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Re: Jamaica

Postby AlaricusTheGreat on Mon Nov 02, 2009 12:36 am

Instead of having circles for where you put your troops they should be marijuana leaves, that would make it pretty great :lol:
ALARICUS: meaning "all-powerful; ruler of all." Latin name composed of the Germanic elements ala "all" and ric "power; rule," hence "all-powerful; ruler of all."
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Re: Jamaica

Postby Raskholnikov on Mon Nov 02, 2009 3:20 am

Actually, the parrishes also have a game purpose. Administatively, Jamaica is divided into 14 parrishes. These also form 3 historical regions: Cornwall, Middlesex, Surrey.

Middlesex is by far the regions with most bigger cities (although Surrey has Kingston). Therefore, for game play purposes, we divided Middlesex into two regions: West and East Middlesex. We did so by splitting Middlesex along parrish lines.

So, holding a Jamaica region in this game is based on holding the parrishes who have cities of the same color. It really is not that complicated. Showig parrish borders combines historical accuracy and playability. There is no reason to change this.

Pork has explained the reason for the 840 X 800 dimensions: the shape of the island makes this size a requirement - otherwise, the entire map would not fit and would have to be made smaller., which it turn would make some complain about the small percentage of the actual picture covered by a map. You really can't have it both ways...

As to territories, there are many other quite successfull CC maps with less than 24 territories (Doodle Earth comes to mind). There is no reason to remove or add any territories. This map is exactly what it is supposed to be: an easy-to-play, quick Jamaica map, with clear game play, few instructions and a bit of a challenge to win.

What specifically would you propose to make the map "more manageable"? Since I do not think it is "unmanageable"< I would welcome any specific sugggestions.

Thanks,
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Re: Jamaica

Postby WidowMakers on Mon Nov 02, 2009 5:37 am

Raskholnikov wrote:Actually, the parrishes also have a game purpose. Administatively, Jamaica is divided into 14 parrishes. These also form 3 historical regions: Cornwall, Middlesex, Surrey.

Middlesex is by far the regions with most bigger cities (although Surrey has Kingston). Therefore, for game play purposes, we divided Middlesex into two regions: West and East Middlesex. We did so by splitting Middlesex along parrish lines.

So, holding a Jamaica region in this game is based on holding the parrishes who have cities of the same color. It really is not that complicated. Showig parrish borders combines historical accuracy and playability. There is no reason to change this.

If there is no bonus for holding the "puzzle" pieces of the island and only for holding colored cities, the "puzzle pieces do not have any gameplay purpose. They may have a graphical purpose but they have no GP purpose. They seem confusing and forced. just a chopped up blue blob with colored circles. If each piece was also setup as a bonus group.( i.e. teh top 3 pieces were +2 is held). Then you would be mixing cities and regions for bonus. That might be cool.

Raskholnikov wrote:Pork has explained the reason for the 840 X 800 dimensions: the shape of the island makes this size a requirement - otherwise, the entire map would not fit and would have to be made smaller., which it turn would make some complain about the small percentage of the actual picture covered by a map. You really can't have it both ways...

As to territories, there are many other quite successfull CC maps with less than 24 territories (Doodle Earth comes to mind). There is no reason to remove or add any territories. This map is exactly what it is supposed to be: an easy-to-play, quick Jamaica map, with clear game play, few instructions and a bit of a challenge to win.

Doodle earth is 800x600. That is much smaller than your current 830x792. I am just saying that there is a lot of wasted room in the map.

Raskholnikov wrote:What specifically would you propose to make the map "more manageable"? Since I do not think it is "unmanageable"< I would welcome any specific sugggestions.

Thanks,
I will make a quick map and post. But in brief, smaller large map. Not divide the island into puzzle pieces unless they have actual GP purpose. Plus I think teh island is way too flat. Jamaica is not an island of concrete.
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Re: Jamaica

Postby natty dread on Mon Nov 02, 2009 5:39 am

Anyway those who don't like the size of the map can play the small version... what's the big deal?

I think teh island is way too flat.


This is something that should be addressed IMO... add some mountains or something.
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Re: Jamaica

Postby porkenbeans on Mon Nov 02, 2009 1:30 pm

WidowMakers wrote:
Raskholnikov wrote:Actually, the parrishes also have a game purpose. Administatively, Jamaica is divided into 14 parrishes. These also form 3 historical regions: Cornwall, Middlesex, Surrey.

Middlesex is by far the regions with most bigger cities (although Surrey has Kingston). Therefore, for game play purposes, we divided Middlesex into two regions: West and East Middlesex. We did so by splitting Middlesex along parrish lines.

