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Also another thing - you will have to make sure everyones path to the cannon is equal - else it will favour some of the ships...
Unless you have 2 cannons... one for 3 ships - one for another 3 ships... of course holding the cannon pointed at your ship is just as important as holding the cannon pointing at everyone else?!
Another thought - you could have cannons on the ships that attack fortifications in the fortress - thus making it harder to hold the fortress and therefore the cannon(s) as it weakens your borders?
johloh wrote:yeti I think i get what youre thinking about...and i had some similar ideas...
lemme get a map up and we can tinker a ton...there are many many many different options on this...
yeah this is a good idea. however its not currently or in the near future possible. its not one of the new xml features that lack is implementing. if the ability to have changing maps happens in the future, im down...I still think you should put a treasure hoard on the map, but one that moves around.
plysprtz wrote:Spockers wrote:good work for not using paint.
its really not hard
plysprtz wrote:but what are you going to do to make this not like every other map out there
thats all im wondering
technically. but they would need to attack through a minimum of 5 neutral territories with 3 neutrals armies each...so it doesnt seem to likely....8 vs 15? then + the 3 on your boat so 8 vs 18...he fortification idea is great in theory, but if you start with a single territ someone could rush to the cannons and take you out on turn one
I hate maps that are all separated zones with artificial connections. Is there a way to use highways and major roads as connectors while keeping the map together?
I love the idea of having territories correspond with different colleges and universities in Ohio (which there are a wealth of).
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