Conquer Club

Condensed Map Ideas

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby Hotdoggie on Sun May 20, 2007 6:54 pm

Spockers wrote:This has no potential whatsoever


That is your opinion and i will respect your opinion, however if you are going to be rude like that then at least an expantion into why it has no potential would be appreciated.
Lieutenant Hotdoggie
 
Posts: 563
Joined: Sun Mar 04, 2007 11:29 am
Location: Doodle Earth

Postby Spockers on Sun May 20, 2007 6:56 pm

for all the reasons that have been repeatedly said over the last two pages
User avatar
Private 1st Class Spockers
 
Posts: 390
Joined: Mon Oct 02, 2006 11:11 pm

Postby BeakerWMA on Sun May 20, 2007 9:43 pm

Awesome, can't wait to see this. Did you get your planet ideas from the new books? They have a map right at the first of the newer novels.

Thoughts on a Star Trek one as well?
I am serious...and don't call me Shirley.
Captain BeakerWMA
 
Posts: 425
Joined: Wed Mar 28, 2007 4:36 pm
Location: Canada

Postby Keredrex on Mon May 21, 2007 12:57 am

What if there were a negative ( per EACH Continent Held ) put onto holding that square... That way when game is initialized there is no penalty so no one is at a disadvantage.... and the 1st to get a continent will have a harder time holding the warp gate ( Square )....Or you could add more squares...put up a POLL
User avatar
Sergeant 1st Class Keredrex
 
Posts: 400
Joined: Sun Jan 14, 2007 1:41 am
Location: New York

Postby Spockers on Mon May 21, 2007 1:34 am

my advice is 'don't waste your time'
User avatar
Private 1st Class Spockers
 
Posts: 390
Joined: Mon Oct 02, 2006 11:11 pm

Postby Hotdoggie on Mon May 21, 2007 1:29 pm

Spockers wrote:for all the reasons that have been repeatedly said over the last two pages


The only reasons said over the last 2 pages were aestetics and its symetrical nature.

The symetrical part i am thinking about altering with something like a carpark and entry area.

The aestetics part has been covered by me several times so if ure giving that as your reason then i suggest glasses.
Lieutenant Hotdoggie
 
Posts: 563
Joined: Sun Mar 04, 2007 11:29 am
Location: Doodle Earth

Postby Wisse on Mon May 21, 2007 1:48 pm

mayby use photoshop?
Image Image
User avatar
Sergeant Wisse
 
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Postby weirdbro on Mon May 21, 2007 2:40 pm

Do you have a book about Star Wars planets? I know I've got a book somewhere with tons of info about lots of planets.
Sergeant weirdbro
 
Posts: 52
Joined: Wed Jan 24, 2007 6:33 pm

Postby Gilligan on Mon May 21, 2007 3:07 pm

Coleman wrote:
Gilligan wrote:Copyright problems too.

George Lucas has a history of being really open with this copy right, and he pretty much makes all the decisions. He probably won't even care that this site is moderately commercial judging from his past actions. This is definitely worth pursuing.

EDIT: Hell, he might even join the site after you ask. He's a pretty cool guy, seriously.


How are we gonna ask?
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Postby Hotdoggie on Mon May 21, 2007 5:22 pm

Wisse wrote:mayby use photoshop?


i can and will be using the gimp/inkscape later on this week to produce a higher quality map - exams finished last week but a coupla trail into this week so once they are out of the way i will get to work with this
Lieutenant Hotdoggie
 
Posts: 563
Joined: Sun Mar 04, 2007 11:29 am
Location: Doodle Earth

pirates! (hand drawn rough draft pg2...)

Postby johloh on Mon May 21, 2007 10:30 pm

Image

just a little preview of what ive been working on...

this one will be using the new XML code that lack has said he is finishing up...

-starting neutral territories...
-territorial bonus...
-ranged attacks...

the plan for this is completely different than anything else on the site...so if you feel like doing some reading lemme know what you think...

their will be 6 starting pirate ships, these are the only starting player territories...the rest of the map will start neutral. the ships get a auto territory bonus of +2 that is applied directly to the ship...borders with ships/land are one way to the land...

as the pirates move off the ship they can collect normal 'continent' bonuses....

In the center of the map is a fortress with a cannon pointed at each ship. Players who make it to the cannon can use it to range attack another players ship, thereby making their ship neutral and taking away the bonus.

because the cannon is the only way to hit the ship, its the only way you can fully eliminate a player...but even if you knock out their ship you still have to eliminate them from the island....and lack has said that ranged attacks will leave a neutral when you defeat an army...so you cant take another players ship, you can just 'sink' it.

3 player games = 2 ships each...4,5,6 players = 1 ship each (the others just go neutral automatically)

opinions...?
Last edited by johloh on Tue May 22, 2007 6:13 pm, edited 1 time in total.
my new site - http://www.spritestitch.com/ - A video game craft weblog...
User avatar
Major johloh
 
Posts: 472
Joined: Mon Dec 04, 2006 12:58 pm
Location: San Francisco

Postby DiM on Mon May 21, 2007 10:34 pm

come on not another map that's given to us in portions. why don't you guys just take your time, finish the map and then present a draft. :evil:

other than that the idea sounds good.


