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crazy-one-way REFRESHED

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Postby antjo on Fri Mar 16, 2007 10:07 am

maps with lot of countries are mostly quit large
i used the restrictions on format specified in "how to mak a map" by Andy Dufresne
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Postby boberz on Fri Mar 16, 2007 10:11 am

i love it people are actually starting to tak ethis map seriously
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Postby happy2seeyou on Fri Mar 16, 2007 10:17 am

Guiscard wrote:I imagine that is what taking too much acid feels like...


I was thinking the same thing. :lol:

This is a very confusing map. It hurts my eyes. #-o
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Postby Balsiefen on Fri Mar 16, 2007 12:05 pm

you need to make sure that the attacking routs are much more clear and go easy on the word art, at the moment i have no idea what attacks what (the arrows utterly confuse me) and i'm not even sure what things are terretories what with each territory having a different word art plastered across it
the continent names are also wierd
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Postby antjo on Fri Mar 16, 2007 1:11 pm

i will make a version with armies on it
should make things cleare
should i use bigger arrows ?
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Postby boberz on Fri Mar 16, 2007 3:44 pm

i refuse to see a map with word art making up 30% of it gett a place on this site
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Re: x

Postby EvilOtto on Fri Mar 16, 2007 4:13 pm

antjo wrote:i will make a version with armies on it
should make things clear
should i use bigger arrows ?

That probably isn't the best way to spend your time. It sounds unanimous that for this map to be accepted it needs much more profound changes than a few of the words or bigger arrows. If you want to make a map about innovative gameplay (like a lot of one-way attacks), come up with graphics that make that new type of gameplay very clear; your map makes it confusing.

Why would a map have a lot of one way connections? Circus Max answers that with a chariot race theme... the chariots always go counterclockwise around the stadium. The spaces are shaped to indicate the direction. It is all very clear.

Your answer is? A "shoot out"? A bunch of little rooms? What do these things have to do with one way attacks? There is no rational for it. I can imagine (barely) someone doing a surrealist map that is intentionally nonsensical... but this isn't it.

You've tried to do too many things here. Don't expect a sudden rush of support for the map because you change "corridor" to "tunnel". We've seen worse first maps here and I enjoyed your creativity...

plasagna... I may never get over that completely!
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Postby pepperonibread on Fri Mar 16, 2007 4:22 pm

just wondering, what is this map suposed to represent?
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Postby antjo on Fri Mar 16, 2007 4:23 pm

what has shootout to do with one-way-attacks
well theres a very strong relationship between them both:
they are direct oppossites
aint that a strong relation
too much different htings ?
some maps have: bridges, rivers, mountains, capitals,...
so ?
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Postby AndyDufresne on Fri Mar 16, 2007 6:44 pm

I'm still not sold on this idea...at all.


--Andy
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Postby antjo on Fri Mar 16, 2007 6:49 pm

whats holding you
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Postby antjo on Fri Mar 16, 2007 8:55 pm

Image
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Postby antjo on Fri Mar 16, 2007 8:56 pm

??????????????????????????
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Postby antjo on Fri Mar 16, 2007 9:11 pm

Image[/img]
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Postby luckiekevin on Fri Mar 16, 2007 11:54 pm

This map is really hard to look at..
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Postby boberz on Sat Mar 17, 2007 10:17 am

this is rubbish and needs to be improved significantly before any real suggestions can be mad eit is that bad
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Postby Nikolai on Sat Mar 17, 2007 10:32 am

Okay, I can actually understand most of the map after a lot of thought, but... this sucks. I don't think it's playable, and I know I wouldn't play it.
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Postby bedplay on Sat Mar 17, 2007 11:23 am

NO








...still no
"It is fatal to enter any war without the will to win it."
- General Douglas MacArthur
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Postby Nerrimus on Sat Mar 17, 2007 11:50 am

Look, this is the most important thing at the moment, so I'll make it big :

USE A PROPER IMAGE EDITING PROGRAM. NOT WORDART.

*breathes*

Seriously, this has no chance of making it anywhere near Final Forge at the time. Take some time off. Learn to use Photoshop or GIMP. Then come back and remake the map.

That is all.
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Postby DiM on Sat Mar 17, 2007 11:52 am

i can't belive we have 69 replyes :shock:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Postby mibi on Sat Mar 17, 2007 12:24 pm

I like it.
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Postby Man Pony on Sat Mar 17, 2007 4:49 pm

I actuall really like this map! (sorry everyone)

When I first looked at it I thought 'ah yes, it's designed around the inside of a mental asylum from the point of view of a mental person'. I'm not sure this is actually the case having read some of your responses, but I'd like it to be. I may well make my own version along those lines though.

I simply love the way it makes you question the rules and normality, not so much the gameplay right now and certainly not the graphics. In answer to your question, I would make the arrows bigger. In answer to everyone complaining about the word art, I think that helps with the whole 'mental' business.

Hang on, you're not a mental are you?
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Postby Qwert on Sat Mar 17, 2007 6:04 pm

use vote pool for continue on these map,
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
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Postby AndyDufresne on Sun Mar 18, 2007 11:37 am

I don't even think this...or any of his ideas, sorry to say, need a vote poll.


--Andy
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Postby antjo on Sun Mar 18, 2007 12:07 pm

i know i have to improve the graphiccs, and i will do it
so stop commenting about that
powerpoint is just a good program, just to express my ideas, like some use a map they found somewhere to express their ideas
an i know, for the final map i need another program
but powerpoint is ok just to expres my ideas
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