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Conqueropoly V.13 Pg 1+40 Back on track?

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Re: Conqueropoly V.13 Pg 1+40 [vacation]

Postby Gilligan on Thu Sep 18, 2008 7:41 pm

OK, Bad Speler gave me the file. What needs to be done?
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Re: Conqueropoly V.13 Pg 1+40 [vacation]

Postby Kaplowitz on Thu Sep 18, 2008 8:05 pm

Go through the thread since the last update and find any suggestions. If there arent any, try to think of any on your own and post an update.
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Re: Conqueropoly V.13 Pg 1+40 [vacation]

Postby bryguy on Sun Sep 21, 2008 11:37 pm

i sent speler a list of stuff a while ago, ill go find the pm :)

editL oh shoot ive lost it :cry:


but maybe speler still has it? maybe ask him
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Re: Conqueropoly V.13 Pg 1+40 Back on track?

Postby Kaplowitz on Mon Sep 22, 2008 6:18 pm

Well the gfx arent that complicated, im sure you could recreate the psd bryguy :)
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Re: Conqueropoly V.13 Pg 1+40 Back on track?

Postby Gilligan on Mon Sep 22, 2008 6:21 pm

Bad Speler wrote:Oh, and bryguy compiled a list of things that had to be done since last time I updated it so you don't have to go searching through the entire topic...it's a fairly large list.

bryguy wrote:
Here are my observations / suggestions on the latest one:

inverse the writing on the cards deck so its facing the opposite direction

===================================================

throw some money, in the middle of the board not as a terr just for effect and maybe some dice
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instead of "attacks can be made in both directions" can you put "all adjacent territories can attack each other" (this would be more accurate)
==================================================

pick a different colour for the cards deck so it those not clash with the orange terrs.
sorted
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as above for the dice deck so it does not clash with the green terr
sorted
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I think the battleships should not be part of terrs (as per the game also this will help gameplat wise as well as we try and resolve the bonuses

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Pleas lose the hyphenated words if possible

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die 3 should not be part of any terr. between this and the battleship change the pink bonus would be more reasonable ie higher because of its location on the board but not impossible to hold

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remove the names from the dice terrs instead have a 1, 2 and 3 showing on the dice themselves if that makes sense seeing die written down is a bit on the weird side

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The corner cc logo should be facing over towards free army


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That graphic on ads has to change

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if you are struggling with the hyphens i am certain we could collectively come up with several cc related 8 word or less words or phrases, if this is the case let us know

=============================================

i hope all the above makes sense and helps to move this process on

==============================================


Wait, why do you have an ads space??? This site doesn't run on ads. Perhaps use the "Give Premium" in the left menu.

personally i don't like the underground, the rest seems okay to me. does anybody agree whth me about the underground?

around the decks you can see little gray triangles, i don't think they are ment to be there

There should be money scattered across the board, I think.

I think "Fog of War" should be changed to Standard or Doubles or Triples, etc. Terminator and Assasin are both Game Types where as Fog of War is a separate setting. Other than that, can't wait to play it.

I think "Fog of War" should be changed to Standard or Doubles or Triples, etc. Terminator and Assasin are both Game Types where as Fog of War is a separate setting. Other than that, can't wait to play it.

i got a idea.... how about instead of "buy shop" its "warning"?

Instead of Hunters we can do Shopkeepers, the UN or Chatters.

why not re-name "attack multi's" to something like :
multi hunters
sully800
optimusprime
*other hunters names*
???

I didn't see anyone else mention this, but I didn't read all 41 pages, either... You say in the side instructions that Deadbeat, Webhosting, Advertising, and Shop Purchase border each other. I was looking around for the Advertising territory and didn't find it; I concluded you must mean the Ads territory, but... it seems like you might want to change it to the actual territory name in the instructions?

Also why isn't Tourney Directors in caps? All the other territories are.

This is personal opinion, but Attack Multies seems like an awkward name. I personally agree with the dude who suggested Multi Hunters instead. Also, Shop Purchase seems very stilted. I can't see whereby those two words would be used in that order in common speech.

Just bumping in and I don't know if it's been mentioned but... Score and Scoreboard are similar and they might confuse people (by confuse I mean that there might be whining because of wrong deployments). I'm sure that there are other words that represent CC. Sorry if it's been discussed before. And, of course, I understand that it's everybody's own problem if they don't pay attention where they deploy.

This map was Forged before Gimil and I were handing out stamps. But if this map was in the Main Foundry right now, I wouldn't stamp it for gameplay because I have the following problems with it:
• the regions bonuses, while in some ways in line with the property values on a Monopoly board, don't make for good game play. If you hold Grey you have three territories and three borders for +2; if you hold three ships you also have three borders but for +3; if you hold the Boardwalk area (what color are you calling that?) you have only two border and a +4.
• blue is a big dead end, but that may not be all bad given the small bonus.
• players of Monopoly may assume that to hold the red bonus (for example) you only have to hold the three territories with rectangles - and the legend supports this by putting the +3 on a red rectangle. But I think that you intend to require players to also hold the die and the Battleship, right? The legend should indicate this.
• Where it says "Multis cannot attack any other territory..." it took me a minute to figure out that "Multis" was a territory. Maybe put it in all caps, as it is on the board? Better yet, come up with something clever to explain this... "Multis lose their right to play! Multis cannot attack out, and can only be attack by "Attack Multis."