PS: don't tell me you did the title and the bridges but no land. it's clear it's there but you've just hidden it. so please be a sport and present the whole map. :wink:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby johloh on Mon May 21, 2007 10:37 pm

PS: don't tell me you did the title and the bridges but no land. it's clear it's there but you've just hidden it. so please be a sport and present the whole map.
haha. nah this is all im posting for now...im not going to pull a 'mibi' and do it in segments...i just wanted to throw the idea out there and see what people thought about the gameplay...or had any suggestions as im working on it...

the next image post will be a full one...but itll be a little bit...
my new site - http://www.spritestitch.com/ - A video game craft weblog...
User avatar
Major johloh
 
Posts: 472
Joined: Mon Dec 04, 2006 12:58 pm
Location: San Francisco

Postby Spockers on Mon May 21, 2007 10:41 pm

I will vote for this if all post from here on are written in pirate.



p.s. yargh.
User avatar
Private 1st Class Spockers
 
Posts: 390
Joined: Mon Oct 02, 2006 11:11 pm

Postby edbeard on Mon May 21, 2007 11:00 pm

I like this idea already.


edit: my reading comprehension skills need some touching up.
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Postby Telvannia on Tue May 22, 2007 1:35 am

could you do it so the pirates ships rotate around the island so every go you attack somewhere different, you could do this using the seasonal xml idea.
also could there be some treasure that is hidden and moves around the island in every different game, that would give you a bonus of troops.
i need to get ready for school now, but im sure i will think of a few more ideas at some point.
User avatar
Sergeant 1st Class Telvannia
 
Posts: 1331
Joined: Mon Apr 24, 2006 7:19 am

Postby steve monkey on Tue May 22, 2007 1:38 am

I like this idea, it could lead to a fun style of game play. I like the fact that you're trying to utilise the new xml changes.
But, if you've made the whole map then show the whole map. Drip feeding it to the foundry just slows things up.
Image

May the dice gods shine favourably upon you.
User avatar
Private 1st Class steve monkey
 
Posts: 490
Joined: Sat May 13, 2006 5:25 pm
Location: London

Postby KEYOGI on Tue May 22, 2007 1:45 am

Sounds good johloh, I've been longing for a Pirate map for quite some time but never had the time to pursue it myself. Judging by the slight tease of imagery we have, the design looks like it's going to be a refreshing change. Gameplay sounds good too, I can't wait to see how this one pans out.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Postby cairnswk on Tue May 22, 2007 3:18 am

Yes...good idea...of course it is very topical with the release of Pirates of the Carribean...could be very popular...of course i was thinking along these lines myself last night and envisaged a Treasure Island sort of map....so go for it and GL!
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby Iliad on Tue May 22, 2007 3:34 am

Good idea I will love to play this. Let's just hope a ninja map won't be created :lol:
User avatar
Private 1st Class Iliad
 
Posts: 10394
Joined: Mon Mar 05, 2007 12:48 am

Postby yeti_c on Tue May 22, 2007 3:40 am

Johloh - love the idea... but here's a query...

How will it work for non 6 player games?

Here's the answer...

6 ships... 6 players... 6 territories... one ship per player.
6 ships 5 players 6 territories one ship per player (one neutral ship.)
6 ships 4 players 6 territories one ship per player (two neutral ships.)
6 ships 3 players 6 territories two ships per player.

Thus it will work... (Although it does rely on you making every other territory neutral!!!)

Now post up the whole map and lets get this quenched!!!!

Also another thing - you will have to make sure everyones path to the cannon is equal - else it will favour some of the ships...

Unless you have 2 cannons... one for 3 ships - one for another 3 ships... of course holding the cannon pointed at your ship is just as important as holding the cannon pointing at everyone else?!

C.

EDIT :
3 player games = 2 ships each...4,5,6 players = 1 ship each (the others just go neutral automatically)


Doh didn't read the last sentence of your post - I got too excited!!
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby Iliad on Tue May 22, 2007 4:29 am

Really bad graphics.

Oh and Spockers just doesn't like new maps.

This map needs a lot of work but it has its potential
User avatar
Private 1st Class Iliad
 
Posts: 10394
Joined: Mon Mar 05, 2007 12:48 am

Postby Spockers on Tue May 22, 2007 6:16 am

No, Iliad. I'm all for new maps.

I just expect a little more effort than what is generally produced with first-up efforts.

Anyone who produces a first-up effort in paint might as well not even bother.
User avatar
Private 1st Class Spockers
 
Posts: 390
Joined: Mon Oct 02, 2006 11:11 pm

Postby fluffybunnykins on Tue May 22, 2007 6:46 am

Spockers, don't expect from others what you have absolutely no intention of spending your own time on
Superman wears 'Fluffybunnykins' pyjamas
User avatar
Corporal 1st Class fluffybunnykins
 
Posts: 385
Joined: Tue May 02, 2006 6:43 am
Location: Liverpool, UK

Postby RobinJ on Tue May 22, 2007 6:58 am

Sounds extremely interesting. However, I'm worried there might be a few too many neutral territories. We shall see.
nmhunate wrote:Speak English... It is the language that God wrote the bible in.


Highest Score: 2437
Highest Place: 84
User avatar
Sergeant 1st Class RobinJ
 
Posts: 1901
Joined: Mon Aug 21, 2006 1:56 pm
Location: Northern Ireland

PreviousNext

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users