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Raskholnikov wrote:Actually, the parrishes also have a game purpose. Administatively, Jamaica is divided into 14 parrishes. These also form 3 historical regions: Cornwall, Middlesex, Surrey.
Middlesex is by far the regions with most bigger cities (although Surrey has Kingston). Therefore, for game play purposes, we divided Middlesex into two regions: West and East Middlesex. We did so by splitting Middlesex along parrish lines.
So, holding a Jamaica region in this game is based on holding the parrishes who have cities of the same color. It really is not that complicated. Showig parrish borders combines historical accuracy and playability. There is no reason to change this.
Raskholnikov wrote:Pork has explained the reason for the 840 X 800 dimensions: the shape of the island makes this size a requirement - otherwise, the entire map would not fit and would have to be made smaller., which it turn would make some complain about the small percentage of the actual picture covered by a map. You really can't have it both ways...
As to territories, there are many other quite successfull CC maps with less than 24 territories (Doodle Earth comes to mind). There is no reason to remove or add any territories. This map is exactly what it is supposed to be: an easy-to-play, quick Jamaica map, with clear game play, few instructions and a bit of a challenge to win.
I will make a quick map and post. But in brief, smaller large map. Not divide the island into puzzle pieces unless they have actual GP purpose. Plus I think teh island is way too flat. Jamaica is not an island of concrete.Raskholnikov wrote:What specifically would you propose to make the map "more manageable"? Since I do not think it is "unmanageable"< I would welcome any specific sugggestions.
Thanks,
I think teh island is way too flat.
First off I would like to thank Rask for his eloquent, and very intelligent comments.WidowMakers wrote:Raskholnikov wrote:Actually, the parrishes also have a game purpose. Administatively, Jamaica is divided into 14 parrishes. These also form 3 historical regions: Cornwall, Middlesex, Surrey.
Middlesex is by far the regions with most bigger cities (although Surrey has Kingston). Therefore, for game play purposes, we divided Middlesex into two regions: West and East Middlesex. We did so by splitting Middlesex along parrish lines.
So, holding a Jamaica region in this game is based on holding the parrishes who have cities of the same color. It really is not that complicated. Showig parrish borders combines historical accuracy and playability. There is no reason to change this.
If there is no bonus for holding the "puzzle" pieces of the island and only for holding colored cities, the "puzzle pieces do not have any gameplay purpose. They may have a graphical purpose but they have no GP purpose. They seem confusing and forced. just a chopped up blue blob with colored circles. If each piece was also setup as a bonus group.( i.e. teh top 3 pieces were +2 is held). Then you would be mixing cities and regions for bonus. That might be cool.Raskholnikov wrote:Pork has explained the reason for the 840 X 800 dimensions: the shape of the island makes this size a requirement - otherwise, the entire map would not fit and would have to be made smaller., which it turn would make some complain about the small percentage of the actual picture covered by a map. You really can't have it both ways...
As to territories, there are many other quite successfull CC maps with less than 24 territories (Doodle Earth comes to mind). There is no reason to remove or add any territories. This map is exactly what it is supposed to be: an easy-to-play, quick Jamaica map, with clear game play, few instructions and a bit of a challenge to win.
Doodle earth is 800x600. That is much smaller than your current 830x792. I am just saying that there is a lot of wasted room in the map.I will make a quick map and post. But in brief, smaller large map. Not divide the island into puzzle pieces unless they have actual GP purpose. Plus I think teh island is way too flat. Jamaica is not an island of concrete.Raskholnikov wrote:What specifically would you propose to make the map "more manageable"? Since I do not think it is "unmanageable"< I would welcome any specific sugggestions.
Thanks,
WM
I tried that, er, or was it the last post. Oh well this will work I guess.natty_dread wrote:Why not just change the title of your previous thread...
it can be done by editing the subject in the first post.
porkenbeans wrote:About the size. I am glad that it has been brought up. If you have noticed, all of my maps have large text, and large as possible territs. This IS for a reason. You see, there are quite a few of us CC goers that are not young. Us older in the tooth, really like maps that are not so difficult to read with tiny text, and itty-bitty territs. Our old eyes are just not up to the task, and it does quite often produce headaches when we play such maps.
It is true, I could make this map smaller, but I would need to make the text smaller as well. Which goes against the style of maps, that I want to make. So, look forward to seeing all of my maps with this style.![]()
The puzzle like graphics, IE: the lines that separate the real to life parishes, are there as an attempt be true to the geography of Jamaica. Only the capitols of the parishes, plus a few of the other larger city's, are in the game play of this map. Rask has already done a pretty good job of explaining it. In any case, I quite frankly do NOT see how anyone could be confused as to the game play of this map. All of the city's are clearly labeled in large text, and are clearly connected by roads. It is as simple as Candy Land.![]()
Besides, if the puzzle was put together, and the lines were removed, It would make for a pretty plain map. The way it is now adds interest, and I believe it is very striking.
