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[31-Aug-2007] Speed games

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awsome

Postby jsmith72 on Mon Sep 03, 2007 10:01 am

just friggen awsome this is such smother more enjoyable gaming experience!!! Truly a job perfectly done!!
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Postby TheTeacher on Mon Sep 03, 2007 10:07 am

Jones888 wrote:I have not had any problems since the update.



However, there is some cheap ways to win in speed games. I just found this out, due to the fact that I did it to a player to win (accidently, at first). This applies to freestyle speed games. Rounds are 5 min, so if you end your turn first to have your opponent play last in that round. Then before you start your next turn delay starting until about 1 min or 1.5 min remaining. Quickly finish your turn and when you opponent starts his turn he will have like 30 sec or less to complete his/her turn. If they dont realize that they will run out of time and wont get a card!

Personally I dont like players who take the "cheap" route to win, so I wanted to point this out. I dont know how you can change the game rules to avoid such a thing, though. Just be careful of players starting to do this on freestyle speed games.


Mabye they should make it such that Each person has five mins starting from the time they can play to the time they finish their turn.
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Postby Jones888 on Mon Sep 03, 2007 1:39 pm

To do that they would have to have multiple timers for each game (depending on how many players were in the game).
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Postby Jones888 on Mon Sep 03, 2007 1:40 pm

I personally love the speed games, its just that there is some features about it people should know.
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i dont get payed to think

Postby robert 24 on Mon Sep 03, 2007 3:54 pm

i dont know if this has already been said but
my idea was posted some time ago regarding the changeing the time of rounds [ i was later told this idea had already been put forward] but i thought the idea was to make rt games realtime and 5 mins is simply not long enough in my view so i propose another option of 10 or 15 mins as well so that ppl with slower computers and small children to keep an eye on can still play quick games if you dont mind i think this would be a good addition altho as i say im not payed to think im payed to .... well im not sure but i get payed lol good gaming to all
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Postby DiM on Mon Sep 03, 2007 4:33 pm

after playing a few speedgames (i won all of them :twisted: ) i can truly say 5 mins is nowhere near enough especially in escalating games with 4 or more people. or on large maps. in one of my games i almost lost because after taking out 2 players i clicked deploy on the newly cashed in 45 troops and i received a "ran out of time" message. 45 troops lost plus i lost my card for that round.
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Postby gimil on Mon Sep 03, 2007 5:10 pm

DiM wrote:after playing a few speedgames (i won all of them :twisted: ) i can truly say 5 mins is nowhere near enough especially in escalating games with 4 or more people. or on large maps. in one of my games i almost lost because after taking out 2 players i clicked deploy on the newly cashed in 45 troops and i received a "ran out of time" message. 45 troops lost plus i lost my card for that round.


DiM are you complaining again?
What do you know about map making, bitch?

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Postby Rocketry on Mon Sep 03, 2007 5:34 pm

gimil wrote:
DiM wrote:after playing a few speedgames (i won all of them :twisted: ) i can truly say 5 mins is nowhere near enough especially in escalating games with 4 or more people. or on large maps. in one of my games i almost lost because after taking out 2 players i clicked deploy on the newly cashed in 45 troops and i received a "ran out of time" message. 45 troops lost plus i lost my card for that round.


DiM are you complaining again?


I find 5 mins is enough. Guess you gotta work faster lol.
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Postby comic boy on Mon Sep 03, 2007 5:51 pm

Rocketry
You have not played an escalating speed game,DiM is making a serious point so why post garbage mate.
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Postby nitroazz on Mon Sep 03, 2007 11:13 pm

I think that freemies should be able to join speed games, just not start them...

I still need to find someone with a paypal account because CC doesn't take money orders... :(

Otherwise, most of the cc games I play are 2-3 player r/t games. I normally play my turns right away and we can finish a game in 20 minutes... so I don't see what the big deal is really...

Otherwise.. meh... life goes on. :) Thanks for CC tho :)
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Postby Loudawg on Tue Sep 04, 2007 2:11 am

lackattack wrote:I'd like to publicly thank the speed game testers:

AAFitz, AK_iceman, AndyDufresne, bedub1, clapper011, evster, happy2seeyou, Incandenza, Itrade, James Vazquez, Loudawg, moz976, Nephilim, qeee1, The Chosen One, Tisha, Twill, wicked, ZawBanjito, zip_disk

thanks Lack, youre the greatest :P
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Postby jc103 on Tue Sep 04, 2007 9:31 am

oh yeah, just remembered, want to say:

I think introducing speed games solely for those who have membership is an utterly hypocritical joke.

