villages, would be nice to see them with more depth.
okay, I couldnt decide whether to do them like the villages or like how I have them now, but Ill see what they look like when they are like the villages
- The transition to the mud seems a little abrupt. I think it would look better if it wasn't quite so delineated, sorta like you merged the colors into the mountain. You could make it a short transition, but the line seems a little too sharp.
yea very sorry about that

I tried everything I could think of, but they all made it look horrible, and so then I sent Telvannia a copy of the file, so he could try and figure something out, so he tried everything he had time to and got nowhere. I can try blurring it slightly again, but last time I tried it ended up hurting my eyes
- I think the oasis at the top, the green just seems like a green smudge. Can you give it a little color variation or something?
okay sure
- For the connections between mud areas, some ideas I had were, a "log" across the river. A "Rope Bridge". Another option might be to put "docks" in different places along the river, like old docks that are way out of the water. And then add something to the legend about docks being able to attack each other. You could use the docks idea with something else, like old crab traps, grounded boats with holes in them, etc... One final thought might to be the areas where you want the water crossable to make is more like a "marsh" and say something in the legend about being able to cross marshy areas in the water.
thanks, ill look into that

maybe something like a stranded boat connecting the territories?
quote]- Like the general texture of the land.
- Roads are nice. Might want to add one between Renx and Tray village though.
- I think you did a good job on the fields look.[/quote]
Thank you, and Ill see how it looks, cause I know occasionally the roads dont look so good
Thanks for the comments guys