These aren't gameplay issues so much as things I just don't like:
• Why are some territories in all-caps, some are not?
• It would make more sense if "Attack Multis" was changed to "Multi Hunters," which would of course mean you need to find something else for "Hunters." Chat Ops? Shopkeepers?
• hyphenation is a pet peeve of mine, and should be avoided whenever possible. Move some words around so that "Host-ing" isn't broken in the legend and you've improved your map. "Messag-ing" could become "Message." "General Discussion" could be simply "GD." And isn't there a word you could use in place of "purchase"? "Buy CC Gear" would work just fine.

I know that was a lot, but you asked.

Graphically, somebody mentioned the image on "Ads" a few pages back... I agree that it looks kinda sad. I still don't like the dice much, either, but that's Gimil's domain.

As for what else we need to see - updated small and large maps with army counts?

Ok here i go.

(XML Problem ofc.)

Mission Based:

Well every start at start. And Every1 got his own Square in each TAB they can attack so no one can elimnate echoter. So in TAB There is 5 More Squares which is neatrual (high Neatrual.) Which every1 can 1 way attack. This is 4 houses (in order.) and Hotel. (Both Houses and Hotel Make players losse money but not when no one own. (heres the only place player can take terretories from echoter and will not be removed when reaching start.)

So what will happen below the map is that every1 has a (Clock Point system which start at 100$ and go down and up depending on how the action of each players) The Colours is ofc continent the only bonus you'll get and you need them to conquer houses and such. Each time Going past Start will Increase your money with some and will reset every terretories you have to neatrual. (Money you'll losse for conquer Houses, Hotels, Being on some1 house, going on wrong terretorie, attacking your way out of multies...etc.) When players reach 0 their elimnated. And all stuff revert neatrual.

What xml need to be inserted?

- MoneyTAB.

- Conquer Reset.

- Money based on Terretories.



Other Suggestion fitting for todays XML

Instead of money houses and hottels can example be, each player losse armies being on that terretorie. They losse 1 on 4 houses/3/2/1. and 2 Hotels if its bad contient while the highest gives more -.

Also your Attack Multi and Multi is missplaced. Attack Multi should be on opposite way like real monopoly. And Multies should have another terretorie in itself so player can go past it (Whatch The Massacre) (Like Prison Visit on real monopoly.) Etc.



I really hope you understood this if any questions send me a reply. About the money counter should be a thing as some sites have to count people visiting site. (like a clock) only it adapted the gameboard.



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Re: Conqueropoly V.13 Pg 1+40 Back on track?

Postby Kaplowitz on Mon Sep 22, 2008 6:24 pm

lol have fun ;)
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Re: Conqueropoly V.13 Pg 1+40 Back on track?

Postby bryguy on Wed Sep 24, 2008 11:23 am

Kaplowitz wrote:lol have fun ;)


lol for that list i went back a long ways into the thread, and then added some comments that someone sent me by pm :D

Kaplowitz wrote:Well the gfx arent that complicated, im sure you could recreate the psd bryguy :)


if needed, then yea I probably could :)
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Re: Conqueropoly V.13 Pg 1+40 Back on track?

Postby Merker on Wed Sep 24, 2008 3:07 pm

The XML on that baby looks fun :) .
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Re: Conqueropoly V.13 Pg 1+40 Back on track?

Postby Gilligan on Thu Sep 25, 2008 4:13 pm

Anybody have anything to say about the list before I tackle it?
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Re: Conqueropoly V.13 Pg 1+40 Back on track?

Postby MrBenn on Thu Sep 25, 2008 4:38 pm

Yes... Hurry up and post an updated image ;-)
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Conqueropoly V.13 Pg 1+40 Back on track?

Postby Gilligan on Fri Sep 26, 2008 6:55 pm

Here is what I am working on now.

--Change 'Attack Multis' to 'Hunters'
--Change 'Hunters' to 'Chatters' maybe?
--There were comments about flipping the Dice Deck, but I disagree. No font should be upside-down.
--Put money on the board
--Different color of 'Cards Deck' so it doesn't clash with the blue or vice versa?
--Same thing with 'Dice Deck' and orange
--As for hyphenated words, maybe change 'Private Messaging' to 'Control Panel'? 'General Discussion' to 'Clans'?
--Should Dice and Battleships be a part of their color bonus and/or dice/battleship bonus?
--'Ads' to 'Referral Program'?
--'Fog of War' to 'Teams'?
--Change 'Score' to 'Rating' so we lose the confusion between 'Score' and 'Scoreboard?

That's what I got out of the giant list... If I'm missing anything please share.
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Re: Conqueropoly V.13 Pg 1+40 Back on track?

Postby sensfan on Tue Sep 30, 2008 3:29 pm

I can't see the sideways territories. (i didnt explain well, did i.)
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Re: Conqueropoly V.13 Pg 1+40 Back on track?

Postby Gilligan on Tue Sep 30, 2008 5:02 pm

sensfan wrote:I can't see the sideways territories. (i didnt explain well, did i.)


You mean you can't read them?
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Re: Conqueropoly V.13 Pg 1+40 Back on track?

Postby bryguy on Tue Sep 30, 2008 5:08 pm

he probably means the text on the left and right sides going up and down
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Re: Conqueropoly V.13 Pg 1+40 Back on track?

Postby Gilligan on Tue Sep 30, 2008 5:11 pm

bryguy wrote:he probably means the text on the left and right sides going up and down


That's what I just said ;)
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Re: Conqueropoly V.13 Pg 1+40 Back on track?

Postby MrBenn on Tue Sep 30, 2008 5:50 pm

Gilligan will be continuing this topic in the following thread :arrow: viewtopic.php?f=241&t=65313
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