Coleman wrote:My mistake, lets not start a quote tree. lol
Anyone opposed?
ya, me. it's too busy for my tastes.
Moderator: Cartographers
Coleman wrote:My mistake, lets not start a quote tree. lol
Anyone opposed?
sheepofdumb wrote:I'm not scum, just a threat to the town. There's a difference, thank you very much.
ga7 wrote: I'll keep my vote where it should be but just in case Vote Strike Wolf AND f*ck FLAMINGOS f*ck THEM HARD
Aerial Attack wrote:You need to increase the size of your army circles.
Right now everything fits nicely - but you are testing with 18 (as your largest number width wise) and you need to test with 88
paulk wrote:I like the space border too, but for the HyperCUBE it IS too busy.
The space works with The CUBE and The CUBOID but for the HyperCUBE it will be much better with the grey background.
Is this agreed?
Or... Should we need to vote about this?
Herakilla wrote:i want something as the background, i admit that but the space just wont work for the hypercube. basically anything that isnt flashy lol (the map istelf is flashy enough)
mibi wrote:Herakilla wrote:i want something as the background, i admit that but the space just wont work for the hypercube. basically anything that isnt flashy lol (the map istelf is flashy enough)
here are some ideas for a background
Piestar wrote:Unit2 is clearly trying to give me a stroke... damn!
Anyway, background ideas...
something to enhance the sense of depth, thats not too flashy...
deep sea maybe? could have a piece of seaweed floating into the
cube-azoid...
or a quieter star field then the ones that people didn't like...
You could probably go with a snow covered mountainscape, but you would have to reconsider all the white bits. But that would still end up being too busy I think...
If you want to go with humor, how about a collection of ice trays? Ice cubes, get it? hehehe...
Anyway, I'll keep an eye out on the web for anything that might work... good luck in the meantime, this is too cool a map to have to wait too long...
mibi wrote:here are some ideas for a background
Piestar wrote:anychance you could use something like this, and have the snake come thru the cube towards us, without obscuring game-related images?
Piestar wrote:Unit2 is clearly trying to give me a stroke... damn!
Anyway, background ideas...
something to enhance the sense of depth, thats not too flashy...
deep sea maybe? could have a piece of seaweed floating into the
cube-azoid...
or a quieter star field then the ones that people didn't like...
You could probably go with a snow covered mountainscape, but you would have to reconsider all the white bits. But that would still end up being too busy I think...
If you want to go with humor, how about a collection of ice trays? Ice cubes, get it? hehehe...
Anyway, I'll keep an eye out on the web for anything that might work... good luck in the meantime, this is too cool a map to have to wait too long...
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