antjo wrote:i will make a version with armies on it
should make things clear
should i use bigger arrows ?
That probably isn't the best way to spend your time. It sounds unanimous that for this map to be accepted it needs much more profound changes than a few of the words or bigger arrows. If you want to make a map about innovative gameplay (like a lot of one-way attacks), come up with graphics that make that new type of gameplay very clear; your map makes it confusing.
Why would a map have a lot of one way connections? Circus Max answers that with a chariot race theme... the chariots always go counterclockwise around the stadium. The spaces are shaped to indicate the direction. It is all very clear.
Your answer is? A "shoot out"? A bunch of little rooms? What do these things have to do with one way attacks? There is no rational for it. I can imagine (barely) someone doing a surrealist map that is intentionally nonsensical... but this isn't it.
You've tried to do too many things here. Don't expect a sudden rush of support for the map because you change "corridor" to "tunnel". We've seen worse first maps here and I enjoyed your creativity...
plasagna... I may never get over that completely!