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King Solomons Mine

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King Solomons Mine

Postby Premier2k on Fri Jan 09, 2009 11:15 am

Hi all,

Whilst I'm waiting for the next version of Atlantis to be ready. I thought I'd post our ideas for our next map!

We're designing a "King Solomons Mine" map. Basic ideas of graphics include a cutaway section of a mountain to reveal the elevator shaft going through the mountain to the top with branches coming off of that to 'treasure' rooms when piles of gold, rubies and diamonds lay.
Bonuses would be rather simple, a bonus for holding the different floors in the elevator and a larger bonus for holding all parts of the elevator including the floors etc.. Bonuses for holding treasure.
There would be camps above the ground i.e Quartermaine and Zulu, possible bonuses for holding these.

We're thinking of having an objective where the player can either knock everyone else out or hold all the treasures to win.

Thoughts?

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Re: King Solomons Mine

Postby Premier2k on Mon Jan 12, 2009 2:21 pm

No takers on this idea? Any reasons why this wouldn't be popular?
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Re: King Solomons Mine

Postby lgoasklucyl on Mon Jan 12, 2009 2:36 pm

People need to see things to comment :lol: . Most people won't comment on a map period until a draft is up. Much easier to get an idea of gameplay/look of the map that way.

Intriguing idea, but (like everyone else) I would need to see it.
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