Conquer Club

Duck, Duck, Goose! [Winner: BagwelltheGreat]

Tournaments completed in 2010.

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Duck, Duck, Goose! [Winner: BagwelltheGreat]

Postby dittoeevee8888 on Sat Apr 12, 2008 3:50 pm

Yep, it’s a classic school children’s game so why not incorporate it into a tournament? Even though I dislike the game, it might turn into a fun tournament!

Basics:
Open to Premium and Non-Premium. If Non-Premium, you must commit to one free slot during the whole tournament.

Number of Entrants: 32 (may vary)
Map: Your Choice
Game Type: Standard
Play Order: Your Choice
Bonus Cards: Your Choice
Fortifications: Your Choice
Fog of War: Your Choice
Number of Games: Minimum is 1, while there is no determined Maximum amount of games.

Other Details:

The basic game of Duck, Duck Goose is that people go in a circle and one person is “IT”. They walk around the circle and tap on people’s heads while saying, “Duck, Duck, Duck (and when they reach the person they want to make “IT” they say Goose!” Now the “Goose” has to chase “IT” around the circle, and whoever sits down first in the goose’s spot is not IT. If Goose catches “IT” the “IT” has to sit in the middle and is out. This goes on until there is a winner. This is how it will go into the CC Style of this game:

The “IT” is chosen by random draw. IT challenges/says “Goose” to Person A. They battle on A’s settings (for example, Doodle Earth, Standard, Sequential, Escalating, Chained, Sunny). If IT loses, IT has not caught A, and therefore, A will sit down, and IT will go again. If IT cannot catch somebody in 3 chances because they kept on losing, (in a row, or else this will take forever), I will declare them out, and they will sit in the middle. If A loses in 10 and under rounds, IT has simply beaten A to A’s spot and A becomes IT. If A loses in over 10 rounds A has become “tired” from running and IT has caught A, therefore, A is out, and IT is still IT.

When there are two players left, they will play a 5 match game, 2 games of each player’s choice and maps, and one game with my choice and map. Winner is player who wins the most.

Notes:
*When you are challenging a player, you must PM or post the name of the person you are challenging.
*Alliances are not allowed.
*Ignored lists are ignored in this tournament. If you are going to play somebody on your ignored list, remove them, or else you will be replaced.
*If I feel that there is a rule that is needed to be changed to make the tournament more fun for everybody, I will change it without discussion.
*If there are any concerns/questions/problems etc. feel free to PM me or post on this thread.

When signing up, simply post:
Your username -
Your map & settings of choice, no abbreviations please! -
Last edited by dittoeevee8888 on Sat Jan 02, 2010 11:25 pm, edited 16 times in total.
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Players

Postby dittoeevee8888 on Sat Apr 12, 2008 3:51 pm

Players:

1. RedRover23B (Feudal War, Sequential, No Cards, Unlimited, Sunny)
2. grant.gordon (Age of Realms – Might, Sequential, No Cards, Chained, Foggy)
3. Brendan man (Doodle Earth, Freestyle, No Cards, Unlimited, Sunny)
4. acores2005 (Feudal War, Sequential, Escalating, Unlimited, Sunny)
5. tabsnake (Age of Merchants, Sequential, Flat Rate, Unlimited, Sunny)
6. Natewolfman (WWII West Front, Sequential, Escalating, Chained, Sunny)
7. seamusvibe (Great Lakes, Sequential, Flat Rate, Unlimited, Foggy)
8. tstoweschnell (Rail USA, Sequential, Flat Rate, Unlimited, Sunny)
9. kaydub (Classic, Sequential, Escalating, Unlimited, Fog)
10. luckyderus (Doodle Earth, Sequential, No Cards, Chained, Sunny)

11. BagwelltheGreat (Hong Kong, Sequential, Flat Rate, Unlimited ,Sunny)
12. killmanic (Age of Realms – Magic, Sequential, No Cards, Chained, Foggy)
13. Keellan (King of the Mountains, Sequential, Flat Rate, Unlimited, Sunny)
14. Drunk_Idiot (USA, Sequential, Flat Rate, Chained, Foggy)
15. Jackofalltrades (Pearl Harbor, Sequential, Flat Rate, Unlimited, Foggy)
16. Tazza (Doodle Earth, Sequential, No Cards, Unlimited, Sunny)
17. coded (Age of Realms – Might, Freestyle, No Cards, Chained, Sunny)
18. Luvr (Madness, Sequential, Escalating, Chained, Sunny)
19. Morning Strike (Feudal War, Sequential, Flat Rate, Unlimited, Foggy)
20. risk-yall100-0 (Doodle Earth, Sequential, Flat Rate, Unlimited, Sunny)
21. stewie225 (Classic, Freestyle, Escalating, Unlimited, Sunny)
22. Erland (Circus Maximus, Sequential, Flat Rate, Unlimited, Foggy)
23. Daydream (Feudal War, Sequential, No Cards, Unlimited, Sunny)