It shows that all you care about is working up more revenue and not really at all for those 'lesser' players that do not pay to play. Indeed, a very unimpressive update, in my eyes all it has done is made the CC admins appear very shallow and thoughtless.
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Postby cramill on Tue Sep 04, 2007 10:01 am

jc103 wrote:oh yeah, just remembered, want to say:

I think introducing speed games solely for those who have membership is an utterly hypocritical joke.

It shows that all you care about is working up more revenue and not really at all for those 'lesser' players that do not pay to play. Indeed, a very unimpressive update, in my eyes all it has done is made the CC admins appear very shallow and thoughtless.

How many times does this have to be said!?: The servers wouldn't be able to handle all those speed games if just anyone were able to play them. I don't see this as a ploy only to get more paying members. Yes, it may help, but I don't see the CC admins as shallow or thoughtless.
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Postby jc103 on Tue Sep 04, 2007 10:25 am

cramill wrote:How many times does this have to be said!?: The servers wouldn't be able to handle all those speed games if just anyone were able to play them. I don't see this as a ploy only to get more paying members. Yes, it may help, but I don't see the CC admins as shallow or thoughtless.


Probably because you see it from the full-available-range perspective... :roll:

*side note* - aside from which these do not sound like very reasonable excuses from a profiteering website such as this one.
Last edited by jc103 on Tue Sep 04, 2007 10:32 am, edited 1 time in total.
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Postby joecoolfrog on Tue Sep 04, 2007 10:28 am

jc103 wrote:oh yeah, just remembered, want to say:

I think introducing speed games solely for those who have membership is an utterly hypocritical joke.

It shows that all you care about is working up more revenue and not really at all for those 'lesser' players that do not pay to play. Indeed, a very unimpressive update, in my eyes all it has done is made the CC admins appear very shallow and thoughtless.


I am quite happy to drift along playing 4 games at a time,if I wished to play speedgames or take advantage of the other membership privileges then I would simply cough up the ten quid. Frankly I am amazed that some of you guys have the nerve to criticise Lack when he is giving you something for nothing,any good business will put its paying customers ahead of the freeloaders. Giving speedgames to non members will simply clog up the server and be one less good reason to support the site financially as they could easily play 2 or 3 games per day.
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Postby kha1i1 on Tue Sep 04, 2007 11:07 am

thnx a lot for the nice update. game runs a ton smoother now as it doesnt refresh the whole page. also the to/from changes were EXTREMELEY nicely done and a long time coming too. jc103, think about what you just said and apply your rationale to any business/startup. you'll see what an utter jackass you are.

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Postby jako on Tue Sep 04, 2007 12:05 pm

joecoolfrog wrote:
jc103 wrote:oh yeah, just remembered, want to say:

I think introducing speed games solely for those who have membership is an utterly hypocritical joke.

It shows that all you care about is working up more revenue and not really at all for those 'lesser' players that do not pay to play. Indeed, a very unimpressive update, in my eyes all it has done is made the CC admins appear very shallow and thoughtless.


I am quite happy to drift along playing 4 games at a time,if I wished to play speedgames or take advantage of the other membership privileges then I would simply cough up the ten quid. Frankly I am amazed that some of you guys have the nerve to criticise Lack when he is giving you something for nothing,any good business will put its paying customers ahead of the freeloaders. Giving speedgames to non members will simply clog up the server and be one less good reason to support the site financially as they could easily play 2 or 3 games per day.


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Postby jako on Tue Sep 04, 2007 12:07 pm

but i still would like to see the speed games with a option to choose the turn lenghts. 5 mins is just not enough for an esc game. and rocket, u try playing a 5 way speed game and see if 5 mins is enough for u. just dont start crying if u run out of time.
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Postby comic boy on Tue Sep 04, 2007 12:20 pm

jako wrote:but i still would like to see the speed games with a option to choose the turn lenghts. 5 mins is just not enough for an esc game. and rocket, u try playing a 5 way speed game and see if 5 mins is enough for u. just dont start crying if u run out of time.


