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[31-Aug-2007] Speed games

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Postby treefiddy on Fri Aug 31, 2007 6:03 pm

I agree with some of the others. The update is awesome, but not nearly up to the hype it was given.
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Postby zeppelin90 on Fri Aug 31, 2007 6:04 pm

this might have been asked but i missed it.

since i have to disable greasemonkey... is there no way to get the count on number of armies each player has and number of countries and the statistics that were very helpful...

because if that no longer works i'm pretty sure you need a solution to put that back into effect because it made my games a lot quicker being able to see who had what statistically :-P
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Postby AndyDufresne on Fri Aug 31, 2007 6:05 pm

Just to chime in, I think AJAX is a revolutionary advancement for the site, simply because it improves the site as a whole.

As for the smaller additions of pick lists, anti deadbeat stuff, and feedback, lack wanted to at least include a few smaller things that were 'easier' (and I say that term lightly) to code compared to some of the more intense things regarding the update.

Regarding the Speed games, I do think it will be a fun style of play. Don't forget, if you don't like the 5 minute turns...due feel free to organize 'regular real time games', like we've been doing for the last year and half. Then you know you will have sufficient time to take out players...and if something does come up, you can always post pone the game for a while and come back to it.

Remember there are options still out there. ;)

I think the update is quite a good one, and now with some major things out of the way...we can get onto the other major updates! :)


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Postby AK_iceman on Fri Aug 31, 2007 6:07 pm

Good work Lack! :)

LOVE the Speed Games!
LOVE the AJAX!

Can't wait for the next update!
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Postby Syzygy on Fri Aug 31, 2007 6:20 pm

*Chortles in delight.*

Now just to wait for an AJAX friendly monkey. :D
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Postby s.xkitten on Fri Aug 31, 2007 6:25 pm

The update is worthy of a post...

Its a great job lackattack...

I'll love it, after you fix the stupid fucking bug...the one where the map and troops don't refresh unless you manually refresh the whole page.... :evil:


but other then that, its a great update, i love it :D
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Postby Incandenza on Fri Aug 31, 2007 6:28 pm

So granted, the speed games are an absolute blast. I was fortunate enough to be one of the testers, and I had tons of fun, especially in that ridiculous 6p doubles freestyle game, which for me most closely approximated the last reel of The Wild Bunch in terms of sheer insanity.

However, I have to concur with neph and comic and dim in saying that I think a bit more tweaking could have gone into the update.

If the whole point with speed games was to create a whole new style, then bully I say. But unfortunately that style comes much more down to luck than skill, especially given the narrow time margins, and if some sort of fix wasn't going to be made as regards the time limit, it would've been nice to have a 'no points' option, so people can frack around with speed games without worrying about points. And I know, I know, there are many people that don't give a crap about points. But there are just as many that do and will stay away from speed games, especially escalating games, since a lot escalating strategy gets thrown out the window. The analogy was made to speed chess, and late-stage escalating games is where the analogy breaks down, since turns become exponentially longer and more complicated when your cashing for 35 and trying to knock out opponents, yet the turn time stays the same.

The upshot here is that, as much fun as they were in testing, I'd be leery about joining one for real. I understand that the desires and priorities of the CC community as a whole take precedence over those of the elite escalating players, but I think any of the several proposed tweaks would've made speed games a game type that could be enjoyed by cook and colonel alike.

Quibbles aside, I think once all the bugs get ironed out this newest update will prove to be a resounding success. Thanks again to lack for letting me be a part of the testing process, which was as much pure unadulterated fun as I've had on CC for awhile now.
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Postby Fircoal on Fri Aug 31, 2007 6:31 pm

cool updates lack. It makes me want to play new games and rise my score up from my terrible fall. :)
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Postby Optimus Prime on Fri Aug 31, 2007 6:34 pm

I'm actually looking forward to using the speed games as an option for me and my buddies to all get together at one place and have some fast paced action. As far as the time limits go, you should be sitting there paying attention to what is going on so you should have at least 10-15 minutes between turns to analyze the board and figure out exactly what you want to do.