Italics means you cannot choose that person because they are "out"
Bolded means that they are still in the game.
Last edited by dittoeevee8888 on Sat Jan 02, 2010 11:27 pm, edited 40 times in total.
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Scoreboard & Schedule

Postby dittoeevee8888 on Sat Apr 12, 2008 3:51 pm

Scoreboard:

show: The Forgotten

show: Saving you from Scrolling

show: Schedule


show: Legend
Last edited by dittoeevee8888 on Wed Nov 25, 2009 11:44 pm, edited 63 times in total.
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Re: Duck, Duck, Goose! (0/64)

Postby RedRover23B on Sat Apr 12, 2008 5:44 pm

Map: Feudal War
Play Order: Sequential
Cards: None
Fortifications: Unlimited
Fog of War: None

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Re: Duck, Duck, Goose! (1/64)

Postby dittoeevee8888 on Sat Apr 12, 2008 6:08 pm

Okay, got you!
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Re: Duck, Duck, Goose! (1/64)

Postby grant.gordon on Sat Apr 12, 2008 6:59 pm

Age of Realms - Might
Sequential
No Cards
Chained
Fog of War : Yes
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Re: Duck, Duck, Goose! (2/64)

Postby brendan man on Sun Apr 13, 2008 9:57 am

I'll join but its confusing. It seems like there is only 1 way to get eliminated, but you make it seem like more than 1. can you pm me the rules?

doodle Earth, standard, freestyle, no cards, unlimated, No FoW
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Re: Duck, Duck, Goose! (2/64)

Postby acores2005 on Sun Apr 13, 2008 2:29 pm

Map: Feudal War
Play Order: Sequential
Cards: yes
Fortifications: Unlimited
Fog of War: None
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Re: Duck, Duck, Goose! (2/64)

Postby dittoeevee8888 on Sun Apr 13, 2008 2:34 pm

brendan man wrote:I'll join but its confusing. It seems like there is only 1 way to get eliminated, but you make it seem like more than 1. can you pm me the rules?

doodle Earth, standard, freestyle, no cards, unlimated, No FoW


I did, and if you have any more questions, feel free to PM me...

acores2005 wrote:Map: Feudal War
Play Order: Sequential
Cards: yes
Fortifications: Unlimited
Fog of War: None


Which cards, escalating, or flat rate?
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Re: Duck, Duck, Goose! (4/64)

Postby tabsnake on Tue Apr 15, 2008 9:59 am

I'm in!

Age of Merchants
sunny
flate rate
unlimited fortifications
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Re: Duck, Duck, Goose! (4/64)

Postby dittoeevee8888 on Tue Apr 15, 2008 3:26 pm

tabsnake wrote:I'm in!

Age of Merchants
sunny
flate rate
unlimited fortifications


What playing order? (Sequential/Freestyle)
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Re: Duck, Duck, Goose! (5/64)

Postby Natewolfman on Tue Apr 15, 2008 3:30 pm

i am interested in playing, quick question first though, are you only then playing 1 game at a time? so say noone picks me until late am i going to be waiting through (possibly) 60 games before i even get to play?
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Re: Duck, Duck, Goose! (5/64)

Postby dittoeevee8888 on Tue Apr 15, 2008 5:10 pm

Natewolfman wrote:i am interested in playing, quick question first though, are you only then playing 1 game at a time? so say noone picks me until late am i going to be waiting through (possibly) 60 games before i even get to play?


possibly, but I am thinking of changing the rules to either allow two "IT's" or to change it to 32 people, possibly both...
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Re: Duck, Duck, Goose! (5/64)

Postby Natewolfman on Tue Apr 15, 2008 7:33 pm

alrighty then, give me WWII west front, chained, escalating, no fog please
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Re: Duck, Duck, Goose! (5/64)

Postby dittoeevee8888 on Tue Apr 15, 2008 8:16 pm

Natewolfman wrote:alrighty then, give me WWII west front, chained, escalating, no fog please


What play order, Sequential or Freestyle?

Also, I have changed it to 32 players for I feel that 64 players is going to take too long to get...
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Re: Duck, Duck, Goose! (6/32)

Postby seamusvibe on Wed Apr 16, 2008 4:22 pm

sign me up

Great Lakes
sequential
flat
unlimited
foggy.

Thanks
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Re: Duck, Duck, Goose! (6/32)

Postby tstoweschnell on Wed Apr 16, 2008 6:35 pm

Ok, I like this. I'm slightly nervous playing my favorite map in 1 v 1, but I'll go for it.

