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[Split Up] The CUBE, The CUBOID & HyperCUBE - attack in

Have an idea for a map? Discuss ideas and concepts here.

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5 day poll: Is "The CUBE" 3*3*3 ready for Final Forge?

Poll ended at Tue Nov 20, 2007 6:21 pm

 
Total votes : 0

Postby The Weird One on Wed Nov 14, 2007 10:55 pm

Coleman wrote:My mistake, lets not start a quote tree. lol

Anyone opposed?


ya, me. it's too busy for my tastes.
sheepofdumb wrote:I'm not scum, just a threat to the town. There's a difference, thank you very much.

ga7 wrote: I'll keep my vote where it should be but just in case Vote Strike Wolf AND f*ck FLAMINGOS f*ck THEM HARD
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Postby paulk on Thu Nov 15, 2007 12:16 am

I like the space border too, but for the HyperCUBE it IS too busy.

The space works with The CUBE and The CUBOID but for the HyperCUBE it will be much better with the grey background.

Is this agreed?
Or... Should we need to vote about this?
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Postby paulk on Thu Nov 15, 2007 6:46 pm

As requested but without increased army circles.
Do you people think it is nesseseary with increased army cirles :?:

Aerial Attack wrote:You need to increase the size of your army circles.

Right now everything fits nicely - but you are testing with 18 (as your largest number width wise) and you need to test with 88


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Postby paulk on Thu Nov 15, 2007 6:48 pm

I wonder if I should split up this thread in 3 new ones? One for each cube?
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stuff

Postby Piestar on Thu Nov 15, 2007 7:09 pm

NEED to increase the army circles? No... Would it be a good idea? Yes...
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Postby Piestar on Thu Nov 15, 2007 7:10 pm

paulk wrote:I like the space border too, but for the HyperCUBE it IS too busy.

The space works with The CUBE and The CUBOID but for the HyperCUBE it will be much better with the grey background.

Is this agreed?
Or... Should we need to vote about this?


I don't have an opinion as to what the background should be, but I feel it needs something... the flat background removes the illusion of 3Dness that makes these maps so cool.
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Postby Herakilla on Thu Nov 15, 2007 9:16 pm

i want something as the background, i admit that but the space just wont work for the hypercube. basically anything that isnt flashy lol (the map istelf is flashy enough)
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Postby paulk on Thu Nov 15, 2007 10:11 pm

Ok, I'm all for another background - IF - anyone can suggest one that might work. Preferably with an included picture.
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Postby mibi on Thu Nov 15, 2007 10:12 pm

Herakilla wrote:i want something as the background, i admit that but the space just wont work for the hypercube. basically anything that isnt flashy lol (the map istelf is flashy enough)


here are some ideas for a background

Image
Image
Image
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Postby Unit_2 on Thu Nov 15, 2007 11:32 pm

mibi wrote:
Herakilla wrote:i want something as the background, i admit that but the space just wont work for the hypercube. basically anything that isnt flashy lol (the map istelf is flashy enough)


here are some ideas for a background

Image
Image
Image


i fixed the first ones for you :wink:
Image
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stuff

Postby Piestar on Thu Nov 15, 2007 11:45 pm

Unit2 is clearly trying to give me a stroke... damn!

Anyway, background ideas...

something to enhance the sense of depth, thats not too flashy...

deep sea maybe? could have a piece of seaweed floating into the
cube-azoid...

or a quieter star field then the ones that people didn't like...

You could probably go with a snow covered mountainscape, but you would have to reconsider all the white bits. But that would still end up being too busy I think...

If you want to go with humor, how about a collection of ice trays? Ice cubes, get it? hehehe...

Anyway, I'll keep an eye out on the web for anything that might work... good luck in the meantime, this is too cool a map to have to wait too long...
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Re: stuff

Postby paulk on Fri Nov 16, 2007 1:02 am

Please find me a large picture at http://www.live.com/?&scope=images and I'll try it out.

Piestar wrote:Unit2 is clearly trying to give me a stroke... damn!