So, holding a Jamaica region in this game is based on holding the parrishes who have cities of the same color. It really is not that complicated. Showig parrish borders combines historical accuracy and playability. There is no reason to change this.

If there is no bonus for holding the "puzzle" pieces of the island and only for holding colored cities, the "puzzle pieces do not have any gameplay purpose. They may have a graphical purpose but they have no GP purpose. They seem confusing and forced. just a chopped up blue blob with colored circles. If each piece was also setup as a bonus group.( i.e. teh top 3 pieces were +2 is held). Then you would be mixing cities and regions for bonus. That might be cool.

Raskholnikov wrote:Pork has explained the reason for the 840 X 800 dimensions: the shape of the island makes this size a requirement - otherwise, the entire map would not fit and would have to be made smaller., which it turn would make some complain about the small percentage of the actual picture covered by a map. You really can't have it both ways...

As to territories, there are many other quite successfull CC maps with less than 24 territories (Doodle Earth comes to mind). There is no reason to remove or add any territories. This map is exactly what it is supposed to be: an easy-to-play, quick Jamaica map, with clear game play, few instructions and a bit of a challenge to win.

Doodle earth is 800x600. That is much smaller than your current 830x792. I am just saying that there is a lot of wasted room in the map.

Raskholnikov wrote:What specifically would you propose to make the map "more manageable"? Since I do not think it is "unmanageable"< I would welcome any specific sugggestions.

Thanks,
I will make a quick map and post. But in brief, smaller large map. Not divide the island into puzzle pieces unless they have actual GP purpose. Plus I think teh island is way too flat. Jamaica is not an island of concrete.
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First off I would like to thank Rask for his eloquent, and very intelligent comments.
@WM,
We have discussed the possibility of using the "pieces" as bonus groups. It would work great, but it would also make the map more complicated. That is NOT what this map is trying to be though. It is just a simple and uncomplicated map.
As for the island being flat, and not showing the topography. This is on purpose, as like I have said more than once before, I want the emphase to be on the text. And, I want the Island to only be present in the background. Like it is just floating, or growing out of the sky and water. I am very happy with the art work. I think it looks wonderful. :D
The graphics have been explained, and If there are no new concerns, or questions about it, maybe we could move on to the other aspects of the map.
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JAMAICAmon'

Postby porkenbeans on Mon Nov 02, 2009 10:24 pm

Thought I should start a thread with the proper title. viewtopic.php?f=63&t=99299#p2282934
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Re: JAMAICAmon' <-- edit here in first post

Postby natty dread on Mon Nov 02, 2009 10:25 pm

Why not just change the title of your previous thread...

it can be done by editing the subject in the first post.
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Re: JAMAICAmon'

Postby captainwalrus on Mon Nov 02, 2009 10:32 pm

:lol: :lol:
Nice! While you are editing the first post, remember to put the most recent version of the map on the first page!
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Re: JAMAICAmon' <-- edit here in first post

Postby porkenbeans on Mon Nov 02, 2009 10:57 pm

natty_dread wrote:Why not just change the title of your previous thread...

it can be done by editing the subject in the first post.
I tried that, er, or was it the last post. Oh well this will work I guess.
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Re: JAMAICAmon'

Postby thenobodies80 on Tue Nov 03, 2009 9:55 am

[ Merged ]

I've merged the two threads.
If you need further informations about editing posts look here ;)

http://www.conquerclub.com/forum/faq.php#f2r1
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Re: Jamaica

Postby Industrial Helix on Tue Nov 03, 2009 10:43 am

porkenbeans wrote:About the size. I am glad that it has been brought up. If you have noticed, all of my maps have large text, and large as possible territs. This IS for a reason. You see, there are quite a few of us CC goers that are not young. Us older in the tooth, really like maps that are not so difficult to read with tiny text, and itty-bitty territs. Our old eyes are just not up to the task, and it does quite often produce headaches when we play such maps.
It is true, I could make this map smaller, but I would need to make the text smaller as well. Which goes against the style of maps, that I want to make. So, look forward to seeing all of my maps with this style. ;)

The puzzle like graphics, IE: the lines that separate the real to life parishes, are there as an attempt be true to the geography of Jamaica. Only the capitols of the parishes, plus a few of the other larger city's, are in the game play of this map. Rask has already done a pretty good job of explaining it. In any case, I quite frankly do NOT see how anyone could be confused as to the game play of this map. All of the city's are clearly labeled in large text, and are clearly connected by roads. It is as simple as Candy Land. :lol:
Besides, if the puzzle was put together, and the lines were removed, It would make for a pretty plain map. The way it is now adds interest, and I believe it is very striking. 8-)


I'm not saying its confusing, I get it. But it looks ugly. There's no need to slice the island into pieces if it has no relevant impact on gameplay. Obviously you want to keep the parishes, so I would suggest using thinner lines rather than spacing the parishes out. While you're at it, you might want to make the parishes playable...