I have a feeling that the speed games are going to be ones where the auto-attack button is used more frequently in order to take a chance of eliminating that next player. I don't think I will play them except with my friends during a CC night, but I'm looking forward to the first one we do play.
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Postby CaptainMoo on Fri Aug 31, 2007 6:35 pm

Fantastic decision to make the faster games.....but is the auto refresh supported in firefox / mozilla......my little gecko dont seem to be updating

Congrats on the improvements though Lack :P :P
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Postby Skittles! on Fri Aug 31, 2007 6:37 pm

Fantastic Lack. Just great :D
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Great improvement, where do the games go?

Postby Larry Mal on Fri Aug 31, 2007 6:38 pm

It seems that if a game is not filled in a certain amount of time it vanishes- which is what I might expects. No reason to lose point by forgetting and all. But how much is that time?


By the way, it plays smooth and fast like I was hoping. Now if only I didn't lose my ass on it so much- any work on that front?
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Postby Snowpepsi on Fri Aug 31, 2007 6:42 pm

I'm looking forward to playing a speed game. But now I think I'll wait until I know I'll have a couple of hours of uninterrupted time.

I have a high speed cable connection, and I still notice the speed increase.

I once played a terminator game where everyone else deadbeat(ed). I won but didn't make any points. If this pm system makes even one person come back to a game, it will make a difference.
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Re: [31-Aug-2007] Speed games

Postby OnlyAmbrose on Fri Aug 31, 2007 6:43 pm

lackattack wrote:Speed games are only available for premium members, so now is a good time to re-consider purchasing premium membership if you haven't got it :mrgreen:


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Postby Chiajy on Fri Aug 31, 2007 7:01 pm

I have seen the future of CC and it is good...
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Re: [31-Aug-2007] Speed games

Postby Iliad on Fri Aug 31, 2007 7:13 pm

OnlyAmbrose wrote:
lackattack wrote:Speed games are only available for premium members, so now is a good time to re-consider purchasing premium membership if you haven't got it :mrgreen:


EVILLLLLLLL! :evil:

VERY EVIL! WHAT ABOUT US FREEMIES?
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Postby lackattack on Fri Aug 31, 2007 7:20 pm

I made sure to include some goodies for fremiums. If everyone could play speed games the server would explode :o
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Postby comic boy on Fri Aug 31, 2007 7:30 pm

lackattack wrote:I made sure to include some goodies for fremiums. If everyone could play speed games the server would explode :o


Lack firstly Ajax is great,secondly can you confirm that varying turn times,as opposed to speed games,are still on the agenda.
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Postby Iliad on Fri Aug 31, 2007 7:33 pm

lackattack wrote:I made sure to include some goodies for fremiums. If everyone could play speed games the server would explode :o

But what if freemies wanted to play speed games? How about it will be like with private games: they can't start them but they can join them?
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Postby lackattack on Fri Aug 31, 2007 7:36 pm

EDIT: I would say variable turn time is a maybe in the long term, a no in the short/medium term.

However, after we have more experience with speed games we may adjust the round length, for example with an extension when you eliminate an opponent.
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Postby DiM on Fri Aug 31, 2007 7:37 pm

lackattack wrote:I would say variable turn time is a maybe.

However, after we have more experience with speed games we may adjust the round length, for example with an extension when you eliminate an opponent.


that would be sweet or at least add a few more time options (5-10-15-20 minutes)
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Postby Iliad on Fri Aug 31, 2007 7:43 pm

lackattack wrote:EDIT: I would say variable turn time is a maybe in the long term, a no in the short/medium term.

However, after we have more experience with speed games we may adjust the round length, for example with an extension when you eliminate an opponent.

Can you make it so freemies can join speed games?
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Postby misterman10 on Fri Aug 31, 2007 7:47 pm

lackattack wrote:I made sure to include some goodies for fremiums. If everyone could play speed games the server would explode :o

But don't you want everyone to be premium?
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Postby treefiddy on Fri Aug 31, 2007 7:59 pm

misterman10 wrote:
lackattack wrote:I made sure to include some goodies for fremiums. If everyone could play speed games the server would explode :o

But don't you want everyone to be premium?


If everyone was premium, he could upgrade the server so it wouldn't explode.
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Postby comic boy on Fri Aug 31, 2007 8:13 pm

lackattack wrote:EDIT: I would say variable turn time is a maybe in the long term, a no in the short/medium term.

However, after we have more experience with speed games we may adjust the round length, for example with an extension when you eliminate an opponent.


That would certainly satisfy my concerns.
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