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castle map

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do i continue with this map?

 
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castle map

Postby Telvannia on Sat Nov 11, 2006 5:09 pm

i know this has been attempted before and now im going to give it a go here is my first map design currently i have most of the names but im working on how to fit them in

First map

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any comments on how to improve this map please post
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Postby Marvaddin on Sat Nov 11, 2006 5:20 pm

Make a map not just of a castle, but also include villages / hamlets, forests, swamps, mines, crops fields... etc. Like a medieval little kingdom.

And... find a way to put the names in :)
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Postby Telvannia on Sat Nov 11, 2006 5:25 pm

i have not thought of that idea only thing is the map might need to get quite a bit bigger to be able to fit it all in with the names and everything
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Postby KEYOGI on Sat Nov 11, 2006 8:47 pm

Could be interesting. I look forward to seeing how it develops.
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Postby pikmin on Sat Nov 11, 2006 9:17 pm

cool map but put in either more castles and villages then make each castle smaller.That could help with the names.
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Postby Kahn on Sun Nov 12, 2006 9:27 pm

might bee cool to place an archers tower in the middle that works kinda like the quad in CCU
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Postby AndyDufresne on Sun Nov 12, 2006 10:26 pm

How about...instead of taking over a castle...you attempt to take over a kingdom? I.E...each continent would be a specific kingdom's castle. And you could incorporate roads, villages, and various rooms of the castle, into specific countries.


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Postby strike wolf on Sun Nov 12, 2006 11:41 pm

Good idea but the castles might get repetitive.
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Postby Telvannia on Mon Nov 13, 2006 2:38 am

ummmmm i like andy's idea i was moving towards marv's idea but your might be better
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Postby Balsiefen on Mon Nov 13, 2006 3:02 am

I think a mott and bayly castle would work with the inner and outer baylys sortr of like the quad in ccu
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Postby Knight of Orient on Mon Nov 13, 2006 1:29 pm

I dont know if it is too late or whatnot, but ,maybe you could turn it into castle seige?
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Postby berwatchey on Thu Nov 16, 2006 3:29 pm

i like what andy said. to keep castles from being boring, just design more than one castle. that way it's not the same for each and it keeps things interesting.

with some castles being more basic that give smaller bonuses, and others being larger that give big bonuses.

with villages and roads that link them in between. for easy castles make them give like a 1 or a 2 army bonus. and for larger more powerful castles make them worth 2-4. so you get armies for holding the territory arround the castles. but also get a bonus for holding the castle itself.

that would make the gamne more medievilish. with players attacking the countryside, but also seiging castles for their strategic importance.

sorry if thats confusing.

ps. if any of you are familiar with the different castle types from lords of the relm 2, those would be good starting points if you choose to pursue my idea. as they progress through 5 different castles. from basic wodden to mighty stone.
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Postby Telvannia on Thu Nov 16, 2006 3:54 pm

well i know one type of castle very well and that is what this castle map is currently based on
but yeah we could go from motte and baily on wards and upwards with farms to hold and such like
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