I think everybody accepts now that this is the case for escalating,hopefully variable timing will be introduced sooner rather than later. To be honest though we may have to accept that we play a specialised form of the game which is unpopular with many others,dont exactly make us a priority :cry:
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Postby DiM on Tue Sep 04, 2007 12:26 pm

comic boy wrote:
jako wrote:but i still would like to see the speed games with a option to choose the turn lenghts. 5 mins is just not enough for an esc game. and rocket, u try playing a 5 way speed game and see if 5 mins is enough for u. just dont start crying if u run out of time.


I think everybody accepts now that this is the case for escalating,hopefully variable timing will be introduced sooner rather than later. To be honest though we may have to accept that we play a specialised form of the game which is unpopular with many others,dont exactly make us a priority :cry:


i only play speed games in 1v1. other than that it's not really that fun because i like escalating.
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Questions regarding the clock?

Postby verdun on Tue Sep 04, 2007 12:34 pm

If during a game a player eliminates another player, receives those cards, but the clock expires before having time to cash them in? Will the cards be there for the next turn, or are they lost

If a player doesn't have time to finish fortifying, but has gained control of at least one territory earning a card, will the player still get the card or is it lost?
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Postby jako on Tue Sep 04, 2007 12:44 pm

if u dont end ur turn before time runs out, u dont get a card. if u cashed in a set and u dont deploy before the time runs out, u lose all those troops. pretty much u lose everything if u run out of time. but i wonder what would happen if u let the time run out while u still have more than 5 cards? would u just cash them in next round so u cna restart the cash chain again? would u lose the extra cards and be left with 5 cards? would the site go crazy if people started let their time run out without cashing in when they have more than 5 cards so that they dont run out of time? so many scenarios. i may have to try out this idea of mine.
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Postby yorkiepeter on Tue Sep 04, 2007 5:11 pm

jako wrote:if u dont end ur turn before time runs out, u dont get a card. if u cashed in a set and u dont deploy before the time runs out, u lose all those troops. pretty much u lose everything if u run out of time. but i wonder what would happen if u let the time run out while u still have more than 5 cards? would u just cash them in next round so u cna restart the cash chain again? would u lose the extra cards and be left with 5 cards? would the site go crazy if people started let their time run out without cashing in when they have more than 5 cards so that they dont run out of time? so many scenarios. i may have to try out this idea of mine.


you keep any cards you have, no matter how many. on your next go if you have 5 or more you must cash before deploying.
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Postby nitroazz on Tue Sep 04, 2007 10:21 pm

joecoolfrog wrote:
jc103 wrote:oh yeah, just remembered, want to say:

I think introducing speed games solely for those who have membership is an utterly hypocritical joke.

It shows that all you care about is working up more revenue and not really at all for those 'lesser' players that do not pay to play. Indeed, a very unimpressive update, in my eyes all it has done is made the CC admins appear very shallow and thoughtless.


I am quite happy to drift along playing 4 games at a time,if I wished to play speedgames or take advantage of the other membership privileges then I would simply cough up the ten quid. Frankly I am amazed that some of you guys have the nerve to criticise Lack when he is giving you something for nothing,any good business will put its paying customers ahead of the freeloaders. Giving speedgames to non members will simply clog up the server and be one less good reason to support the site financially as they could easily play 2 or 3 games per day.


When I desire to play it that way. I can play and finished 10+ games a day without a membership. I just make sure that I am only playing 2 out of 4 games possible and I play r/t games with 1v1. It's normally what I do in the evenings or on weekends. It's worked thus far but I think that Freemies should have the ability to join an already created speed game. That would still allow quick games but keep the amount on the server down. It's the same as the password game setup, etc...

My 2 cents...
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Postby jc103 on Wed Sep 05, 2007 3:20 am

nitroazz wrote: ...but I think that Freemies should have the ability to join an already created speed game. That would still allow quick games but keep the amount on the server down. It's the same as the password game setup, etc...

My 2 cents...
Zakk


Exactly what MY issue with all this is. By all means, allow only members to CREATE speed games, but to block free players from joining them COMPLETELY?? If you look back over the suggestions threads to where the ideas of speed games were suggested or developed, you'll see a majority of those for it being f2p anyway (considering the majority of CC accounts are f2p), so is it such a shock that i'm a little annoyed that the hosts are using this as another money-making technique after it was plain it was so desired by all?
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