Conquer Club

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Postby firth4eva on Thu May 31, 2007 1:04 pm

these pages are just flying by
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Postby Vincent M on Thu May 31, 2007 1:05 pm

Games

475268 we win
475272 fuckin a
475280 gooses
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Postby AK_iceman on Thu May 31, 2007 1:06 pm

autoload wrote:As such, I am off on official FAIRYLOT business again. I will be gone most likely all day.

I leave it amongst my 3 lieutenants on who will rule as Regent in my absence...

Be easy on wicked though, she's got several more "meetings" tonight and she'll need the use of her legs.
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Postby Vincent M on Thu May 31, 2007 1:07 pm

By the way These guys don't bother me

They make fools of themselves now :lol: less work for me to do :lol:
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Postby DirtyDishSoap on Thu May 31, 2007 1:07 pm

Vincent M wrote:Games

475268 we lose
475272 fuckin a, we lost to soap again
475280 gooses are funny
little revision in the passwords :wink:
Dukasaur wrote:
saxitoxin wrote:taking medical advice from this creature; a morbidly obese man who is 100% convinced he willed himself into becoming a woman.

Your obsession with mrswdk is really sad.

ConfederateSS wrote:Just because people are idiots... Doesn't make them wrong.
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Postby Vincent M on Thu May 31, 2007 1:08 pm

AK_iceman wrote:Be easy on wicked though, she's got several more "meetings" tonight and she'll need the use of her legs.
:sick: *pukes on AK*
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Postby firth4eva on Thu May 31, 2007 1:08 pm

they are showing their true colours

i like very small writing and if you can read this you have wasted your time
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Postby firth4eva on Thu May 31, 2007 1:10 pm

Vincent M wrote:
AK_iceman wrote:Be easy on wicked though, she's got several more "meetings" tonight and she'll need the use of her legs.
:sick: *pukes on AK*
:sick: pukes as well
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Postby Vincent M on Thu May 31, 2007 1:11 pm

firth4eva wrote:i like very small writing and if you can read this you have wasted your time
](*,) f*ck :lol:
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Postby s.xkitten on Thu May 31, 2007 1:11 pm

:-#
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Postby firth4eva on Thu May 31, 2007 1:13 pm

Vincent M wrote:
firth4eva wrote:i like very small writing and if you can read this you have wasted your time
](*,) f*ck :lol:


just quote it

read this one vincent
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Postby Vincent M on Thu May 31, 2007 1:13 pm

s.xkitten wrote::-#
It looks like someone captured s.kitten

*runs to her and takes the tape off*
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Postby AK_iceman on Thu May 31, 2007 1:14 pm

All right, I too have official Fairylot business to attend to, but hopefully I'll be back for the milestone Page 1000 of Fairylot.

And sexkitten, try not to be so depressed all the time. :wink:
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Postby firth4eva on Thu May 31, 2007 1:17 pm

AK_iceman wrote:All right, I too have official Fairylot business to attend to, but hopefully I'll be back for the milestone Page 1000 of Fairylot.

And sexkitten, try not to be so depressed all the time. :wink:


awww
we cant laugh at his pathetic posts any more.

And for you vincent this is how to play risk

Each turn consists of 3 parts:
I. Deploying Your Armies
At the beginning of every turn you will collect a certain amount of armies. The number of armies you get is determined by this formula:

[(countries ÷ 3, minimum of 3) + continent bonus] x missed turns multiplier + set bonus

Terminology:
"countries" are the total number of countries you occupy.
"continent bonus" are bonus armies you get for occupying all of the countries that make up a continent.
"missed turns multiplier" is 1 plus the number of turns you have missed.
"set bonus" is the number of armies you get for turning in a set of bonus cards.

What's a set of bonus cards? You earn a card at the end of every turn in which you successfully conquer a country. These cards each represent a country on the map and can be blue, green or red. If you acquire 3 cards of any one colour, or one of each, you now have a "set" of cards which you may exchange for additional armies at this time. The value of these cards depends on which Bonus Cards game option was chosen: escalating or flat-rate. You also get a 2 army bonus on any country that you own if it is represented in the set.

You will place your armies on any countries that you occupy. The game will ask you for the name of a country, and how many armies to place there, and will continue doing this until all of your armies are deployed. Once you deploy armies, there's no changing your mind, so give this some thought first!

II. Attack Your Enemies
This part is optional. You may now attack any opponent's country adjacent to your own, from your own country, as long as you have a minimum of two armies on it, regardless of how many armies your opponent has. Countries connected by lines on the map are considered adjacent and battles can occur between them.