Anyway, background ideas...

something to enhance the sense of depth, thats not too flashy...

deep sea maybe? could have a piece of seaweed floating into the
cube-azoid...

or a quieter star field then the ones that people didn't like...

You could probably go with a snow covered mountainscape, but you would have to reconsider all the white bits. But that would still end up being too busy I think...

If you want to go with humor, how about a collection of ice trays? Ice cubes, get it? hehehe...

Anyway, I'll keep an eye out on the web for anything that might work... good luck in the meantime, this is too cool a map to have to wait too long...
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Postby paulk on Fri Nov 16, 2007 1:04 am

You are not serious are you?
We are trying to find a LESS busy background than the stars background.
Cool pics though. I like the one where the dots change color from white/black.

mibi wrote:here are some ideas for a background
Last edited by paulk on Fri Nov 16, 2007 2:42 am, edited 2 times in total.
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bad idea

Postby Piestar on Fri Nov 16, 2007 1:41 am

I know we try to dodge copyright issues, but it would be cool if we could find an image from Clive Barkers Hell Raiser... the cude that is the gate to hell! How appropriate...
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???

Postby Piestar on Fri Nov 16, 2007 1:50 am

anychance you could use something like this, and have the snake come thru the cube towards us, without obscuring game-related images?

Image

Image
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Re: ???

Postby paulk on Fri Nov 16, 2007 2:39 am

no chance. try to find something less busy and not going through the cube. The HyperCUBE is busy enough as it is... We dont want people getting brain tumors from trying to play it :D

Piestar wrote:anychance you could use something like this, and have the snake come thru the cube towards us, without obscuring game-related images?

Image

Image
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Re: stuff

Postby paulk on Fri Nov 16, 2007 2:53 am

Ok ok... here goes:

Piestar wrote:NEED to increase the army circles? No... Would it be a good idea? Yes...


Image
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stuff

Postby Piestar on Fri Nov 16, 2007 8:42 pm

The problem is, it shouldn't be flat... even if not going thru, it needs to wrap to some degree around the bottom and sides... not easy to find...
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Re: stuff

Postby Unit_2 on Fri Nov 16, 2007 8:57 pm

Piestar wrote:Unit2 is clearly trying to give me a stroke... damn!

Anyway, background ideas...

something to enhance the sense of depth, thats not too flashy...

deep sea maybe? could have a piece of seaweed floating into the
cube-azoid...

or a quieter star field then the ones that people didn't like...

You could probably go with a snow covered mountainscape, but you would have to reconsider all the white bits. But that would still end up being too busy I think...

If you want to go with humor, how about a collection of ice trays? Ice cubes, get it? hehehe...

Anyway, I'll keep an eye out on the web for anything that might work... good luck in the meantime, this is too cool a map to have to wait too long...


darn it! you found out my plain :evil: lol.

you really need to go back to the stars one but make the stars a little more dimm , it looked really cool :wink:
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Postby paulk on Fri Nov 16, 2007 10:49 pm

I have tried several different backgrounds and the only one that dont wreck up my vision is this one:

Image

Do you like it? :D

Hmmm... this one wrecks up my vision too....
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Postby Unit_2 on Fri Nov 16, 2007 11:18 pm

that looks good :wink:
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Postby mibi on Fri Nov 16, 2007 11:27 pm

Unit_2 wrote:that looks good :wink:


no it doesn't.
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Postby Unit_2 on Fri Nov 16, 2007 11:37 pm

yes it does :^o
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Postby ParadiceCity9 on Fri Nov 16, 2007 11:46 pm

I think my head just exploded
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Postby paulk on Fri Nov 16, 2007 11:57 pm

Can you guys stop fussing? Let it be a grey background.

It is the least interferance with the game structure.

With a grey background you can see what you are playing, with any other color or background you can not.

Believe me. I have tried like 10-15 different backgrounds now. And it does not help. It has to be grey to work with a 4*4*4 map at all.

Please stop fussing so we can get this map into play instead.
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