About the updating of the first post. Yes, I am waiting for the png. test to complete. As you know from reading this, and other threads of mine, I have been having a problem with my images blurring out, after a couple of days, after I post them. If my last map update in this thread, is still good tomorrow, I will get to work on properly structuring, all of my ongoing map threads.Industrial Helix wrote:porkenbeans wrote:About the size. I am glad that it has been brought up. If you have noticed, all of my maps have large text, and large as possible territs. This IS for a reason. You see, there are quite a few of us CC goers that are not young. Us older in the tooth, really like maps that are not so difficult to read with tiny text, and itty-bitty territs. Our old eyes are just not up to the task, and it does quite often produce headaches when we play such maps.
It is true, I could make this map smaller, but I would need to make the text smaller as well. Which goes against the style of maps, that I want to make. So, look forward to seeing all of my maps with this style.![]()
The puzzle like graphics, IE: the lines that separate the real to life parishes, are there as an attempt be true to the geography of Jamaica. Only the capitols of the parishes, plus a few of the other larger city's, are in the game play of this map. Rask has already done a pretty good job of explaining it. In any case, I quite frankly do NOT see how anyone could be confused as to the game play of this map. All of the city's are clearly labeled in large text, and are clearly connected by roads. It is as simple as Candy Land.![]()
Besides, if the puzzle was put together, and the lines were removed, It would make for a pretty plain map. The way it is now adds interest, and I believe it is very striking.
I'm not saying its confusing, I get it. But it looks ugly. There's no need to slice the island into pieces if it has no relevant impact on gameplay. Obviously you want to keep the parishes, so I would suggest using thinner lines rather than spacing the parishes out. While you're at it, you might want to make the parishes playable...
Also, I think you guys might need to start posting proper versions on the first post. This thing seems well underway and it would def. make finding the latest version a lot easier to find.
I like it, I think. So this means that I do not need to add anything to the map except in the legend ?natty_dread wrote:Hold 2 parishes: +2 additional bonus
Hold 3 parishes: +4 additional bonus
etc.
something like that...
Or maybe +1 for each 3 "connecting" parishes ? Parashis can not be shared with other 3 parish bonuses.natty_dread wrote:If you implement this, then it probably means you'll need to tone down the other bonuses a bit... otherwise the bonuses won't be in balance with the size of the map. Getting huge bonuses too easily...
Maybe make it so that you need at least 3 parishes to get any additional bonus.
edit. or even 4. Now that I look at it, several parishes only have 1 city, so it'd be far too easy to get a big bonus on the drop if you can get it with 2 or 3 parishes... especially on 2-3 player games.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
I could put helocopters on the parishes that Falmouth and Morent Bay are in. That way I would not need to draw any connecting lines. As for the topless native, on the Great seal of Jamaica, I will let the CC gods decide on that one. I may end up using it, but putting a modesty banner over her breasts. I am sure that the Jamaicans will be pleased to know, that we view their seal as porn.jefjef wrote:I'm not sure your topless native will be allowed.
Have ya considered a couple sea/jump routes?
porkenbeans wrote:I could put helocopters on the parishes that Falmouth and Morent Bay are in. That way I would not need to draw any connecting lines. As for the topless native, on the Great seal of Jamaica, I will let the CC gods decide on that one. I may end up using it, but putting a modesty banner over her breasts. I am sure that the Jamaicans will be pleased to know, that we view their seal as porn.jefjef wrote:I'm not sure your topless native will be allowed.
Have ya considered a couple sea/jump routes?
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Raskholnikov wrote:Wow... What "rules" are you guys talking about??? This is the official seal of an independent country member of the UN.... and you argue it should be censored? What kind of narrow-minded, Euro-centric, puritanical world do you people live in? it's downright scary....I'm all for rules - but rules that make sense, not crazy notions that a country's official seal is somehow less acceptable than some of the virtually naked avatars on this site or the various images of violence and war one can find here...
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
I understand what you mean. Personal preference or opinion does not matter if there are higher rules governing the site. EVEN if you disagreejefjef wrote:Raskholnikov wrote:Wow... What "rules" are you guys talking about??? This is the official seal of an independent country member of the UN.... and you argue it should be censored? What kind of narrow-minded, Euro-centric, puritanical world do you people live in? it's downright scary....I'm all for rules - but rules that make sense, not crazy notions that a country's official seal is somehow less acceptable than some of the virtually naked avatars on this site or the various images of violence and war one can find here...
WHY CAN'T PEOPLE READ? I am not arguing that it should be removed. I am not saying I have a problem with it. I only mentioned that CC may frown upon it.
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