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ANCIENT EGYPT [Abandoned]

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Some people say that i must disband these map, do you....

 
Total votes : 0

Postby Qwert on Sat Jan 06, 2007 10:01 am

there no be impasabile borders in these map.
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Postby onbekende on Sat Jan 06, 2007 10:03 am

sully800 wrote:So qwert, is the nile meant to be impassable? You would assume so, but that would make the map impossible to play because the two halves couldn't access each other. Add in some bridge connections so we can comment on what works and what doesn't.
some countrys ARE the crossings

Hardai
Cysae
Antaeopolis
Lykopolis
Panopolis
Abydos
Tentyris

these are the crossings
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Postby Marvaddin on Sat Jan 06, 2007 12:24 pm

Nobunaga wrote:... qwert, we appreciate your efforts, but this map just doesn't work.

... My humble opinion.

^^^^ Agreed. this map seems a giant bottleneck. :)
(alike to Indochina, like Kyle said)
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Postby oaktown on Sat Jan 06, 2007 1:38 pm

map looks great - nice work.

It is a bottleneck, however - this would become a two player game in no time, as whoever got lucky enough to start on the north and south ends would squeeze everybody else into oblivion.

Also, vertical maps make gameplay difficult, since we all sit in front of horizontal monitors.
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Postby Qwert on Sat Jan 06, 2007 1:43 pm

i can put bridge but for these its no need becouse these map have no umppasabile borders.
Army circle in TENTYRIS,ABYDOS, PANOPOLIS,LUKOPOLIS,ANTAEOPOLIS,CUSAE and HARDAI show that teritory from side river nile present 1 teritory.River NILE its regular borders of teritory.

TERITORY and BORDERS

UPPER EGYPT
Alexandria---8--5
Gizza--------7--5
MIDDLE EGYPT
Herakleopolis-6--4
Cysae---------6--4
LOWER EGYPT
Tentyris------5--3
Aswan---------6--2

oases maybe no mans land.

I thinking to put for capital siti Obelisk stone.


Ancient egypt go all vertical becouse river nile, and its wery difficylt to create map horizontal.
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Postby sully800 on Sat Jan 06, 2007 1:58 pm

onbekende wrote:
sully800 wrote:So qwert, is the nile meant to be impassable? You would assume so, but that would make the map impossible to play because the two halves couldn't access each other. Add in some bridge connections so we can comment on what works and what doesn't.
some countrys ARE the crossings

Hardai
Cysae
Antaeopolis
Lykopolis
Panopolis
Abydos
Tentyris

these are the crossings


Yes, some territories cross the river. But all the northern sections would be inaccessible if the river was impassable. Apparently it is not.
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Postby reverend_kyle on Sat Jan 06, 2007 2:36 pm

Marvaddin wrote:
Nobunaga wrote:... qwert, we appreciate your efforts, but this map just doesn't work.

... My humble opinion.

^^^^ Agreed. this map seems a giant bottleneck. :)
(alike to Indochina, like Kyle said)


Ron said it, but thats why I went with a wider egypt on my ancient egypt map.
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Postby KEYOGI on Sat Jan 06, 2007 2:50 pm

While I like the idea of having some maps of ancient countries and empires, I just don't see the appeal of this map. It's incredibly linear and I think you'd be better to abandon this idea now rather than putting too much effort into it.
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Postby Qwert on Sat Jan 06, 2007 3:34 pm

i want to work in these map to finish and then will see.
when i play games i play in small maps,maybe small map will be better for play.
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Postby Teya on Sat Jan 06, 2007 3:40 pm

why exactly do you want to continue with this map? no one has showed any support. You are wasting your time.
In the official how to make a map thread it states Develop a unique idea that has some sort of appeal (preferably mass). Where is the appeal in your map?
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Postby Qwert on Sat Jan 06, 2007 4:06 pm

i will put to vote for support to continye map, but can change first vote qwestion,
First qwestion its finish.
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Postby Qwert on Sat Jan 06, 2007 6:09 pm

upload



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Postby s.xkitten on Sat Jan 06, 2007 6:13 pm

i don't think its gonna work, its way to narrow, so someone could take like the bottom, or the top, and just work their way up...the only way that it would work was if you made connections from the top to the bottom, or from the top and bottom to the middle, so that its not bottle-necked
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Postby Teya on Sat Jan 06, 2007 6:19 pm

Firstly, I thought you were going to put a vote for the map to continue?

Again, your fonts are different sizes. This is 1 thing you have constantly ignored. Why do you keep doing it in all your maps???

The army shadows are really bad. Yellow? What made you do that? And they need to be more transparent. And again, you have made them "ball like" you did this with your first 2 maps and ended up changing them.

The map is still too linear. It is too long. It is a bottleneck. It is too vertical.
How many ways does all that need to be said? How many times does it need to be said? Even if I actually liked this map, I would never play it because of the scrolling that would be involved.

I dont think you can make this map work and strongly feel you are wasting your time.
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Postby Qwert on Sat Jan 06, 2007 6:20 pm

we dont have maps, with complete new strategy to win, i dont belive that if you take north or south will easy win.
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Postby Qwert on Sat Jan 06, 2007 6:23 pm

teya i work in these map its not finish, and you are only who atack my map constantly, i wont to put in vote but dont know how to erase present qwestion, i try in first post but he dont alove.
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Postby Teya on Sat Jan 06, 2007 6:43 pm

Im not the only 1.
Here is a list of people that have said anything AGAINST this map.
s.xkitten
KEYOGI
oaktown - said was great but also said it was bottleneck - negative comment.
Marvaddin
Nobunaga
happysadfun
qeee1
DublinDoogey
sully800

Im not attacking constantly. Im repeating things that you are ignoring.
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Postby Teya on Sat Jan 06, 2007 6:45 pm

DublinDoogey wrote:Are we allowed to tell a mapmaker that we don't want his/her map? Hate to be harsh, but stick to the other maps, they're going somewhere and this one'll just end up straight in the Foundry Fires.

(PS, maybe this is just me, but that's where it's at)


Whats the point in telling someone we dont want the map if they wont listen?
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Postby Qwert on Sat Jan 06, 2007 6:46 pm

i will put in vote when these ben posible ok?
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Postby Qwert on Sat Jan 06, 2007 6:47 pm

i will put these in vote? But wait to these be aloved OK
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Postby Lone.prophet on Sat Jan 06, 2007 6:49 pm

qwert continue ur work, it can only be judged at the end of the process
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Postby Qwert on Sat Jan 06, 2007 6:49 pm

i will put in vote when these ben posible ok?
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Postby Lone.prophet on Sat Jan 06, 2007 6:50 pm

wtf u mean with that?
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Postby Qwert on Sat Jan 06, 2007 6:52 pm

Lone.prophet wrote
qwert continue ur work, it can only be judged at the end of the proces


i wont but i must stop now and wait to put these map in vote,but i dont know how long its take to first qwestion end.
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Postby Qwert on Sat Jan 06, 2007 6:54 pm

Teya say that people dont like map, and i will put map in vote.
If people say no i will stop with work in these map.
Last edited by Qwert on Sat Jan 06, 2007 6:55 pm, edited 1 time in total.
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