Moderator: Cartographers
grifftron wrote:I drew this picture up on Photo shop. I thought it would make for a cool map,
I have not put in any territories on either side yet or even put a name on the map, but the idea is to have possible up to 4 bases on each side (for even quads to play on this map)
boats can attack each other and land connected to the water will be able to attack boats next to their territories
just an idea, im in a hurry I can't explain much yet, ill make a more clearer map later, I was wondering if this idea or something close to this has been attempted yet? let me know sugggestions and ideas.
natty_dread wrote:Now you are getting somewhere. This looks like something I would actually play.
natty_dread wrote:You need to work out the name, territory names, continent names etc.. to get a working draft out of this.
natty_dread wrote:and think about the colour blind people...
natty_dread wrote:Well, now you should basically first concentrate on making the map look good. Use layers, so things will be easy to change later on.
natty_dread wrote:Well, I could help with the graphics, but don't expect me to be able to work very fast
natty_dread wrote:An idea for the map: Divide the central island into 3 territories and make it similar to the central oasis in the oasis map, a territory with decays that you need to hold to win the game.
natty_dread wrote:Btw you seem to be doing fine with the graphics... A bit more practice and work, and you should be able to do the graphics all by yourself.
natty_dread wrote:One thing. Why is there no borders between continents B and C, and continents F and G, but there's 1 border between other adjacent continents? Seems a bit odd.
The reason I put these walls between the B and C continents and the F and G continents was because if this map was to be played by say 8 players on a normal style type game or any kind of game it would be more fair to those who were dropped in the middle continents on both sides if they were only being attacked by 1 side just like the corner continents are, if i removed these walls then the middle continents (B,C,F and G) would all be attacked by on 2 sides while the corner continents (A,D,E and H) would only be attacked on 1 side. It seemed like a good idea at the time, what do you think?
To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:
1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.
Draft images should not be larger than 630x600px (small image) or 840x800px (large image).
While in the drafting room, it is expected that a mapmaker will demonstrate:
a. significant knowledge of graphics tools and techniques,
b. the willingness to consider and respond appropriately to critical feedback
c. the ability to make multiple changes based on ongoing feedback
d. a solid understanding of the Foundry standards and process.
natty_dread wrote:To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:
1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.
Draft images should not be larger than 630x600px (small image) or 840x800px (large image).
While in the drafting room, it is expected that a mapmaker will demonstrate:
a. significant knowledge of graphics tools and techniques,
b. the willingness to consider and respond appropriately to critical feedback
c. the ability to make multiple changes based on ongoing feedback
d. a solid understanding of the Foundry standards and process.
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