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Timminz wrote:AJAX takes a long time to load sometimes. The map refreshes properly, but the buttons don't reappear for over a minute sometimes. makes speed games very stressful. Most of the time it's only 10 seconds or less, but those occasional times are really frustrating. Any idea why this happens or how to fix it?
Johnny Rockets wrote:Anyone from admin, or any mods care to comment??
JRF
xxtig12683xx wrote:yea, my fav part was being in the sewer riding a surfboard and wacking these alien creatures.
shit was badass
loopinvariant wrote:Johnny Rockets wrote:Anyone from admin, or any mods care to comment??
JRF
lack doesn't believe us and wants to "wait and see."
http://www.conquerclub.com/forum/viewto ... 777#879777
khazalid wrote:has anyone else noticed a big on screen lag today? its taking 30 secs+ sometimes for the effects of dice to show
khazalid wrote:has anyone else noticed a big on screen lag today? its taking 30 secs+ sometimes for the effects of dice to show
lackattack wrote:khazalid wrote:has anyone else noticed a big on screen lag today? its taking 30 secs+ sometimes for the effects of dice to show
It is the dice bottleneck. It happens when there are too many people online rolling the dice at the same time.
DiM wrote:lackattack wrote:khazalid wrote:has anyone else noticed a big on screen lag today? its taking 30 secs+ sometimes for the effects of dice to show
It is the dice bottleneck. It happens when there are too many people online rolling the dice at the same time.
that's why i never roll the dice. i mentally controll them and triple sixes appear all the time.
Herakilla wrote:DiM wrote:lackattack wrote:khazalid wrote:has anyone else noticed a big on screen lag today? its taking 30 secs+ sometimes for the effects of dice to show
It is the dice bottleneck. It happens when there are too many people online rolling the dice at the same time.
that's why i never roll the dice. i mentally controll them and triple sixes appear all the time.
how do you mentally control a computer?
lackattack wrote:I finally have some news to report
On the AJAX front, I fixed a problem that was the cause of several complaints: the game would freeze up when there is a communication timeout between your browser and the server. Now, when there is a timeout (which can happen because of a poor internet connection or if the server is overwhelmed) it will ask you if you want to wait another 10 seconds or cancel, after which you may continue playing the game.
I also fixed an AJAX issue with Internet Explorer that sometimes kicked you out of the game, to the home page.
On the server front, I've been doing a lot of monitoring and research and I've found a bottleneck with the dice. A fix is in the works...
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