Rail USA - Standard, Sequential (though I don't understand how these apply 1v1), flat rate, unlimited, sunny

Please explain. Maybe I don't understand the rules you threw down.
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Re: Duck, Duck, Goose! (6/32)

Postby dittoeevee8888 on Wed Apr 16, 2008 6:49 pm

seamusvibe wrote:sign me up

Great Lakes
sequential
flat
unlimited
foggy.

Thanks


Your Welcome :D

tstoweschnell wrote:Ok, I like this. I'm slightly nervous playing my favorite map in 1 v 1, but I'll go for it.

Rail USA - Standard, Sequential (though I don't understand how these apply 1v1), flat rate, unlimited, sunny

Please explain. Maybe I don't understand the rules you threw down.


Glad you do!

Well, in my opinion, I do think that all variables in the game affect to how it will be played. (Escalating on the other hand, might not help as much).

What part of the rules you don't understand?
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Re: Duck, Duck, Goose! (8/32)

Postby kaydub on Wed Apr 16, 2008 7:55 pm

KAYDUB
Pearl Harbor
Sequential
Escalating
Unlimited
Sunny
(:
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Re: Duck, Duck, Goose! (8/32)

Postby dittoeevee8888 on Wed Apr 16, 2008 9:01 pm

okay, got you
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Re: Duck, Duck, Goose! (6/32)

Postby tstoweschnell on Wed Apr 16, 2008 9:06 pm

dittoeevee8888 wrote:
tstoweschnell wrote:Ok, I like this. I'm slightly nervous playing my favorite map in 1 v 1, but I'll go for it.

Rail USA - Standard, Sequential (though I don't understand how these apply 1v1), flat rate, unlimited, sunny

Please explain. Maybe I don't understand the rules you threw down.


Glad you do!

Well, in my opinion, I do think that all variables in the game affect to how it will be played. (Escalating on the other hand, might not help as much).

What part of the rules you don't understand?


My confusion (i'm not sure that's the right term, but whatever) is in 1v1 there's no difference between sequencial & terminator. In 1v1 there's no difference between sequencial&freestyle. For that matter, you can't even make a 1v1 terminator game. So, I'm not so much confused as I am just mentioning (hopefully, politely) that these categories don't apply to 1v1. So what i'm confused about is "is this a 1v1 tourney (and therefore these don't apply), or am i missing how these do apply to a multi player tourney"? I hope I didn't say that rudely; I'm trying to be polite, not juvenile.
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Re: Duck, Duck, Goose! (6/32)

Postby dittoeevee8888 on Wed Apr 16, 2008 9:18 pm

tstoweschnell wrote:
dittoeevee8888 wrote:
tstoweschnell wrote:Ok, I like this. I'm slightly nervous playing my favorite map in 1 v 1, but I'll go for it.

Rail USA - Standard, Sequential (though I don't understand how these apply 1v1), flat rate, unlimited, sunny

Please explain. Maybe I don't understand the rules you threw down.


Glad you do!

Well, in my opinion, I do think that all variables in the game affect to how it will be played. (Escalating on the other hand, might not help as much).

What part of the rules you don't understand?


My confusion (i'm not sure that's the right term, but whatever) is in 1v1 there's no difference between sequencial & terminator. In 1v1 there's no difference between sequencial&freestyle. For that matter, you can't even make a 1v1 terminator game. So, I'm not so much confused as I am just mentioning (hopefully, politely) that these categories don't apply to 1v1. So what i'm confused about is "is this a 1v1 tourney (and therefore these don't apply), or am i missing how these do apply to a multi player tourney"? I hope I didn't say that rudely; I'm trying to be polite, not juvenile.


First of all, I never said you had to say Standard. They are all automatically standard. And yes, there is a difference between sequential and freestyle. Some people like freestyle better than sequential, others like sequential better than freestyle. It doesn't matter to me, I'm not playing in the tournament, but I feel it's better to give others the choice to chooose.

And as far as I'm concerned, you didn't say anything rudely (as far as I'm concerned, like I said).

I hope this helps.
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Re: Duck, Duck, Goose! (9/32)

Postby tstoweschnell on Wed Apr 16, 2008 9:39 pm

I am convinced. I like it. Well stated.
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Re: Duck, Duck, Goose! (9/32)

Postby luckyderus on Wed Apr 16, 2008 10:32 pm

Im in
Doodle Earth
Sequential
No Cards
Chained
Sunny
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Re: Duck, Duck, Goose! (9/32)

Postby dittoeevee8888 on Thu Apr 17, 2008 3:43 pm

tstoweschnell wrote:I am convinced. I like it. Well stated.


I'm glad you do.

luckyderus wrote:Im in
Doodle Earth
Sequential
No Cards
Chained
Sunny


yep, you are :D
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