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ender516 wrote:Perhaps the camera position should move up and to the right in order to open up the view of the top and side a bit.
ender516 wrote:Can it put the layer labels on (the Roman numerals)
natty_dread wrote:ender516 wrote:Perhaps the camera position should move up and to the right in order to open up the view of the top and side a bit.
Yes, but that has the danger of overlapping the III and IV layers...![]()
natty_dread wrote:For the orbs, I was thinking, how about making them "blurry" and slightly translucent, so that they would look like orbs of light or plasma balls or something...
Is there some control of the focal length of the camera in your 3D software which would alter the perspective at all? I'm referring to the different look you get from a telephoto lens far away from an object versus that from a wide-angle lens close in. The object is just as wide in either frame, but the telephoto flattens the image and the wide-angle emphasizes differences in distance from the lens.
Might be worth a try, but the orbs we had seemed good enough.
paulk wrote:Can you make a CUBE where the camera angle is much further away?
Robinette wrote:Kaskavel wrote:Seriously. Who is the female conqueror of CC?
Depends on what metric you use...
The coolest is squishyg
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