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6PK World Cities 1

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Re: 6PK World Cities 1

Postby cairnswk on Sat Jan 09, 2010 7:19 pm

MrBenn wrote:It would be nice to see each map reflect something of the city it represents in some way in addition to the pictures you include in the frames. While thematically the frame is important to tie the maps together, I think it would be a shame if the maps ended being bland replicas (albeit with slight differences of geography). I'm not a big fan of WMs American 6-pack, but each map is visually different (ie different palette) while simultaneously being thematically similar.

This is the sort of balance I would want you to achieve with the 6-pack (and it's sequel); although I'm not suggesting that you use colour-balance to distinguish the maps. :-k


Thanks MrBenn for your comments.
As you correctly pointed out, each map should reflect something of the city....so here is what is already there.
1. individual pictures in the frame
2. each layout is based on available district maps on the internet, since i have not visited these cities, and as you can probably see, help is in its' ways from player input
3. each picture inset frame has an individual icon in gold and other suitable tones for contrast although they probably need adjusting.
    Stockholm = Viking ship (needs more contrast)
    Beijing - Temple of Heaven
    Cairo - a mosque
    Edmonton - Commonwealth Games logo (maple leaf symbol)
    Perth - Commonwealth Games logo (sunflower with kangaro inset)
    Moscow - Star
4. each city has it's coat of arms at the bottom
5. each city has an icon for the bonuses
    Stockholm - Viking Helmut
    Beijing - the Octagon of the 8 sided I Ching
    Cairo - The pyramid
    Edmonton - the Maple Leaf
    Perth - The Swan (Perth is known for it's black Swans)
    Moscow - Once again the Star
6. each city will have its own gameplay represented by districts with standard impassables but not exclding transit ways

And to tie everything together are the frames and the colour combinations where red is traditionally respresentative of the CBD.

I think that's enough, don't you, to create individual but somewhat traditional city maps. :)

Of course if anyone has something different to offer in a positive manner, then by all means...
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Re: 6PK World Cities 1

Postby cairnswk on Sat Jan 09, 2010 7:22 pm

fumandomuerte wrote:Here cairns, the name of the most important conurbated municipalities (all from the "Estado de México" region) that don't belong to the Distrito Federal region.
Click image to enlarge.
image

Thanks fumanomuerte,,,i will use that for Mexico City when its comes up. Nice work. :)
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Re: 6PK World Cities 1

Postby cairnswk on Sat Jan 09, 2010 7:23 pm

ender516 wrote:...
This looks very interesting, particularly the way that borders could be tweaked between regions 2 through 6 to add or delete connections for the sake of gameplay without severely distorting reality. That should make it easier to convince Mexican CC members that the changes are worthwhile. The split of Tlalnepantla de Baz could be used to put in one of those quirks that should be on every map: you know, the one that makes you say "D'oh!" the first time you play, don't see it, and it costs you dearly.

Yes please remind me of this when i do it in the next 6 pack. :)
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Re: 6PK World Cities 1

Postby cairnswk on Sat Jan 09, 2010 7:24 pm

max is gr8 wrote:I'm thinking about variations on maps that could work on a city setting without reverting to transport links as most twists are :lol:

Don't worry I'll come up with something eventually if you don't (You probably will before me as the prodigy of the mapmaking world) ;)


Whoa, hold back with the kudos please....i'm not that bloody good.
I look forward to your suggestions though.
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Re: 6PK World Cities 1

Postby natty dread on Sat Jan 09, 2010 7:45 pm

3. each picture inset frame has an individual icon in gold and other suitable tones for contrast although they probably need adjusting.

Stockholm = Viking ship (needs more contrast)
Beijing - Temple of Heaven
Cairo - a mosque
Edmonton - Commonwealth Games logo (maple leaf symbol)
Perth - Commonwealth Games logo (sunflower with kangaro inset)
Moscow - Star


How about a sphinx for cairo? ;)
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Re: 6PK World Cities 1

Postby cairnswk on Sat Jan 09, 2010 7:59 pm

natty_dread wrote:
3. each picture inset frame has an individual icon in gold and other suitable tones for contrast although they probably need adjusting.

Stockholm = Viking ship (needs more contrast)
Beijing - Temple of Heaven
Cairo - a mosque
Edmonton - Commonwealth Games logo (maple leaf symbol)
Perth - Commonwealth Games logo (sunflower with kangaro inset)
Moscow - Star


How about a sphinx for cairo? ;)


I tried a sphinx for Cairo, but it is very difficult to draw, and the mosque could be done more easily. :)
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Re: 6PK World Cities 1

Postby natty dread on Sat Jan 09, 2010 8:03 pm

cairnswk wrote:I tried a sphinx for Cairo, but it is very difficult to draw, and the mosque could be done more easily. :)


ok, fair enough.

A pyramid could also work... should be easier to draw too.

It's just that when I think of Egypt, the first things that come to mind are pyramids and sphinxes...
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Re: 6PK World Cities 1

Postby cairnswk on Sat Jan 09, 2010 8:05 pm

natty_dread wrote:
cairnswk wrote:I tried a sphinx for Cairo, but it is very difficult to draw, and the mosque could be done more easily. :)


ok, fair enough.

A pyramid could also work... should be easier to draw too.

It's just that when I think of Egypt, the first things that come to mind are pyramids and sphinxes...


Yes and they are already pictorialy depicted, so i opted for a mosque since that's what also what Cairo is about.
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