Also, I think you guys might need to start posting proper versions on the first post. This thing seems well underway and it would def. make finding the latest version a lot easier to find.
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Re: Jamaica

Postby porkenbeans on Tue Nov 03, 2009 11:12 am

Industrial Helix wrote:
porkenbeans wrote:About the size. I am glad that it has been brought up. If you have noticed, all of my maps have large text, and large as possible territs. This IS for a reason. You see, there are quite a few of us CC goers that are not young. Us older in the tooth, really like maps that are not so difficult to read with tiny text, and itty-bitty territs. Our old eyes are just not up to the task, and it does quite often produce headaches when we play such maps.
It is true, I could make this map smaller, but I would need to make the text smaller as well. Which goes against the style of maps, that I want to make. So, look forward to seeing all of my maps with this style. ;)

The puzzle like graphics, IE: the lines that separate the real to life parishes, are there as an attempt be true to the geography of Jamaica. Only the capitols of the parishes, plus a few of the other larger city's, are in the game play of this map. Rask has already done a pretty good job of explaining it. In any case, I quite frankly do NOT see how anyone could be confused as to the game play of this map. All of the city's are clearly labeled in large text, and are clearly connected by roads. It is as simple as Candy Land. :lol:
Besides, if the puzzle was put together, and the lines were removed, It would make for a pretty plain map. The way it is now adds interest, and I believe it is very striking. 8-)


I'm not saying its confusing, I get it. But it looks ugly. There's no need to slice the island into pieces if it has no relevant impact on gameplay. Obviously you want to keep the parishes, so I would suggest using thinner lines rather than spacing the parishes out. While you're at it, you might want to make the parishes playable...

Also, I think you guys might need to start posting proper versions on the first post. This thing seems well underway and it would def. make finding the latest version a lot easier to find.
About the updating of the first post. Yes, I am waiting for the png. test to complete. As you know from reading this, and other threads of mine, I have been having a problem with my images blurring out, after a couple of days, after I post them. If my last map update in this thread, is still good tomorrow, I will get to work on properly structuring, all of my ongoing map threads.

You say it looks "ugly", I say it looks awesome. Beautiful is in the eye of the beholder I guess. I do have an Art major, so I think that I will go with my vision for now. However, I am still open to the possibility of including the parishes into the game play. I would consider any suggestions as to how this can be done, without making the map too complicated.
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Re: JAMAICAmon'

Postby natty dread on Tue Nov 03, 2009 11:18 am

Hold 2 parishes: +2 additional bonus
Hold 3 parishes: +4 additional bonus

etc.

something like that...
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Re: JAMAICAmon'

Postby porkenbeans on Tue Nov 03, 2009 11:42 am

natty_dread wrote:Hold 2 parishes: +2 additional bonus
Hold 3 parishes: +4 additional bonus

etc.

something like that...
I like it, I think. So this means that I do not need to add anything to the map except in the legend ? =D> =D> =D>
Well now, this should appease those that have not been happy with my puzzle pieces. :lol:
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Re: JAMAICAmon'

Postby natty dread on Tue Nov 03, 2009 11:48 am

If you implement this, then it probably means you'll need to tone down the other bonuses a bit... otherwise the bonuses won't be in balance with the size of the map. Getting huge bonuses too easily...

Maybe make it so that you need at least 3 parishes to get any additional bonus.

edit. or even 4. Now that I look at it, several parishes only have 1 city, so it'd be far too easy to get a big bonus on the drop if you can get it with 2 or 3 parishes... especially on 2-3 player games.
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Re: JAMAICAmon'

Postby porkenbeans on Tue Nov 03, 2009 12:02 pm

natty_dread wrote:If you implement this, then it probably means you'll need to tone down the other bonuses a bit... otherwise the bonuses won't be in balance with the size of the map. Getting huge bonuses too easily...

