Moderator: Cartographers
darkangelsguy205 wrote:wait i thought we changed somethings and when is this going to become a map
ManBungalow wrote:I like the idea behind this map, but I think you need to work some more regions into it if your map is to become a success.
ManBungalow wrote:I like the idea behind this map
Pedronicus wrote:So the site has got round the copyright problem then?ManBungalow wrote:I like the idea behind this map
What idea is that then? stealing a famous board game layout and renaming parts of the board? Yeah! - in the world of ideas, this has to be the laziest idea ever.
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I must go to the tool shed this weekend and invent a round device that would help move heavy loads....
Pedronicus wrote:So the site has got round the copyright problem then?ManBungalow wrote:I like the idea behind this map
What idea is that then? stealing a famous board game layout and renaming parts of the board? Yeah! - in the world of ideas, this has to be the laziest idea ever.
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.
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I must go to the tool shed this weekend and invent a round device that would help move heavy loads....
Army of GOD wrote:I think it would be more interesting if you made them 1-way attacks clockwise, like in the real game that isn't in anyway related to this map due to copyright issues.
Victor Sullivan wrote:Hey, neat-o idea! Some suggestions:
1. You're going to have to have a lot of starting neutrals to avoid people dropping bonuses. Will that be a problem?
Victor Sullivan wrote:2. Not crazy about the symbols used for the Luck Deck and the Online Community (the orange power button and the horseshoes). I'd suggest dice for the Luck Deck symbol (for obvious reasons) and either the CC logo or a smiley (maybe MrMoody's smiley) for the Online Community.
Victor Sullivan wrote:4. What does the star space do?
Victor Sullivan wrote:5. You think you could give the battleships names instead of numbers?
Victor Sullivan wrote:9. For the Luck Deck and Online Community bonuses - Are they awarded for holding all three territories on the decks in the center of the board or do you have to have the spaces on the board "track" or what? It's not really clear as to what you need to have to acquire those bonuses.
Victor Sullivan wrote:12. The horseshoe space at the bottom should be switched with the deadbeat space at the bottom.
Victor Sullivan wrote:That's all for now I think this'll be a great map!
sonicsteve wrote:How about making the bonuses 1 for the brown and light blue sets, 2 for pink and orange, 3 for red and yellow and 4 for green and purple/dark blue.
sonicsteve wrote:If you do go for a one way around the board attack style, then in keeping with the board game every region should be able to attack up to 12 regions in front of it. Would be mayhem of course...
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