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April Competition: Bay of Pigs

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April Competition: Bay of Pigs

Postby Wolffystyle on Tue Apr 13, 2010 4:31 am

April 1961; Bay of Pigs invasion by United States CIA trained Cuban Exiles. In attempt to overthrow Fidel Castro's Cuban Government, president John F. Kennedy and USA's CIA aid anti-Castro forces in an invasion onto the southern coast of the Caribbean Island.
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Click image to enlarge.
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Map Name: Bay of Pigs
Map Size: 138 Regions
Your aims/design style: Out of attempt to create another conquest-style map and fostered by our April gameplay competition, I have decided to mate Feudal War with D-Day map to create a conquest style invasion map.

Uniqueness: With 8 starting commanders, this map finds itself uniquely large with balanced gameplay. We find that this will be an exciting map for singles and team play, alike.

Commanders: Almeida, Fernandez, Che Gueverra, Ameijeiras, CIA, Blagar and Barbara J, San Roman, Hunt and Droller

Objective: Hold both Commanders in Chief (Castro, Kennedy) for one round to win the game.

Paratroopers are one way assaulted by corresponding C-46 planes, auto deploy +1
Each Cuban Commander is a starting region, +2 auto deploy each turn
plus 1 troop for each two regions held on each beach (Red, Blue 1, Blue 2, Green)
Frogmen, +2 for 3
Transport ships begin neutral and are assaulted by corresponding sea fury, auto deploy +1
Each American/Exile Commander is a starting Territory and is auto deploy +2 each round
C-46 Planes can one way assault corresponding paratrooper.
Commanders In Chief are auto deploy +4 each round. Each can one way assault their local commanders and mutually bombard opposite Commander in Chief. Hold both for a round to win the game.
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moe wrote:Matted with hair, armed to the teeth, swift as the noble beast his screen name so "lovingly" embodies.. . ..

Wielding a hot dog in one hand and a fedora in the other. . . . .
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Re: April Competition: Bay of Pigs

Postby Wolffystyle on Tue Apr 13, 2010 5:17 am

This doesn't add to the original post, but, of course, I'd like to make this map geographically accurate and add fancy images to it. Right now, I'm just trying to get the gameplay correct; that's most important.

Sketch.
Image
moe wrote:Matted with hair, armed to the teeth, swift as the noble beast his screen name so "lovingly" embodies.. . ..

Wielding a hot dog in one hand and a fedora in the other. . . . .
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Re: April Competition: Bay of Pigs

Postby MrBenn on Tue Apr 13, 2010 5:30 am

There is some potential here, although I find the schematic you posted difficult to read as the text is so small! This is the biggest issue for me, as I can't make out the text that explains the instructions/colour-coding.

edit: fastposted

The other thing that is missing from it is some graphical context; it would be really useful if a rough sketch was laid over an approximation of the Cuban coast; some shape would help to break up the visual array of boxes
Click image to enlarge.
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Re: April Competition: Bay of Pigs

Postby MrBenn on Tue Apr 13, 2010 5:33 am

You can post your image link within [img] or [bigimg] tags; although you'll need to copy the 'direct link' to it from photobucket (it's one of the options under the thumbnail image on your album page)

Click image to enlarge.
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Re: April Competition: Bay of Pigs

Postby Chuuuuck on Wed Apr 14, 2010 12:27 pm

This map sounds awesome. Nice work wolffy!
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Re: April Competition: Bay of Pigs

Postby fumandomuerte on Wed Apr 14, 2010 6:45 pm

I hope the ultra-capitalists around CC don't make a boicot on this one :lol:
Great idea mate ;)
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Thanks to the CC staff for the perma-ban on ۩░▒▓₪№™℮₪▓▒░۩!
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Re: April Competition: Bay of Pigs

Postby ender516 on Fri Apr 16, 2010 11:08 pm

Conquer Club is a Canadian site, and we don't boycott Cuba, so there should be no worries.
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Re: April Competition: Bay of Pigs

Postby MrBenn on Thu Jul 01, 2010 4:25 pm

[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. ;-)
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