Maybe make it so that you need at least 3 parishes to get any additional bonus.

edit. or even 4. Now that I look at it, several parishes only have 1 city, so it'd be far too easy to get a big bonus on the drop if you can get it with 2 or 3 parishes... especially on 2-3 player games.
Or maybe +1 for each 3 "connecting" parishes ? Parashis can not be shared with other 3 parish bonuses.
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Re: JAMAICAmon'

Postby jefjef on Tue Nov 03, 2009 12:09 pm

I'm not sure your topless native will be allowed.

Have ya considered a couple sea/jump routes?
This post was made by jefjef who should be on your ignore list.
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Re: JAMAICAmon'

Postby porkenbeans on Tue Nov 03, 2009 12:15 pm

jefjef wrote:I'm not sure your topless native will be allowed.

Have ya considered a couple sea/jump routes?
I could put helocopters on the parishes that Falmouth and Morent Bay are in. That way I would not need to draw any connecting lines. As for the topless native, on the Great seal of Jamaica, I will let the CC gods decide on that one. I may end up using it, but putting a modesty banner over her breasts. I am sure that the Jamaicans will be pleased to know, that we view their seal as porn.
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Re: JAMAICAmon'

Postby natty dread on Tue Nov 03, 2009 12:25 pm

Well don't forget there are lots of minors on this site, and seeing female nipples might damage their sensitive brains or something...
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Re: JAMAICAmon'

Postby jefjef on Tue Nov 03, 2009 1:16 pm

porkenbeans wrote:
jefjef wrote:I'm not sure your topless native will be allowed.

Have ya considered a couple sea/jump routes?
I could put helocopters on the parishes that Falmouth and Morent Bay are in. That way I would not need to draw any connecting lines. As for the topless native, on the Great seal of Jamaica, I will let the CC gods decide on that one. I may end up using it, but putting a modesty banner over her breasts. I am sure that the Jamaicans will be pleased to know, that we view their seal as porn.



Hahahaha. i don't see it as porn. I happen to very much enjoy the sight of female anatomy. I just know CC has "rules"
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Re: JAMAICAmon'

Postby Raskholnikov on Tue Nov 03, 2009 1:36 pm

Wow... What "rules" are you guys talking about??? This is the official seal of an independent country member of the UN.... and you argue it should be censored? What kind of narrow-minded, Euro-centric, puritanical world do you people live in? it's downright scary....I'm all for rules - but rules that make sense, not crazy notions that a country's official seal is somehow less acceptable than some of the virtually naked avatars on this site or the various images of violence and war one can find here...
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Re: JAMAICAmon'

Postby natty dread on Tue Nov 03, 2009 2:02 pm

won't someone PLEASE think of the children!
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Re: JAMAICAmon'

Postby Industrial Helix on Tue Nov 03, 2009 4:11 pm

Bah, i got an art major too :P Well, it is YOUR map and I suppose you ought to do what you're comfortable with. If you're going to keep the puzzle pieces AND go for parish bonuses, Maybe you could reduce the size of the gap or color them so they don't look like inlets of the sea.

Perhaps for the parish bonuses, you could break the island up into three regions, color them like the flag and do it like that. Cities can attack parishes and parishes can attack cities.
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Re: JAMAICAmon'

Postby jefjef on Tue Nov 03, 2009 4:40 pm

Raskholnikov wrote:Wow... What "rules" are you guys talking about??? This is the official seal of an independent country member of the UN.... and you argue it should be censored? What kind of narrow-minded, Euro-centric, puritanical world do you people live in? it's downright scary....I'm all for rules - but rules that make sense, not crazy notions that a country's official seal is somehow less acceptable than some of the virtually naked avatars on this site or the various images of violence and war one can find here...


WHY CAN'T PEOPLE READ? I am not arguing that it should be removed. I am not saying I have a problem with it. I only mentioned that CC may frown upon it.
This post was made by jefjef who should be on your ignore list.
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Re: JAMAICAmon'

Postby WidowMakers on Tue Nov 03, 2009 4:42 pm

jefjef wrote:
Raskholnikov wrote:Wow... What "rules" are you guys talking about??? This is the official seal of an independent country member of the UN.... and you argue it should be censored? What kind of narrow-minded, Euro-centric, puritanical world do you people live in? it's downright scary....I'm all for rules - but rules that make sense, not crazy notions that a country's official seal is somehow less acceptable than some of the virtually naked avatars on this site or the various images of violence and war one can find here...


WHY CAN'T PEOPLE READ? I am not arguing that it should be removed. I am not saying I have a problem with it. I only mentioned that CC may frown upon it.
I understand what you mean. Personal preference or opinion does not matter if there are higher rules governing the site. EVEN if you disagree

It does not matter until we get a CA in here to determine the outcome and potentially lack himself

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