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Hyrule Map (Ocarina of Time) [Abandoned Copyright]

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Should the temples be linked?

 
Total votes : 0

Postby lVlaniac on Tue Feb 06, 2007 1:49 am

i think that the map is awesome i sould say that is fine the way it is now and for the bonuses i started to think in how are the players going to hold the continents so i think the bonuses should be like this:

-Hyrule castle: 2 or 3 (by the amounts of countries i think its an easy continent)
-Death Mountain: 5 ( its attacked by four places but only defend in one)
-Zora river: 4 (it has a few countries so it could be easy but it can be atacked from many places)
-Kokiri Forest: 3 or 4 ( it can only be attacked from 2 points so its easy to defend)
-Hylia Field: 7 ( its the most dificult part to hold if you are playing against many players you could be killed from everywere so thats why so much countries)
-Gerudo Dessert: 4 ( here you could be attacked from one place so its easy to hold but you need to conquer a lot of places so its difficult too)
-Lake Hylia: 4 or 5 ( its difficult to hold so you need more power from here "besides here is the most difficult temple for me "=P)

i hope that what i wrote its easy to understand if you need more help or ideas look at my profile there it is my hotmail. :P
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Postby SargentFluffy on Tue Feb 06, 2007 2:28 pm

*standing ovation* I LOVE IT! Hope it makes it! :D
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Postby Exterminator on Tue Feb 06, 2007 2:47 pm

just had a thort. how bout u put the 3triangle sign on the 6 temples to show that they r the temples and give +1/2 for holding all of them.

thorts ???
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Postby Wisse on Tue Feb 06, 2007 3:19 pm

Marvaddin wrote:Why?? :?
Hmmm, because it looks stupid?? :wink:


its looking great
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now dare to tell again that it looks childish :P
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Postby pancakemix on Tue Feb 06, 2007 7:00 pm

Back on the subject of actually improving the map, you could probably just connect all the temples in the XML and have a sidenote that says all the temples are connected. It's better than having lines all over the place. That is, if you want to connect the temples.
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Postby lVlaniac on Tue Feb 06, 2007 9:45 pm

pancakemix wrote:Back on the subject of actually improving the map, you could probably just connect all the temples in the XML and have a sidenote that says all the temples are connected. It's better than having lines all over the place. That is, if you want to connect the temples.


its a good idea and give a bonus +1 for holding 2 or 3 temples
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Postby Exterminator on Thu Feb 08, 2007 3:32 am

pancakemix wrote:Back on the subject of actually improving the map, you could probably just connect all the temples in the XML and have a sidenote that says all the temples are connected. It's better than having lines all over the place. That is, if you want to connect the temples.


isnt that wot i said basically...

Exterminator wrote:just had a thort. how bout u put the 3triangle sign on the 6 temples to show that they r the temples and give +1/2 for holding all of them.

thorts ???
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Postby Coleman on Thu Feb 08, 2007 4:00 am

Hey I know we could connect all the temples to help open up the map, with some kind of symbol to indicate it like the 3 triangle sign or a note on the map. :lol:

I bet you all wish you thought of that before me. :P
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Postby pancakemix on Thu Feb 08, 2007 6:37 am

Exterminator wrote:just had a thort. how bout u put the 3triangle sign on the 6 temples to show that they r the temples and give +1/2 for holding all of them.

thorts ???


You were talking about giving a bonus for holding temples. I, on the other hand, was just talking about connecting them.

pancakemix wrote:Back on the subject of actually improving the map, you could probably just connect all the temples in the XML and have a sidenote that says all the temples are connected. It's better than having lines all over the place. That is, if you want to connect the temples.
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Postby qeee1 on Thu Feb 08, 2007 10:15 am

No temple connections please. Bad idea...
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Postby lVlaniac on Thu Feb 08, 2007 10:39 am

maybe its a bad idea to connect the temples beacose you could get attacked from more places so you couldnt hold the continent for a lot of time
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Postby Exterminator on Thu Feb 08, 2007 10:54 am

lVlaniac wrote:maybe its a bad idea to connect the temples beacose you could get attacked from more places so you couldnt hold the continent for a lot of time


mybe but u could get armies for holding them
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Postby Coleman on Thu Feb 08, 2007 11:09 am

The space map plays fine, I don't see how temple connections are bad.

Hard to hold continents isn't a drawback, it's a feature. Not every continent can be Australia. :lol:
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Postby Selin on Thu Feb 08, 2007 11:32 am

how about a tunnel with three parts between lake hylia and zoras domain. these 3 "countries" will not belong to a continent and wont have a bonus (like the claims in world 2.0 map) you may call them east tunnel, west tunnel and middle tunnel or something similar.
same idea for geruda valley and lakeside observatory connection with two "countries", north tunnel, south tunnel

this will certainly look better than an arrow and bring some variety to the map. that will fit also good in the general concept.
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Postby lVlaniac on Thu Feb 08, 2007 3:56 pm

Coleman wrote:The space map plays fine, I don't see how temple connections are bad.

Hard to hold continents isn't a drawback, it's a feature. Not every continent can be Australia. :lol:


maybe youre right but still i think its hard to play in that map aleready.
but im not saying that they dont make the conection is just an idea i got
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Postby Rallion on Thu Feb 08, 2007 6:00 pm

New version. Nothing huge changed.

Poll initiated. I think it's best to decide what to do with the temples before any changes are made to the other inter-continent links, like making them one-way or making them continent-neutral tunnels.
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Postby lVlaniac on Thu Feb 08, 2007 6:33 pm

you could link the fountains instead of the temples
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Postby SargentFluffy on Fri Feb 09, 2007 8:14 am

that's a good idea ^
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Postby Exterminator on Fri Feb 09, 2007 12:01 pm

link the FOUNTAINS... WTF!?!?!
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Postby lVlaniac on Fri Feb 09, 2007 12:37 pm

the fountains are more easy to guard and beacose it isnt so much trouble to make strategies
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hyrule map

Postby khazalid on Wed Jul 04, 2007 10:00 am

oh go on

please?
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Re: hyrule map

Postby DiM on Wed Jul 04, 2007 10:05 am

khazalid wrote:oh go on

please?


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Postby Kaplowitz on Wed Jul 04, 2007 10:12 am

This has already been tried and there is a Twilight Princess map in progress....kinda
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Gerudo River

Postby newline on Tue Jul 17, 2007 1:50 pm

just as a side note that you might want to put in the xml file the Gerudo River only alows you to travel from the Gerudo Bridge to Lake Hylia. so you might want to make it a one-way border.

this might not work out but i thought it would be a cool idea to make the all the temples(including time) a continent.
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Postby khazalid on Tue Jul 17, 2007 1:53 pm

as far as copyright goes, i hear nintendo are usually pretty good with that sort of thing. hyrule castle in the background would be amazing.

wanted this map for a while, looks good so far.

hope it doesnt crash and burn! a lot of people will want to play this
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