The outcome of the battle is determined by a "dice" roll (the "dice" are random numbers generated by the website of course). The attacker will roll up to 3 dice, one for each attacking army. The attacker must leave at least 1 army behind if he conquers a country, so one of his armies cannot be used for attack. Therefore, the number of dice he rolls is 1 less than the number of armies on the attacking country, up to the maximum of 3 dice. The defender will roll up to 2 dice (1 die if he has only 1 army).

The outcome of the battle is determined by comparing the highest dice each has rolled. If the attacker's die is higher, the defender loses an army from the country under attack. If the defender's die is the same or higher, the attacker loses an army from the attacking country. The process is repeated for the second pair of dice (if there is one). The computer will do all the dice rolling and determine the outcome of each battle.

If you destroy all of the armies in your opponent's country, you must then occupy it immediately by moving some of your armies (at least 1) from your attacking country to the conquered country. You must leave at least 1 army behind, since no country can be left unoccupied at any time. If you eliminate a player's last country, (thus eliminating him from the game) the former opponent's cards become yours.

You may attack whatever adjacent countries you wish, as many times as you wish. For example, you may attack one or more times from one country, shift to another country and then back to the original.

III. Fortify Your Countries
When you are finished attacking, you may fortify your defensive position. If desired, you may move any number of armies from one of your countries to any adjacent country which you also occupy. The Fortifications game option will determine how many of these fortification plays are allowed. You must leave at least 1 army behind.

Gameplay Notes
You have 24 hours to take your turn before the game moves on. You must also finish your turn within 1 hour of starting it. Either limit can cut you off in the middle of play, so keep an eye on the countdown!

If you run out of time you will lose any armies that have not been deployed and any card that has not been awarded.

There are no wild cards. You cannot accumulate more than 5 cards, therefore there may be a mid-turn cashing in of sets after eliminating an opponent.

You are automatically kicked out from the game if you miss 3 consecutive turns.

Clicking Auto-Attack will repeatedly roll the dice for you until you've smashed the enemy or have been smashed yourself. To be precise, it stops when you are down to 3 armies, and at that point it works the same as the regular Attack button.

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Postby s.xkitten on Thu May 31, 2007 1:18 pm

its s.xkitten
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Postby Vincent M on Thu May 31, 2007 1:19 pm

firth4eva is getting me every time :lol:

hey where is diddle?
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Postby wcaclimbing on Thu May 31, 2007 1:23 pm

hey vincent!

your sig makes me lol.
Image
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Postby DirtyDishSoap on Thu May 31, 2007 1:26 pm

Vincent M wrote:firth4eva is getting me every time :lol:

hey where is diddle?
um...i dont know 8-[
Dukasaur wrote:
saxitoxin wrote:taking medical advice from this creature; a morbidly obese man who is 100% convinced he willed himself into becoming a woman.

Your obsession with mrswdk is really sad.

ConfederateSS wrote:Just because people are idiots... Doesn't make them wrong.
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Postby Cynthia on Thu May 31, 2007 1:31 pm

Hey everyone *sigh*
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Postby Cynthia on Thu May 31, 2007 1:34 pm

Really? aww that's great to hear! :roll:
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Postby Dancing Mustard on Thu May 31, 2007 1:36 pm

Yo,
How's things? What's going on with all this Fairylot banter? Anyone care to give me a quick plot-summary?

PS. Hey Cynthia, why the sigh?
Wayne wrote:Wow, with a voice like that Dancing Mustard must get all the babes!

Garth wrote:Yeah, I bet he's totally studly and buff.
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Postby Vincent M on Thu May 31, 2007 1:37 pm

Dancing Mustard wrote:give me a quick plot-summary?


In thread

Mods = Douchebags :lol:
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Postby Cynthia on Thu May 31, 2007 1:38 pm

Dancing Mustard wrote:Yo,
How's things? What's going on with all this Fairylot banter? Anyone care to give me a quick plot-summary?

PS. Hey Cynthia, why the sigh?


I have no idea about the Fairylot thing.. I haven't really been paying attention.

I sighed because I'm still sick. My fever went up again today. My temperature is almost at 41 degrees celcius now *sigh*
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Postby Dancing Mustard on Thu May 31, 2007 1:41 pm

Vincent M wrote:
Dancing Mustard wrote:give me a quick plot-summary?


In thread

Mods = Douchebags :lol:

Heh, same old same old eh?
I cannot be arsed to re-read X pages of unfunny banter right now though. Guess I'll come back and get up to speed on this when my exams finish.

Hope the fever calms back down again Cynth it doesn't sound like much fun, have you been to see a doctor yet?
Wayne wrote:Wow, with a voice like that Dancing Mustard must get all the babes!

Garth wrote:Yeah, I bet he's totally studly and buff.
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Postby Cynthia on Thu May 31, 2007 1:42 pm

yeah I got some pills from my doctor :wink:
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